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    Ethereal FAF Client 2.0

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    • Eternal-E Offline
      Eternal-
      last edited by

      Process of reconnection

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      • Eternal-E Offline
        Eternal-
        last edited by Eternal-


        https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v0.1-Beta-Light

        Requires Java variable in system or
        https://files02.tchspt.com/temp/jdk-15.0.2_windows-x64_bin.exe

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        • SkratS Offline
          Skrat
          last edited by

          тмм и ладдер работают? я давненько не следил за обновами

          Sorry for my English. I use translator

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          • Eternal-E Offline
            Eternal- @Skrat
            last edited by

            @skrat ладдер чуть позже

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            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              Process of map generation

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v1.0.1-Beta-Light

                appsettings.json

                4aba34c2-44d8-4123-a62f-bf85376976f4-image.png

                If you are using official client, you may need to edit

                d5d378ca-78e6-4d0c-83a8-60ab40c82cea-image.png

                to C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance/maps/

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/1.0.2

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                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    Local maps

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                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      Hosting mapgen

                      Features:

                      1. Client will remember new versions of map generator, that will used in map generation for lobbies, like 1.8.5, 1.8.6, 1.8.7... etc.
                      2. Dynamic loading of some map generator settings like: Map style, Map biomes
                      3. Finally an ability to generate multiple mapgens and select only one to host!

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                      • maudlin27M Offline
                        maudlin27
                        last edited by

                        From a practical/end-user perspective is there a summary of the main differences/benefits of this over the standard client?

                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                        • Eternal-E Offline
                          Eternal- @maudlin27
                          last edited by Eternal-

                          @maudlin27

                          1. Lighter
                          2. Faster launch
                          3. Faster lobby connections
                          4. Faster game launches
                          5. Faster reconnections
                          6. Faster patch confirming before game launch

                          Theoretically, things that can be made faster:

                          1. Map generations
                          2. Lobby authorization
                          3. Ice adapter

                          But those things will never happen in near future, because it is different projects

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                          • Eternal-E Offline
                            Eternal-
                            last edited by

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                            • Eternal-E Offline
                              Eternal-
                              last edited by Eternal-

                              MarcSpector said:

                              Even process of map generation is faster

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                              • Eternal-E Offline
                                Eternal-
                                last edited by

                                Hosting process using local map

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                                • Eternal-E Offline
                                  Eternal-
                                  last edited by Eternal-

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                                  • Eternal-E Offline
                                    Eternal-
                                    last edited by Eternal-

                                    btw, you can click on release images and it will redirect you to github release

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                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      Is there support for the different game types, in particular FAF Beta Balance and FAF Develop?

                                      A work of art is never finished, merely abandoned

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                                      • Eternal-E Offline
                                        Eternal- @Jip
                                        last edited by

                                        @jip Soon

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                                        • Eternal-E Offline
                                          Eternal-
                                          last edited by Eternal-

                                          e067fa37-467d-451d-a948-ebfaa88f0abe-image.png

                                          9791083b-dabc-4d71-a0dd-cd84775e0e1f-image.png

                                          de14f63c-836a-4bdc-b30e-c0b3268873da-image.png

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                                          • Eternal-E Offline
                                            Eternal-
                                            last edited by Eternal-

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