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    4z0t's ScoreBoard

    Scheduled Pinned Locked Moved Modding & Tools
    96 Posts 29 Posters 200.5k Views
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    • Ctrl-KC
      Ctrl-K @Blackrobe
      last edited by

      @blackrobe AIs in skirmish are considered as players, you are able to interact with them. However AIs in coop are a bit different and I would say it is not good to see someone who us gonna appear in next map expansion.

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
      My UI Mods
      Support me

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      • R
        Reckless_Charger
        last edited by

        Does it show unit counts in replays like ssb (for air, land and navy)?

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        • Ctrl-KC
          Ctrl-K
          last edited by

          Yeah! Last column displays units stats. You can select needed one to view.

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

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          • R
            Reckless_Charger
            last edited by

            Thanks for reply. Installed, along with UI Mod Tools. Really nice. I also tried the ECO UI Tools but uninstalled it as it didn't quite give me the behaviour I wanted. I have a slimmed down version of Eco Manager which just has the assist mex to upgrade functionality (with everything else stripped out, and the 'on click ' to upgrade disabled which was always causing accidental T3 mex upgrades!). This allows mex upgrades by assisting with engineers. Although your ECO UI Tools does something similar it achieves it by first upgrading all T1 mexes and then pausing the upgrades (and unpausing them when you assist with a given amount of build power). This didn't play nicely with another mod I have which just selected the nearest T1 mex to the cursor and upgrades it (bound to a key), which I also use. Personally I think these two separate mods are preferable to the upgrade/pause method you are using, but I guess thats personal preference.

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            • KaratekaK
              Karateka @MadCat
              last edited by

              @madcat said in New ScoreBoard:

              how do I activate the mod? I downloaded it, but nothing has changed in the interface. The scoreboard has disappeared at all, it is not clear what you need to click

              i have this problem too

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              • KaratekaK
                Karateka
                last edited by

                @Ctrl-K I downloaded it, but nothing has changed in the interface. maybe I need to download some additional mods?

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                • Ctrl-KC
                  Ctrl-K
                  last edited by

                  @Karateka read description closely. Mod also informs you about required dependency...

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

                  maudlin27M 1 Reply Last reply Reply Quote 0
                  • maudlin27M
                    maudlin27 @Ctrl-K
                    last edited by

                    @ctrl-k One suggestion I'd have is to give a message to the player in-game if they haven't done this as lots of people (myself included when I downloaded it the first time!) wont read the full description, so it could cut down both on comments you get from people saying it doesn't work, and make its adoption more widespread (as I suspect a number of people who try it and can't get it to work first time may just give up rather post or go back to the description or try to resolve themselves

                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                    • Ctrl-KC
                      Ctrl-K
                      last edited by

                      @maudlin27 as I did 😛 https://github.com/4z0t/FAF-UI-Mods/blob/main/mods/4SB/hook/lua/ui/game/score.lua#L135-L141

                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                      — Steve Jobs.
                      My UI Mods
                      Support me

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                      • T_R_U_putinT
                        T_R_U_putin
                        last edited by

                        пользуюсь модом 2 месяца и так не смог привыкнуть (логично) к цветовой чехарде. мод удобный, интерфейс класс, но надо доработать:

                        1. цвет игрока должен соответствовать цвету в игре, а не быть белым (хотя бы опционально). цвет рейтинга можно оставить в цвет игрока или белым - без разницы. потому что логика такая - я зашёл в игру мне пингует чел дай то то и то то - я вижу его ник, пытаюсь выполнить его просьбу, а цвет приходится искать не в списке игроков, а в их рейтинге - пизде**.
                        2. предлагаю анимацию пинга сделать настраиваемой или тупо увеличить по времени в 2 раза, бывает просто не успеваешь её увидеть, пинганули, пока отзумился, чтобы увидеть ГДЕ пинг, время посмотреть КТО его сделал в СКореборде не хватает. В итоге по старинке читаешь текст пингера, не используя скореборду.

                        Youtube: https://www.youtube.com/FAFputinFAF
                        Twitch: https://www.twitch.tv/faf_putin
                        Discord: https://discord.gg/dxeMFxY

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                        • KaratekaK
                          Karateka
                          last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • Ctrl-KC
                            Ctrl-K
                            last edited by Ctrl-K

                            Versions 6, 7:

                            • you can now see divisions of players in TMM matches
                              a56879a3-9ee9-4a68-8b1b-947870a5a42d-image.png
                            • added option to display players color as nickname color

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
                            My UI Mods
                            Support me

                            1 Reply Last reply Reply Quote 3
                            • SpikeyNoobS
                              SpikeyNoob Global Moderator
                              last edited by

                              Thats awesome! Thanks for all your work.

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                              • FearghalF
                                Fearghal
                                last edited by Fearghal

                                Hi, I have tried looking in options for an "opacity" setting to
                                black out the "see through" effect of scoreboard background.
                                I tried using the 4 sliders, but could not figure how to make "black",
                                Is there anyway to set "opacity" to zero, for better contrast?
                                Thanks (love the scoreboard)

                                cc3593fc-0f5e-451d-bc1b-6dff1950fe4d-image.png

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                                • Ctrl-KC
                                  Ctrl-K
                                  last edited by

                                  This style doesn’t have background settings since border texture has its own background, so, I removed it 🙂

                                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                  — Steve Jobs.
                                  My UI Mods
                                  Support me

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                                  • Regal_EagleR
                                    Regal_Eagle
                                    last edited by

                                    Hello, I would like to report a bug with this mod 🙂
                                    After somebody dies, when you change the point of view, the dead players are ungrayed out and it stays that way until the end of the game, so it catches me unaware when watching long replays when I realise that yes, this player actually died earlier.
                                    Think you can get a fix?

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                                    • Ctrl-KC
                                      Ctrl-K
                                      last edited by

                                      Thanks for the report! It is fixed in dev branch as far as I can tell. Have no eta for release sadly.

                                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                      — Steve Jobs.
                                      My UI Mods
                                      Support me

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                                      • Ctrl-KC
                                        Ctrl-K
                                        last edited by Ctrl-K

                                        Version 8:

                                        • unlisted icon fix
                                        • color fix
                                        • contract animation offset fix

                                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                        — Steve Jobs.
                                        My UI Mods
                                        Support me

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                                        • maudlin27M
                                          maudlin27
                                          last edited by

                                          Great mod, thanks for developing it. If you're open to feature requests, Is it possible to have stored mass and energy show when mousing over a player when in observer mode?

                                          M27AI and M28AI developer; Devlogs and more general AI development guide:
                                          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                                          • Ctrl-KC
                                            Ctrl-K
                                            last edited by

                                            Some people tell that my mod takes much more space, here is the size comparison then 😛
                                            Two scoreboards are in the game yeah...
                                            2b5603ad-d01d-410d-8868-c57724a9e25b-image.png
                                            1448cd90-a20f-403f-ab11-13c35bf34b0a-image.png
                                            Thats rude!
                                            f6c9857c-8203-42ca-b01d-2b7cc4115f67-image.png
                                            9390b0fb-57c2-4373-90d7-ad2f3eeb8e3c-image.png
                                            I didnt take ingame scoreboard into account, but it is way more smaller (and it should be, to take less space for sake of better map vision)

                                            About features that I will add:

                                            • Display color mode of rating, name and background: you will be able to decide what color to display from team color, player color and plain color on each listed item
                                            • One more color mode nickname underline
                                            • Death notification: after recent patch there is possible to determene who killed whom, so, now It will eventually end up in scoreboard
                                            • Pause replay at time: known as separate mod will be integrated into scoreboard as part of its timer
                                            • Display nicknames on pings

                                            Features that will probably be added:

                                            • All kind of mutes of player in game
                                            • More stat layers: as @maudlin27 suggested to display other stats during hover of the cursor, which may be confusing tbh, but it is not hard to implement

                                            This doesnt mean I will add it in a week or two, because I'm doing that for fun or a challange (thats why im making Coop mission rn)

                                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                            — Steve Jobs.
                                            My UI Mods
                                            Support me

                                            JipJ 1 Reply Last reply Reply Quote 0
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