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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Caster UI design

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    • B Offline
      Blodir
      last edited by

      Draft v3 (5).png

      FemboyF 1 Reply Last reply Reply Quote 5
      • JipJ Offline
        Jip
        last edited by

        I'd be all for a separate casting UI, including the capability of sending additional information to the UI. Looking forward to progression of the design.

        A work of art is never finished, merely abandoned

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        • nullptrN Offline
          nullptr
          last edited by

          👀

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
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          • nullptrN Offline
            nullptr
            last edited by

            @Blodir what do factory icons stand for?

            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
            — Steve Jobs.
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            • maudlin27M Online
              maudlin27
              last edited by

              Are they showing each player's highest tech level of each factory type? If so I'd suggest adding a number over the icon indicating the tech level to make it easier to tell at a glance.

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              • nullptrN Offline
                nullptr @maudlin27
                last edited by

                @maudlin27 Unfortunately, sim doesn't provide specific information yet, only the fact that unit of a specific tech is built.

                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                — Steve Jobs.
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                • nullptrN Offline
                  nullptr
                  last edited by nullptr

                  local categoriesToCollect = {
                      land = categories.LAND,
                      air = categories.AIR,
                      naval = categories.NAVAL,
                      cdr = categories.COMMAND,
                      sacu = categories.SUBCOMMANDER,
                      engineer = categories.ENGINEER,
                      tech1 = categories.TECH1,
                      tech2 = categories.TECH2,
                      tech3 = categories.TECH3,
                      experimental = categories.EXPERIMENTAL,
                      structures = categories.STRUCTURE,
                      transportation = categories.TRANSPORTATION
                  }
                  ...
                  for categoryName, category in categoriesToCollect do
                              ArmyScore[index].units[categoryName] = {
                                  kills = 0,
                                  built = 0,
                                  lost = 0
                              }
                  end
                  

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
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                  • B Offline
                    Blodir @maudlin27
                    last edited by Blodir

                    @genos said in Caster UI design:

                    @Blodir what do factory icons stand for?

                    @maudlin27 said in Caster UI design:

                    Are they showing each player's highest tech level of each factory type? If so I'd suggest adding a number over the icon indicating the tech level to make it easier to tell at a glance.

                    Yes, the idea is to show the tech levels and the progress toward the next tech level. Probably should add a number yeah.

                    nullptrN 1 Reply Last reply Reply Quote 2
                    • BrannouB Offline
                      Brannou
                      last edited by

                      Just need to be careful so that player in game can't somehow get access to caster data.

                      JipJ 1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip @Brannou
                        last edited by

                        @brannou said in Caster UI design:

                        Just need to be careful so that player in game can't somehow get access to caster data.

                        I will be careful 🙂

                        A work of art is never finished, merely abandoned

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                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          I would suggest doing this UI in separate layout so casters can switch back.

                          It is probably easier to make it in new layout rather than trying to modify current layouts on fly

                          Profile | Eternal MOD pack

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                          • nullptrN Offline
                            nullptr @Blodir
                            last edited by nullptr

                            @blodir it would require sim patch to make it send data on UI side about progress, rn it isn't possible, but I had Idea of making separate scoreboard for ladder games when had been creating my own.

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
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                            Support me

                            Eternal-E 1 Reply Last reply Reply Quote 0
                            • Eternal-E Offline
                              Eternal- @nullptr
                              last edited by Eternal-

                              @genos sim mod)

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                              • nullptrN Offline
                                nullptr
                                last edited by

                                @Eternal :residentsleeper:

                                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                — Steve Jobs.
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                                • FemboyF Offline
                                  Femboy @Blodir
                                  last edited by

                                  I think it would look better with data being at the bottom (left vs right) than one on top of each other. I take this is a draft and not a functional UI mod yet?

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