Compact mode , it is really becoming a work of art
A work of art is never finished, merely abandoned
Don't mind me encroaching on your creative spurs.
How about layouts like these? I understand the left one wouldn't work on multi-team games. Given how you played around with different fonts, I'm guessing you are not hating the idea of dynamically-customizable UI elements, so maybe allow the user to cycle in-between them?
Yeah but you already show the ability to split it so first 1 team's stats are listed, than the other's. I'm guessing you can then place the 'team' stat wherever you like. Like for the given example, my thought was keep the 'team' row fixed in position as is shown, and then you can do the sorting for each team individually, as you've shown you can in previous iterations.
Version 3 is released!
Team color as bg:
Version 4 is released!
Updated top post to not confuse people.
Version 5 is released!
- game scoreboard now displays mass and energy in storage when you hover over it
- title now contracts by just clicking on it instead of clicking arrow which was removed
- 2 new stats in replay: mass and energy in storage
- window frame style for replay scoreboard
- bug fixes
I like the scoreboard but i miss the info when a player was defeated. When i watch a replay i miss the info when a player built an experimental unit. I used v4 of the mod
There is no announcement for player building an experiamental yet, but player being dead is being announced.
Great Mod. While I see that random AI players are shown in the scoreboard in the Campaign, Is it possible to have the Default AI controlled factions in the Campaign be visible? For example, it would be great to have Rhiza, Fletcher, Order, and the Seraphim Factions be visible in the FA Mission 6 Scoreboard (as well as every other mission - whoever the default AI faction is), so you could give units to allies for example, or see allies and enemies stats like you can for ally AI a player chooses to have assist in campaign or skirmish.