also in the original game there was the "F" key the commander could fire an energized beam using all available energy in storage (Sheilds drop out everything gets diverted) USed as either base attack on heavy installs or against experimental. One-shots to kill a spider two shots to kill GC mega etc --- capped at enough damage to kill a mega in one shot when fully charged....
Aeon and Sera Eng Stations
I think it's fine as is. Stations are ok, but I like investing in BP that can move. I mostly use the stations as assist targets to mitigate rolloff time. Not that it helps a lot, but it certainly feels nice.
Just stop getting pushed out of the water by 5 frigates and voila, no need for cybran hover. Try scouting your opponent to not get owned by a "surprise fleet" of 30 ships that took 10mins to build. Hur hur hur hurrrrrrhyiebahahabaa
@Whatisbennis said in Aeon and Sera Eng Stations:
Just stop getting pushed out of the water by 5 frigates and voila, no need for cybran hover. Try scouting your opponent to not get owned by a "surprise fleet" of 30 ships that took 10mins to build. Hur hur hur hurrrrrrhyiebahahabaa
Stop talking shit. Air has to be blamed for something.
@KaletheQuick said in Aeon and Sera Eng Stations:
I think it's fine as is. Stations are ok, but I like investing in BP that can move. I mostly use the stations as assist targets to mitigate rolloff time. Not that it helps a lot, but it certainly feels nice.
Actually this going to be nerfed
raw SACU BP will be set to 20
engineer upgrade going to cost 1500 mass
Just put sera and aeon t3 engies bp back to 40 and leave there mass cost the same (to negate the bumper cars cost)
@KaletheQuick
Create new game
Set game type to "FAF Beta"
See by yourself
I meant that moving BP (in form of SACU) will be nerfed