FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Add upgrade t2 shields for aeon

    Scheduled Pinned Locked Moved Balance Discussion
    aeonbalance
    50 Posts 22 Posters 4.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RoweyR
      Rowey
      last edited by

      the issues it its not as simple as it sounds as their is not proper upgrade animation for the T2 > T3 shield for the Aeon so that would been to be created first

      "The needs of the many outweigh the needs of the few" - Spock

      1 Reply Last reply Reply Quote 0
      • Z
        Zwackelmann
        last edited by

        Im an Aeon Main, i dint think it should be changed. The Game ist meant top be asymetrical. Aeon have many Perls that other Factions dint have, and the t2 shield ist awesome. Its super cheap and sturdy. No Need to add an Upgrade Option.

        1 Reply Last reply Reply Quote 0
        • ResistanceR
          Resistance
          last edited by Resistance

          i don't think it's the balance team that is responsible for giving the possibility to upgrade shields.
          a quick sum up of why it is what it is, back in time, aeon used to have quite good shielding so there wasn't much trouble with t2/t3, but along the way, shields got reworked and nerfed but none bothered to change the the upgrade thing.
          i also don't think it's a skill issue and it's just insanely bad design that you are not being able to upgrade the shield, not to mention that it's annoying that there is not a base whatsoever for it missing the upgrade.

          P.S. Yeah, part of a problem is probably the lack of animation for the shield "growing" while being upgraded but it's fixable considering the gc animation

          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

          1 Reply Last reply Reply Quote 0
          • FtXCommandoF
            FtXCommando
            last edited by

            Pretty sure the GC animation always existed in the game files it was just never implemented by gpg. Not the case for a shield animation.

            1 Reply Last reply Reply Quote 2
            • M
              Matches
              last edited by

              As someone who plays 99% custom mapgen team games on random faction at the 1.2k+ level I have no issues with the shields as is. Very rarely do shields even make sense in a main base and that rare time where arty/novax are coming online they have typically been scouted already and bases are then shielded in time. Even more rarely they aren't scouted and then one player might lose his base but the others are able to get their shields up no problem. I have seen games won and lost going both ways in these rare scenarios but like I say in most of the games base shields are not worth building because they are not required.

              1 Reply Last reply Reply Quote 0
              • FtXCommandoF
                FtXCommando
                last edited by

                It doesn't really matter if it isn't a problem. The change doesn't make Aeon shields OP, or stronger at all really. They have faction diversity in the form of having more compact shields that have more HP than other factions.

                It's just annoying to have to kill shields and rebuild them when you need extra coverage. The pain for a casual user doesn't enable any sort of interesting gameplay at a higher level.

                1 Reply Last reply Reply Quote 1
                • gabrilendG
                  gabrilend
                  last edited by

                  "It's a feature, not a bug"

                  Aeon t2 should be used in different circumstances than the t3 shield. It's low radius means you need to design the rest of the base around it, while other factions (with larger radiuses) can build more spread out. I think it could be an intentional design decision, and it's interesting to try and figure out what the thinking was behind it.

                  1 Reply Last reply Reply Quote 0
                  • T
                    Tagada Balance Team
                    last edited by

                    There is nothing we can do until someone makes an animation for the upgrade which is extremely hard since the two models have very little in common

                    M 1 Reply Last reply Reply Quote 0
                    • M
                      MrQuackers @Tagada
                      last edited by

                      Could just be lazy and make it an emanating ball of light as the animation.

                      1 Reply Last reply Reply Quote 0
                      • BlackrobeB
                        Blackrobe
                        last edited by

                        @Tagada
                        The BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade. I'd love to see the T2 upgrade to T3 integrated into FAF, provided he's ok with it.

                        1 Reply Last reply Reply Quote 3
                        • First post
                          Last post