The very nice mod Advanced Reclaim Info doesn't account for ui scaling, so all the labels are at the wrong place. Is there a similar mod that takes ui scaling into account?
Advanced reclaim info with ui scaling?
@blackyps You must try OnScreenReclaimCounter
I don't really need the reclaim counter from OnScreenReclaimCounter. I need the functionality that big wrecks get bigger and redder labels
@genos I managed to get it to work by looking at the code of your mod. The trick was to replace
label.Update = function(self)
local view = self.parent.view
local proj = view:Project(self.position)
LayoutHelpers.AtLeftTopIn(self, self.parent, proj.x - self.Width() / 2, proj.y - self.Height() / 2 + 1)
self.proj = {x=proj.x, y=proj.y }
end
with
label.PosX = LazyVar.Create()
label.PosY = LazyVar.Create()
label.Left:Set(function()
return view.Left() + label.PosX() - label.Width() / 2
end)
label.Top:Set(function()
return view.Top() + label.PosY() - label.Height() / 2 + 1
end)
label.Update = function(self)
local proj = self.parent.view:Project(self.position)
self.PosX:Set(proj.x)
self.PosY:Set(proj.y)
end
and to import LazyVar at the beginning. local LazyVar = import("/lua/lazyvar.lua")