@tankenabard said in The Problems With The UEF - Part 8 (The Fatboy):
Something I noticed about the Fatboy cannon rounds is that there seems to be an arbitrary air hang time.
I haven't noticed this, myself, I'll have to look at it when I get a chance.
So, thinking of this... flurry of tactical missiles, etc.
Interesting idea, though I'm unsure of it.
At first glance, it seems that it may be too strong considering that the main land counter to a Fatboy is T2 arty.
Hardcountering a hard counter doesn't seem like the way to go.
But I could be wrong. I do wish the range was a little larger by default, on the Fatty, though again, that doesn't quite solve its survivability issue.
what are you seeing wrong with it?
My guy, you're in my forum post - scroll to the top / first post. xD
But in short, survivability is the issue for it.
It doesn't have the HP to defend itself, unlike any other land exp.
They have such large HP pools that they can be suicided in half the time spearheading a push with support units.
I don't recall exactly who said it... but someone said "You can't win a game by defending"
Which is exactly what the Fatboy does.
It 'aggressively' defends; Though it has difficulty doing that too due to all the counters it has.
~ Stryker