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    airplane landing point in a blueprint?

    Scheduled Pinned Locked Moved Modding & Tools
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    • SaverS
      Saver
      last edited by magge

      Hello everyone,

      does anyone know where in the unit skips or unit blueprints you can define the point where an airplane lands (Air Staging Facility, Atlantis or Fatboy)? Have a nice Day.

      auch mal fünf gerade sein lassen

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      • RoweyR
        Rowey
        last edited by

        https://github.com/FAForever/fa/blob/2eed14d4b5cb60c1075515a6604648d7e3e1236d/units/UEL0401/UEL0401_unit.bp#L110

        https://github.com/FAForever/fa/blob/2eed14d4b5cb60c1075515a6604648d7e3e1236d/units/UEL0401/UEL0401_unit.bp#L157

        would loom in to where the info is at those e lines this is for the fatboy

        "The needs of the many outweigh the needs of the few" - Spock

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        • SaverS
          Saver
          last edited by

          thx 🙂

          auch mal fünf gerade sein lassen

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          • SaverS
            Saver
            last edited by

            Unfortunately, I don't have to be more specific. I used Blender to check which bones a landing in the game refers to based on the animation . However, if I want to give similar points to a unit, the name of the bones is not enough (I think). so I looked in the air unit and in the platforms, but unfortunately found no reference that refers to the function of the bone. Sy for my bad english.

            auch mal fünf gerade sein lassen

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            • SaverS
              Saver
              last edited by

              In the units that have a platform, the landing site is referred to as an attachpoint. .... I wanted to show my search with pictures, but I don't know how I can get pictures into the forum ^^ yes, I can see that it's a hopeless case.

              auch mal fünf gerade sein lassen

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              • SaverS
                Saver
                last edited by

                I played around in Blender again and it seems to have something to do with the mesh and the bones. The landingbone should be labeled "Attachpoint". The parent bone should be in the landing area. In addition, the mesh apparently has to be named in the vertex group as well. I'm testing something else to really confirm.

                auch mal fünf gerade sein lassen

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                • SaverS
                  Saver
                  last edited by

                  the test is over and has confirmed my first statement about the attachpoint and the bones. Only the ability and the number of landing pads are defined in the blueprint. The landing site is designated in Blender. At least as far as I could test it.

                  auch mal fünf gerade sein lassen

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