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    thewatcheral

    @thewatcheral

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    Best posts made by thewatcheral

    • RE: Crash Unknown Symbol

      I have now activated the FAF Debugger in the settings, if this crash happens again I hope the more detailed log will help.

      posted in Game Issues and Gameplay questions
      T
      thewatcheral

    Latest posts made by thewatcheral

    • RE: M28AI Devlog (v230)

      m28ai seemed to crash twice when we used it, 2v2ai 3v1ai
      33 min first game, 44 min second game
      mods used / yes
      https://replay.faforever.com/21423105 - 1st game
      https://replay.faforever.com/21423406 - 2nd game

      debug: Current gametime: 00:32:30
      warning: false M28ERROR Count=54: GameTime 1951: Dont have a valid upgrade ID; UnitID=bsb0002
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28economy.lua(137): in function UpgradeUnit'
      warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2659): in function GetAnyMexOrFactoryToUpgrade' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2880): in function ConsiderNormalUpgrades'
      warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2930): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2908>
      warning: false M28ERROR Count=3: GameTime 1953: After filtering to a faction we have no available engineers - this shouldnt be possible
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4398): in function FilterEngineersOfTechAndEngiCountForFaction'
      warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(5564): in function ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6420): in function HaveActionToAssign'
      warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6681): in function ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(11595): in function ConsiderLandOrWaterZoneEngineerAssignment'
      warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(5857): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5349>
      warning: false M28Warning: Count=1: GameTime 1956: No plateau group for iSegmentX=336; iSegmentZ=249; Plateau group of segment midpoint=2751; Plateau Group of tPosition=2751; This can happen on larger maps with long cliffs with narrow paths that small units can travel partially along. Enable logs in the function GetUnitPlateauAndLandZoneOverride for more details
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(571): in function GetPlateauAndLandZoneReferenceFromPosition'
      warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6067): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6007> warning: false M28Warning: Count=8192: GameTime 1959: We are unable to build at a predefined shield location, will check for small blocking M28 buildings and destroy them warning: stack traceback: warning: [C]: in function assert'
      warning: [C]: in function pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler'
      warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4648): in function ConstructNewShield' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4748): in function <...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua:4406> warning: false M28Warning: Count=1: GameTime 1959: Adding unit ID brot3bt2 to table of temp other units - either the unit is a land unit really close to water that we incorrectly think is in water, or it is an amphibious/hover unit that has incorrect caterisation; if the unit runs out of orders then will send it to the rally point warning: stack traceback: warning: [C]: in function assert'
      warning: [C]: in function pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler'
      warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1488): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1331>
      info: OnDecayed: Time=1961.3000488281; self.UnitId=brnt3perses
      debug: Loading module: /projectiles/adfreactoncannon01/adfreactoncannon01_script.lua
      debug: Loading module: /projectiles/laserbotterran01/laserbotterran01_script.lua
      warning: false M28ERROR Count=81: GameTime 1975: Dont have a valid upgrade ID; UnitID=bsb0002
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28economy.lua(137): in function UpgradeUnit'
      warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2659): in function GetAnyMexOrFactoryToUpgrade' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2880): in function ConsiderNormalUpgrades'
      warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2930): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2908>
      debug: Loading module: /mods/totalmayhem/projectiles/brot3shbmempproj/brot3shbmempproj_script.lua
      info: OnDecayed: Time=1979.8000488281; self.UnitId=xrb9304
      debug: Current gametime: 00:33:00
      debug: Loading module: /mods/blackopsfaf-unleashed/units/bsb5205/bsb5205_script.lua
      debug: Loading module: /mods/totalmayhem/projectiles/brpt1extank2proj/brpt1extank2proj_script.lua
      debug: Loading module: /projectiles/tdfplasmaheavy03/tdfplasmaheavy03_script.lua
      debug: Loading module: /units/xsl0303/xsl0303_script.lua
      debug: Loading module: /mods/blackopsfaf-unleashed/units/bab2306/bab2306_script.lua
      debug: Current gametime: 00:33:30
      info: Minimized true
      info: Minimized false


      debug: Current gametime: 00:44:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0029a) supplied in a pose update.
      warning: Error running OnNotAdjacentTo script in Entity urb1301 at 6d934808: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): attempt to call method DestroyAdjacentEffects' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): in function OnBuffRemove'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\buff.lua(687): in function RemoveBuff' ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(810): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:787> [C]: in function Kill'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1320): in function DoTakeDamage' ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(664): in function DoTakeDamage'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function OnDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5751): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:5750> [C]: ? ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(623): in function DoDamage'
      ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(364): in function `OnImpact'
      ...uclearshell01\tifhetacticalnuclearshell01_script.lua(12): in function <...uclearshell01\tifhetacticalnuclearshell01_script.lua:11>
      info: Minimized true
      info: Minimized false

      posted in AI development
      T
      thewatcheral
    • RE: AI Development Guide and M27AI v81 Devlog

      @thewatcheral said in AI Development Guide and M27AI v71 Devlog:

      Replay ID
      https://replay.faforever.com/20336438 - Real Game - Base: Blue and Pink Units: T3 and T3 experimentals, most all experimentals from all tears after that
      game_20336438.log
      https://replay.faforever.com/20341841 - Solo Test Game - Time: 20min Base: Blue First Unit to show broken: Goliath Mk II
      game_20341841.log
      Thanks

      Hope this helps

      posted in AI development
      T
      thewatcheral
    • RE: AI Development Guide and M27AI v81 Devlog

      @jip Thanks, sounds great 🙂

      posted in AI development
      T
      thewatcheral
    • RE: AI Development Guide and M27AI v81 Devlog

      @jip
      Whats odd is that All three of those BlackOps mods work just fine with other Ai's, base game Ai's, and in PVP. Its currently the M27Ai that seems to brake those units. They glide instead of walking, and you can hear them fire but no animation or "bullet" is then animated or spawned.

      Im not sure how this Ai is interacting with the units that is causing this and hopefully it can be addressed because my small group of FAF playing friends love the difficulty of this Ai but also want to continue using the BlackOps units.

      posted in AI development
      T
      thewatcheral
    • RE: AI Development Guide and M27AI v81 Devlog

      I hope this is one of the correct locations to post bugs

      Challenging Ai but seems to break and crash when used with BlackOps units. Any chance you could update the Ai to be compatible with these unit packs?

      Faf Client 2023.6.1
      Total Mayhem - Burnie - v 137
      BlackOps FAF Unleashed - Uveso - v 23
      BlackOps FAF EXUnits - Uveso - v 21
      BlackOps FAF ACUs - Uveso - v 19

      Replay ID
      https://replay.faforever.com/20336438 - Real Game

      https://replay.faforever.com/20341841 - Solo Test Game

      Thanks

      posted in AI development
      T
      thewatcheral
    • RE: Crash Unknown Symbol

      @penguin_

      I have checked my settings, no non-ASCII characters that I can see.
      FAFSettings.jpg

      This crash is happening about 40-50ish min into a 4 (P) v 4(Ai) or 4 (P) v 5 (Ai) game

      posted in Game Issues and Gameplay questions
      T
      thewatcheral
    • RE: Crash Unknown Symbol

      I have now activated the FAF Debugger in the settings, if this crash happens again I hope the more detailed log will help.

      posted in Game Issues and Gameplay questions
      T
      thewatcheral
    • Crash Unknown Symbol

      This crash of an unknown symbol has been happening every game. Three games in a row with 4 players. Host crashes out then a few minutes later most of the others crash out with the same error.

      safe_game_19233597.log

      posted in Game Issues and Gameplay questions
      T
      thewatcheral
    • RE: Need mod to remove unit ura0001o ura0002o ura0003o

      Can anyone create a mod to remove these units from a game, aka to prevent the AI from trying to use them?
      https://unitdb.faforever.com/?id=URA0001O
      https://unitdb.faforever.com/?id=URA0002O
      https://unitdb.faforever.com/?id=URA0002O,URA0003O

      posted in Game Issues and Gameplay questions
      T
      thewatcheral
    • NX2 file type queston

      Is the NX2 file type "NexusDB" or is it some other type of file?

      What would be the best program to use to read/edit this type of file?

      posted in Game Issues and Gameplay questions
      T
      thewatcheral