@veteranashe said in The Problems With The UEF - Part 6 (The Kennel & Drones):
If they are given fuel it needs to be spent only in travel time and not while building
I think the other way around would be better, so you don't lose the infinite range.
@blackyps said in The Problems With The UEF - Part 6 (The Kennel & Drones):
Having a fuel mechanic on the drones increases complexity, but I don't see what current problem that would solve?
I would have thought that adding a fuel mechanic allows for buffs in other areas to make the kennel more distinct.
If the drones for example were faster (like 10 which is apparently their ground speed) but could only build/reclaim for 10 minutes:
- You could still use them anywhere on the map, but faster
- they could switch faster between projects
- you would only need to refuel for 10 seconds if you use them in your base, but it would take longer the farther away you want to use them.
Combine this with giving them some more hp and reduce their rebuild time/cost to like 20% and they could become somewhat useful.
@ftxcommando said in The Problems With The UEF - Part 6 (The Kennel & Drones):
You won’t use them outside of your base for reclaim unless they’re so ridiculously cheap and fast that it breaks the game. Why would I ever make this unit to go get reclaim when it can die in a few seconds to an int?
Why would it break the game if they were as cheap as a t1 engie?
against your engie spam your opponent could just send a stream of t1 bombers, which would do the same as inties would to your drones. Bombers are more expensive, but if the drones are build faster, move faster and reclaim faster, this could still be balanced out.