I have now activated the FAF Debugger in the settings, if this crash happens again I hope the more detailed log will help.
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@thewatcheral said in AI Development Guide and M27AI v71 Devlog:
Replay ID
https://replay.faforever.com/20336438 - Real Game - Base: Blue and Pink Units: T3 and T3 experimentals, most all experimentals from all tears after that
game_20336438.log
https://replay.faforever.com/20341841 - Solo Test Game - Time: 20min Base: Blue First Unit to show broken: Goliath Mk II
game_20341841.log
Thanks
Hope this helps
@jip
Whats odd is that All three of those BlackOps mods work just fine with other Ai's, base game Ai's, and in PVP. Its currently the M27Ai that seems to brake those units. They glide instead of walking, and you can hear them fire but no animation or "bullet" is then animated or spawned.
Im not sure how this Ai is interacting with the units that is causing this and hopefully it can be addressed because my small group of FAF playing friends love the difficulty of this Ai but also want to continue using the BlackOps units.
I hope this is one of the correct locations to post bugs
Challenging Ai but seems to break and crash when used with BlackOps units. Any chance you could update the Ai to be compatible with these unit packs?
Faf Client 2023.6.1
Total Mayhem - Burnie - v 137
BlackOps FAF Unleashed - Uveso - v 23
BlackOps FAF EXUnits - Uveso - v 21
BlackOps FAF ACUs - Uveso - v 19
Replay ID
https://replay.faforever.com/20336438 - Real Game
https://replay.faforever.com/20341841 - Solo Test Game
Thanks
@penguin_
I have checked my settings, no non-ASCII characters that I can see.
This crash is happening about 40-50ish min into a 4 (P) v 4(Ai) or 4 (P) v 5 (Ai) game
I have now activated the FAF Debugger in the settings, if this crash happens again I hope the more detailed log will help.
This crash of an unknown symbol has been happening every game. Three games in a row with 4 players. Host crashes out then a few minutes later most of the others crash out with the same error.
Can anyone create a mod to remove these units from a game, aka to prevent the AI from trying to use them?
https://unitdb.faforever.com/?id=URA0001O
https://unitdb.faforever.com/?id=URA0002O
https://unitdb.faforever.com/?id=URA0002O,URA0003O
Is the NX2 file type "NexusDB" or is it some other type of file?
What would be the best program to use to read/edit this type of file?
In one of the other error log files I found this
warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead.
warning: Source:
warning: - currentline: -1
warning: - func: cfunction: 12D6B9C0
warning: - linedefined: -1
warning: - name: CreateUnit
warning: - namewhat: global
warning: - nups: 0
warning: - short_src: [C]
warning: - source: =[C]
warning: - what: C