v106 Update
33 changes and fixes based on a working through some compatibility issues with LOUD. Although prompted by getting functionality to work for LOUD, 13 of the changes will be of relevance to FAF (in some cases core FAF, in other cases via improved mod compatibility), although they're generally minor changes:
- Fixed some unit categorisation bugs with obsidians and mercy following some changes a while ago with FAF's unit categories
- Late-game arti template shields should only have 1 engineer assigned in low power scenarios once a few have been built
- Fixed a bug with AIx overwhelm not working with RAS SACUs and causing them to lose the benefit of the RAS upgrade
- Made M28 much more likely to build navy on larger maps in certain cases, such as if it was in the Setons Air slot with no teammates
- Various LOUD related fixes, including costruction of experimentals (can only be built by SACUs in LOUD), fixing mobile shields, omni over-construction, made use of new per-AI AIx modifiers, fixed AIx overwhelm to work in LOUD, improvements to experimental construction choice to reflect LOUD unit categories and the lack of a novax
Acknowledgements
- Wingflier - running some M28 vs LOUD games to help with testing including highlighting a number of areas where M28's normal logic wasn't working