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    Cybran T2 PD - Balance review please

    Scheduled Pinned Locked Moved Balance Discussion
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    • LegendOfTheStarsL Offline
      LegendOfTheStars
      last edited by

      Can we please look at the balance of the Cybran T2 PD which has been useless since the start of time. I just played a 4v4 where the enemy Com was happy to walk into 3 X T2 PD + one T1 PD that were under a shield. I focused all the PD early on the enemy Com. Replay ID = #17214618
      Enemy Com just walked into my base firing at my Com which died when his eventually died, taking out my base in the process.

      In previous games, I have also had 5 x T2 PD over-run by a line of T1 Arty.

      Cybran have few options to protect a base until T3. Fair enough their PD is weaker but Cybran T2 PD I believe should receive a balance review please.

      Cybran rant over 😉

      1 Reply Last reply Reply Quote 0
      • ZeldafanboyZ Offline
        Zeldafanboy
        last edited by

        One Cerberus is weak vs a commander but three under a shield is not, that definitely should deter a commander with no shield or nano. I didn’t watch the replay, what were the commander upgrades? If they had shield or nano then 3 pd of any faction isn’t enough

        put the xbox units in the game pls u_u

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        • LegendOfTheStarsL Offline
          LegendOfTheStars
          last edited by

          Aeon Commander with Gun & Gun Speed. He had 3 vets by the time he got to my base but still...how many PD are required to be invested (its a static defence)... general rule is 1-2, so I thought 3 x T2 + t1 would be reasonable....

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          • SkratS Offline
            Skrat
            last edited by

            Cerberus is the cheapest t2 pd. In addition, Cybran has the cheapest t2 shields and stealth. (t2 shield are even cheaper than cerberus and x3 cheaper than other factions' t2 shields)

            Sorry for my English. I use translator

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            • BrannouB Offline
              Brannou
              last edited by

              Also OC exist

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              • LegendOfTheStarsL Offline
                LegendOfTheStars
                last edited by LegendOfTheStars

                Agreed shields are good but they don't stop Coms or units. Few T1 Coms are going to walk into 2 x UEF unshielded PD and never 3 PD, yet 3 x Cybran T2 PD under shield and enemy didn't even bother the OC them...just walked on past....no deterrent at all which is the point of PD...building 5 T2 PD seems overkill...

                All I am saying is a Cybran Stealth Gun Com + 3 X T2 PD + T1 PD + Shield could not stop 1 Com....seems like a balance issue to me. Happy for the balance group to decide, just thought I would show an example of the issue....

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                • maudlin27M Offline
                  maudlin27
                  last edited by

                  Checking the replay his T1 spam depleted the shield before it died, while his ACU had twice your ACU's health when it engaged (14k to 7k), and the PD whittled its health down quickly leading to it dying while your ACU was left on 0.6k health after the ACU explosion

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                  • T Offline
                    Tagada Balance Team
                    last edited by Tagada

                    Here is my analysis of T2 PDs and T2 shields. As you can see, while Cybran is the worst in terms of DPS / Mass cost, it's the best in terms of HP / Mass cost. It's 29% better than the average in terms of HP / Mass cost and 25% worse in DPS / Mass cost.
                    c8d516e4-795d-4022-9f0e-237a9368587f-image.png

                    I would say that overall it's a fair trade-off and therefore I don't believe that the PD is imbalanced.
                    It's also worth mentioning that Cybran PD doesn't miss while Aeon and UEF ones can be dodged.

                    1 Reply Last reply Reply Quote 3
                    • Anachronism_A Offline
                      Anachronism_
                      last edited by

                      I think having more DPS is more helpful for T2 PD than having more HP, especially since T2 PD significantly outrange regular land units (so, they often deal damage while taking little to no damage).

                      pfp credit to gieb

                      1 Reply Last reply Reply Quote 1
                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by FtXCommando

                        5 cyb t2 pd probably the best thing for dealing with a swarm of t1 arty, uef and aeon suck at it and sera can lose dps shooting at ground/transferring to new target.

                        No AoE tradeoff -> gives max reclaim from wrecks

                        Less dps tradeoff -> cheaper to set up, harder for OC to chew thru, and doesn’t get dodged

                        Also the 1-2 rule is if you’re properly using your ACU to block OC while also setting up t1 pd further up in range of the ACU, you’re absolutely not killing an ACU with “just 1-2 t2 pd” and nothing else with it.

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                        • ZeldafanboyZ Offline
                          Zeldafanboy
                          last edited by

                          It also seems like some people expect all factions to have equally effective T2 PD. Even taking into account the cheaper cost of a Cerberus they are generally weaker in most situations except for the case of mass t1 arty spam. That’s ok, Cybran frigates are just strictly better than all others overall, Sera T3 shields are strictly better than other T3 shields when you account for everything.. Cybran has the weakest static structures because it generally has very fast and effective units. It would be boring if all structures were the same but UEF gets 20% more health, Aeon gets 20% more damage, Cybran gets 20% cheaper cost etc

                          put the xbox units in the game pls u_u

                          FemtoZettaF 1 Reply Last reply Reply Quote 1
                          • FemboyF Offline
                            Femboy Promotions team
                            last edited by

                            In my experience, a guncom will easily walk over 3 t2 pd and 2 t1 pd. Specially if reinforced with units. Killing the shield or T2 pd grants super quick Vet so it’s a self fixing problem. I agree 5 t2 pd are absolutely too much but 3 are doable.

                            Also you can shield pd with your ACU, pretty nasty

                            FAF Website Developer

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                            • FemtoZettaF Offline
                              FemtoZetta @Zeldafanboy
                              last edited by

                              zeldafanboy said in Cybran T2 PD - Balance review please:

                              Sera T3 shields are strictly better than other T3 shields when you account for everything

                              When you actually account for everything, I think Aeon shields are better or at least equal because they are way cheaper.

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                              • J Offline
                                JazzFunkNoob
                                last edited by

                                I also think that cybran firebases are quite at an disatvantage. Also cybran needs them the most with their weak acu. I think a buildtime buff for t2 pd and shields would help the most for cybran.

                                ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  Burni
                                  last edited by

                                  The Cerberus turret is the most versatile turret. Don't like it, pick another faction instead of trying to make everything the same!

                                  1 Reply Last reply Reply Quote 0
                                  • ZeldafanboyZ Offline
                                    Zeldafanboy @JazzFunkNoob
                                    last edited by

                                    @bangernoob

                                    The way I see it, land balance has 4 major aspects: units, ACU, structures, (and later on experimentals)

                                    Even though Cybran has weaker mid game structures and ACU it has strong units and experimentals. Furthermore because getting map control is usually more important, its better to have strong units that can both defend and move to attack than just strong structures that can only defend

                                    put the xbox units in the game pls u_u

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