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    Loyalists can't compete with Titans.

    Scheduled Pinned Locked Moved Balance Discussion
    28 Posts 14 Posters 2.1k Views 1 Watching
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    • Pearl12P Offline
      Pearl12
      last edited by

      This post is deleted!
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      • ThomasHiattT Offline
        ThomasHiatt
        last edited by

        Balance has no impact on low rated games. There are 1000 blunders by both players before titans are ever on the field.

        arma473A 1 Reply Last reply Reply Quote 1
        • arma473A Offline
          arma473 @ThomasHiatt
          last edited by

          @thomashiatt said in Loyalists can't compete with Titans.:

          Balance has no impact on low rated games. There are 1000 blunders by both players before titans are ever on the field.

          Global rating is very accurate at predicting the outcome of custom matches involving players under 1k rating because global rating is very accurate at predicting the collective severity of the mistakes each player is going to make.

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          • Chenbro101C Offline
            Chenbro101
            last edited by

            I don't really care for nerfing the titan. Just make the charge ability on the loya useful, like not disabling the weapon.

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            • ArranA Offline
              Arran
              last edited by

              Has anyone found the current Loyalist charge ability useful? 480 mass for a 3 second stun with radius 10 (if I've gotten my stats right) never felt very useful; In theory it seems great, especially in large army fights, where you sacrifice dying Loyalists, but in practice, it feels bad.
              If Titans are king of raids, then Loyalists are (or should be) better at large army clashes via their stun. Perhaps making the charge ability "feel" better is the small buff they need?

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              • ArranA Offline
                Arran
                last edited by Arran

                An idea, perhaps not a good idea, but an idea none-the-less.

                -> Remove the Loyalist charge ability and instead give the Loyalist the charge speed increase when under 40% HP (1000HP). Thats all.

                Pros: Allows near death Loyalists to race into enemy clumps better for a more reliable stun. Also, more reliable and versatile than current charge ability. Might encourage deliberately lowering Loyalist HP for fast suicide squad raids? Weapons would still function while the ability is in effect, unlike the charge ability.

                Cons: No longer has access to increased stun duration from activated ability. Can't activate (easily) on demand like the charge ability. Requires low HP, making the ability useless in many standard situations. Still semi-micro intensive, as it involves close battle micro.

                Let me know if this idea is good, or bonkers.

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                • arma473A Offline
                  arma473 @Arran
                  last edited by

                  @arran said in Loyalists can't compete with Titans.:

                  An idea, perhaps not a good idea, but an idea none-the-less.

                  -> Remove the Loyalist charge ability and instead give the Loyalist the charge speed increase when under 40% HP (1000HP). Thats all.

                  step 1: hit your own loyas with t1 bombers to drop them to 39% health

                  step 2: send them to raid enemy mexes or to do whatever

                  it's bad to have units develop abilities through taking damage. damage is bad and, if we had unlimited CPU power and wanted to make a more accurate simulation, we would probably have units lose functionality as they took damage.

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                  • archsimkatA Offline
                    archsimkat
                    last edited by

                    Imagine you get vet on the loya after microing it heavily and then it... slows down?

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