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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Ethereal FAF Client 2.0

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    • SkratS Offline
      Skrat
      last edited by

      тмм и ладдер работают? я давненько не следил за обновами

      Sorry for my English. I use translator

      Eternal-E 1 Reply Last reply Reply Quote 0
      • Eternal-E Offline
        Eternal- @Skrat
        last edited by

        @skrat ладдер чуть позже

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        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          Process of map generation

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          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v1.0.1-Beta-Light

            appsettings.json

            4aba34c2-44d8-4123-a62f-bf85376976f4-image.png

            If you are using official client, you may need to edit

            d5d378ca-78e6-4d0c-83a8-60ab40c82cea-image.png

            to C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance/maps/

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            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/1.0.2

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                Local maps

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Hosting mapgen

                  Features:

                  1. Client will remember new versions of map generator, that will used in map generation for lobbies, like 1.8.5, 1.8.6, 1.8.7... etc.
                  2. Dynamic loading of some map generator settings like: Map style, Map biomes
                  3. Finally an ability to generate multiple mapgens and select only one to host!

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                  • maudlin27M Online
                    maudlin27
                    last edited by

                    From a practical/end-user perspective is there a summary of the main differences/benefits of this over the standard client?

                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                    • Eternal-E Offline
                      Eternal- @maudlin27
                      last edited by Eternal-

                      @maudlin27

                      1. Lighter
                      2. Faster launch
                      3. Faster lobby connections
                      4. Faster game launches
                      5. Faster reconnections
                      6. Faster patch confirming before game launch

                      Theoretically, things that can be made faster:

                      1. Map generations
                      2. Lobby authorization
                      3. Ice adapter

                      But those things will never happen in near future, because it is different projects

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                      • Eternal-E Offline
                        Eternal-
                        last edited by

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                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          MarcSpector said:

                          Even process of map generation is faster

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                          • Eternal-E Offline
                            Eternal-
                            last edited by

                            Hosting process using local map

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                            • Eternal-E Offline
                              Eternal-
                              last edited by Eternal-

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                              • Eternal-E Offline
                                Eternal-
                                last edited by Eternal-

                                btw, you can click on release images and it will redirect you to github release

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                                • JipJ Offline
                                  Jip
                                  last edited by

                                  Is there support for the different game types, in particular FAF Beta Balance and FAF Develop?

                                  A work of art is never finished, merely abandoned

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                                  • Eternal-E Offline
                                    Eternal- @Jip
                                    last edited by

                                    @jip Soon

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                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by Eternal-

                                      e067fa37-467d-451d-a948-ebfaa88f0abe-image.png

                                      9791083b-dabc-4d71-a0dd-cd84775e0e1f-image.png

                                      de14f63c-836a-4bdc-b30e-c0b3268873da-image.png

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                                      • Eternal-E Offline
                                        Eternal-
                                        last edited by Eternal-

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                                        • Eternal-E Offline
                                          Eternal-
                                          last edited by

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                                          • Eternal-E Offline
                                            Eternal-
                                            last edited by Eternal-

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