v114 Update
22 changes, including:
- Hopefully fixed the intended 113 feature for prioritising production
- Various changes to reduce M28's likelihood to stall energy early on (not building factories or air staging when stalling E, prioritising part-complete additional hydros more)
- Fixed a bug where Thaams would act like LABs and try and micro-dodge enemy tank fire (leading them to not firing any shots)
- Fixed a bug where part-complete friendly units were treated as full health fully constructed units when determining anti-air threat (which e.g. could mean you could bomb M28's naval factory and it wouldn't respond if that factory was building a cruiser)
- ACU should be less likely to return to it's base to attack a land experimental that is destroying the base
- LOUD specific - support for upgradable T3 pgens added; Fixed bug that meant teleport didn't work; Greater focus on ecoing in mass stalls
Acknowledgements
- SolUmbrae – posting replay beating M28 on TwinRivers which provided the source of the majority of changes.
- DeHeerser – mentioning teleport not working in a LOUD game
- Tematus – noting M28 wasn’t making use of upgradable T3 pgens in LOUD.