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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Sera can't deal with enemy's guncom push on t2 without a bunker

    Scheduled Pinned Locked Moved Balance Discussion
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    • biassB Offline
      biass @ETFreeman
      last edited by

      @ETFreeman said in Sera can't deal with enemy's guncom push on t2 without a bunker:

      if sera makes t1 spam - he loses, because t1 spam loses against enemy t2 spam

      thanks, I didn't know this.

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      • K Offline
        keyser @FemtoZetta
        last edited by

        @FemtoZetta yes, when he said that it wasn't the case; i tested again.
        This is very weird because i remember testing back at the time when i wrote this.
        Seems that T1/T2/loya/titan requires 1 OC; othuums/harbi requires 2, and percy/brick requires 3
        I'm very confused because this doesn't match at all previous results.

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        • I Offline
          Ithilis @keyser
          last edited by

          @keyser said in Sera can't deal with enemy's guncom push on t2 without a bunker:

          obsdian cost as much as ilshies. Also rhino are pretty close in term of cost (300 vs 360).

          This is not true, Obsidian cosť 360mass and drain 10energy = 360+37,5 = 397,5 mass (for power plant).

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          • FemtoZettaF Offline
            FemtoZetta
            last edited by

            I've never seen anyone have to make T1 pgens at T2 for fucking 10 energy drain from Obsidians lol

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            • I Offline
              Ithilis @FemtoZetta
              last edited by

              @FemtoZetta said in Sera can't deal with enemy's guncom push on t2 without a bunker:

              I've never seen anyone have to make T1 pgens at T2 for fucking 10 energy drain from Obsidians lol

              Then its +24mass for T2 Pgen. = 384m

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              • K Offline
                keyser
                last edited by

                ithilis is such a pro that he doesn't waste power

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                • speed2S Offline
                  speed2
                  last edited by

                  But he's right that you need that extra energy...

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                  • TurinturambarT Offline
                    Turinturambar
                    last edited by

                    It seems i missed the balance patch where overcharging a shielded unit does also kill the p gens supporting the shield

                    Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                    When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

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                    • I Offline
                      Ithilis
                      last edited by

                      But you need to build more energy to use obsidian and this energy is stuck into this unit and cant be use into nothing else. Or not spend extra mass to build extra energy, but then you will have a very weak unit.

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                      • S Offline
                        Spy_Emanciator @ETFreeman
                        last edited by

                        @ETFreeman What you are saying is how can I defeat my guncom opponent without upgrading my own com? Units only?

                        This is kind of a silly decision, but it is however possible. The real logic table for bread and butter play is gun com and prevent turtle, or turtle and prevent pushes from your opponent and beat them into t2 arty creep. If you are ruling out these two very very very standard options, you will need to simply outnumber them

                        The build you need calls for mass factory drop and t1 tank/ arty spam. You will also need to essentially feign defeat when he comes in with his gun com and let him move forward some, then having built up numbers from your large number of t1 factories, run him over with your units and just keep your com out of it, or mopping up some back units (its severely outranged).

                        T2 units die to quick to oc so just use numbers of t1 and a bit of surprise to catch him off guard. Again I emphasize the need to let him "win" some and lose only a few units while getting him charging recklessly forward, then go in for the kill.

                        No guarantee you'll polish off the com here, but you can beat that timing just by backing up just a bit and swarming.

                        Really though, use the main two options the most. They have higher success rates.

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