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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Ethereal FAF Client 2.0

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    • Eternal-E Offline
      Eternal-
      last edited by Eternal-


      https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v0.1-Beta-Light

      Requires Java variable in system or
      https://files02.tchspt.com/temp/jdk-15.0.2_windows-x64_bin.exe

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      • SkratS Offline
        Skrat
        last edited by

        тмм и ладдер работают? я давненько не следил за обновами

        Sorry for my English. I use translator

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        • Eternal-E Offline
          Eternal- @Skrat
          last edited by

          @skrat ладдер чуть позже

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          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            Process of map generation

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            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v1.0.1-Beta-Light

              appsettings.json

              4aba34c2-44d8-4123-a62f-bf85376976f4-image.png

              If you are using official client, you may need to edit

              d5d378ca-78e6-4d0c-83a8-60ab40c82cea-image.png

              to C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance/maps/

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/1.0.2

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Local maps

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                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    Hosting mapgen

                    Features:

                    1. Client will remember new versions of map generator, that will used in map generation for lobbies, like 1.8.5, 1.8.6, 1.8.7... etc.
                    2. Dynamic loading of some map generator settings like: Map style, Map biomes
                    3. Finally an ability to generate multiple mapgens and select only one to host!

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                    • maudlin27M Offline
                      maudlin27
                      last edited by

                      From a practical/end-user perspective is there a summary of the main differences/benefits of this over the standard client?

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                      • Eternal-E Offline
                        Eternal- @maudlin27
                        last edited by Eternal-

                        @maudlin27

                        1. Lighter
                        2. Faster launch
                        3. Faster lobby connections
                        4. Faster game launches
                        5. Faster reconnections
                        6. Faster patch confirming before game launch

                        Theoretically, things that can be made faster:

                        1. Map generations
                        2. Lobby authorization
                        3. Ice adapter

                        But those things will never happen in near future, because it is different projects

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                        • Eternal-E Offline
                          Eternal-
                          last edited by

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                          • Eternal-E Offline
                            Eternal-
                            last edited by Eternal-

                            MarcSpector said:

                            Even process of map generation is faster

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                            • Eternal-E Offline
                              Eternal-
                              last edited by

                              Hosting process using local map

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                              • Eternal-E Offline
                                Eternal-
                                last edited by Eternal-

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                                • Eternal-E Offline
                                  Eternal-
                                  last edited by Eternal-

                                  btw, you can click on release images and it will redirect you to github release

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                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    Is there support for the different game types, in particular FAF Beta Balance and FAF Develop?

                                    A work of art is never finished, merely abandoned

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                                    • Eternal-E Offline
                                      Eternal- @Jip
                                      last edited by

                                      @jip Soon

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                                      • Eternal-E Offline
                                        Eternal-
                                        last edited by Eternal-

                                        e067fa37-467d-451d-a948-ebfaa88f0abe-image.png

                                        9791083b-dabc-4d71-a0dd-cd84775e0e1f-image.png

                                        de14f63c-836a-4bdc-b30e-c0b3268873da-image.png

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                                        • Eternal-E Offline
                                          Eternal-
                                          last edited by Eternal-

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                                          • Eternal-E Offline
                                            Eternal-
                                            last edited by

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