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Need mod to remove unit ura0001o ura0002o ura0003o

Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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  • T
    thewatcheral
    last edited by thewatcheral 15 Nov 2022, 23:08

    After much research with the help of a few people we tracked down that these errors are caused by three units listed as misalliance in the unit db.

    Can anyone create a mod to remove these units so an AI cant try to build them?
    https://unitdb.faforever.com/?id=URA0001O
    https://unitdb.faforever.com/?id=URA0002O
    https://unitdb.faforever.com/?id=URA0002O,URA0003O

    warning: Error running lua script: CreateUnit(ura0001o) failed
             stack traceback:
             	[C]: ?
             	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
             	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
             	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
    
    warning: Error running lua script: CreateUnit(ura0002o) failed
             stack traceback:
             	[C]: ?
             	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
             	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
             	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
    
    warning: Error running lua script: CreateUnit(ura0003o) failed
             stack traceback:
             	[C]: ?
             	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
             	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
             	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
    

    Full Log as requested uploaded as file game_18507260.txt

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    • J
      Jip
      last edited by 16 Nov 2022, 07:14

      These are odd, in what game did this happen?

      A work of art is never finished, merely abandoned

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      • T
        thewatcheral
        last edited by 16 Nov 2022, 16:10

        This happened repeatedly over the course of 4 different games. All of them were 4 humans vs 4 Overwhelm AI across many different maps. Out of the 4 humans different people would crash out at different times each game but all with the same errors and after about 45min of game play.

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        • J
          Jip
          last edited by 16 Nov 2022, 16:14

          Can you share the entire log of such a game?

          A work of art is never finished, merely abandoned

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          • T
            thewatcheral
            last edited by 16 Nov 2022, 17:02

            Uploaded the full log as requested on the Org post. Please excuse that I scrubbed the user data out of the log

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            • T
              thewatcheral
              last edited by 16 Nov 2022, 17:14

              some of the other games had this listed just before the crash info: CWldSession::DoBeat() unknown entity id (0x2ff004ca) supplied in a pose update.

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              • T
                thewatcheral
                last edited by 16 Nov 2022, 17:17

                I think this thread may contain answers to this bug
                https://github.com/FAForever/fa/issues/3235

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                • T
                  thewatcheral
                  last edited by 16 Nov 2022, 17:23

                  but the article claims that this issue was solved in version 3737 still, its the best lead I have found in my own research

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                  • T
                    thewatcheral
                    last edited by 16 Nov 2022, 17:29

                    In one of the other error log files I found this

                    warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead.
                    warning: Source: 
                    warning:  - currentline: -1
                    warning:  - func: cfunction: 12D6B9C0
                    warning:  - linedefined: -1
                    warning:  - name: CreateUnit
                    warning:  - namewhat: global
                    warning:  - nups: 0
                    warning:  - short_src: [C]
                    warning:  - source: =[C]
                    warning:  - what: C
                    
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                    • T
                      thewatcheral
                      last edited by 17 Nov 2022, 16:14

                      Can anyone create a mod to remove these units from a game, aka to prevent the AI from trying to use them?
                      https://unitdb.faforever.com/?id=URA0001O
                      https://unitdb.faforever.com/?id=URA0002O
                      https://unitdb.faforever.com/?id=URA0002O,URA0003O

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