Rainbow Cup V ~ 3v3 ~ $1.2K
Draft has commenced,
Players still needed to sign up as standby's.
You will not be eligible for the draft process,
but - if any players drop out at any time After the draft is complete,
you may substitute for any player with a higher rating.
All ratings from 800 to 1800 needed.
Sign up below to be put in the Standby pool.
Sign up for standby status is open thru out the whole tournament.
Standby's who fill in for a game will be credited for a whole match.
Any prize monies will be dived between players by
percentage of matches played.
Challonge Bracket is now live.
Current updated Challonge bracket below.
When submitting "team name" - try to keep to 20 characters or less to
be able to fit whole name in brackets. Thanks
I don't know if any one else mentioned, but there's certainly some issues with starting locations on some of the maps not being symmetrical. Would you like some help fixing that?
Hi @Conorach, Thank You very much for the offer to help, but..
The Rainbow Cup tournaments have been using variable start spawns for the last 2 Tournaments and for this one also.
It's a 3 way FFA of sorts and players can strategize their line ups for each map.
Many maps "only" have 3 start spawns, but
many maps also have from 4-6 starting spawn sites to choose from.
ie: Map #1 - (which has been the starting map for RC III - V)
Here you can spawn in any of the 5 "open" spawns available.
(if the map, labels them closed, than you can not choose those spots)
See post #2 at top of this forum,
for the tournament rules, explaining team colors, mods, maps and
the directions each captain should know to be able to host the game lobby and
set the options properly:
This is the from the "Directions" section, in Post #2:
When there are > 3 "open" start spawns,
follow this procedure to select team starting positions:
1 - !Roll - winner chooses to be: "team 1" or "team 2".
2- Team 1 - chooses side of map, team color, and set's up first.
3- Team 2 - sets up second.
4- Team 1 - can then choose to play "as is", Or
----has an option for a "One time only/permanent" position change.
5- Team 2 - can then play "as is", Or
----make a Final positional change. (get the last move)
6- Position AI, set Factions, and color them Green.
7- Close any open positions
8- Launch Game.
If any one else would also like to help out....
You can do so, by..... reporting any bugs or desynchs to
the AI Discord channel Bug reports and issue's section, here:
The AI department is very welcoming and helpful.
Please briefly discribe the issue, and if possible please include the
game replay link, and the game log.
Any issues you may find, will help this tourny run more smoothly.
Ahh it makes sense now. Thanks for letting us understand. We can choose where in the 5 spots we wish to spawn!
Great Thanks so much @Fearghal !
when preparing and strategizing for the upcoming battles...
remember that the game scenario's posted so far, are "early" intelligence reports.
We still have a few days, before we make contact with enemy.
Our enemies are dynamic, and on the move.
Battle lines are still being drawn.
Forces may be stronger or weaker than expected,
the enemy may have even changed locations,
it's also quite possible that... there may be more enemy bases present then expected.
Prepare as best as you can.
Learn the maps, and be ready for everything and anything possible.
We will not know with certainty what awaits us until about 1 day before battles commence.
(when updated map scenario's will be released)
A good commander, Will adapt to unforeseen circumstances and come out on top.
Day One is going to be all 10x10 Land maps.
Day Two and Three will have some water maps and some 20x20 maps.
Here are the maps being used as of today:
*L, W, A + I = Land, Water, Air and Island type maps.
The draft is now over, and Final teams have been formed.
players who were not chosen in the draft - have been moved into the standby pool.
Registration for "Stby pool" of players is still Open for Any <1800 players who can be available to substitute.
All ratings needed, as subs can only sub for players with a higher rating.
Here are the final Teams and the list of current stby players:
Here is the Challonge brackets with
the dates and times above each bracket:
Follow Challonge bracket live updates here:
Sign up for Standby below,
Registration for stby is open thruout the tourny.
Just be available to play this weekend if someone suddenly drops out,
all ratings needed.
Final intel is in, and updated battle maps have been drawn for:
Saturday Day 1 - Scenarios # 1 - 9 just released!
Check Map Post #5 above for the Game/Scenario maps.
Some maps did stay the same, but
many of the maps have updated enemy factions, positions and strengths.
Everyone please check the mods vault and
make sure you have the most recent update versions of All of tommorows AI's.
3 out of 4 of tomorrows AI's have had a new version released this month.
Attention: Make sure that you have NO MORE mods loaded at same time then
that which is specifically stated in the Game/Scenario Map "blue outline box"
Tournament will be starting in Approx 2 Hrs.
Players and Standbys please report to the FAF Client irc rm #rainbow (open now)
a few minutes before game start to get added instructions.
Standbys can still register below to be able to substitute if any players do not show.
Just state "standing by" in post below, and I will post on stby registration list.
Thanks everyone and Good luck!
Day 1 was pretty fun!
I hope the casters cab cast day 2 as well and I recommend they get an early start and cast the average joes v ythona matches from last night, they were great games!
Good day today...
We are now down to 8 teams and will play down to 3 team tomorrow,
Teams will play either 2 or 3 matches.
Teams that make it thru tomorrow are in the finals or semifinals to be held 1600 UTC Saturday Oct 1st.
On Day 2 we will be using Uveso, DiliDalli, RNG and M27.
Check the vault to make sure you have the latest versions.
Things went VERY well today on the AI's part, lets
hope the AI does great battle again on Day 2.
Here is the current team roster and stdby pool.
players who wish to standby tomorrow or next week can still sign up below,
and meet up in FAF client lobby room irc #rainbow before start time.
Great day of play today.
All rounds completed quickly today, except for
Losers Round 4 between the Muffin Men and the Janus on Rye squad.
This Round is to be "made up" before the start of the
Semi Finals on Oct 1st.
Congratulations to team "Overrated" who have
risen from #7 seed up to Finals in 4 straight sets!
Here is current challonge bracket, found here:
Losers Round 4 Match between the Muffin Men and the Janus on Rye squad has been set.
Tomorrow at 1800 UTC.
Players meet in FAF client chat room #rainbow in time to start at 1800 UTC.
Here are the 3 Game scenario maps for tomorrows Losers Round 4 match:
Looking for anyone able to cast the 2 or 3 games of this round.
Many of RNG and M27's Game map/scenario's will have NO Cheat for
the final 3 matches,
and will do things you've never seen before...
like... engies assisting ACU's, engies assisting shields,
mobile shields protecting ACU's, great reclaim,
adaptive builds according to intel and
so many more new things introduced this year!
AI guys have big interest in watching our champion AI's in action
Thank You to all our Great casting community who have covered nearly the whole tournament so far!
Losers Round 4 is to be held 1800 UTC (45 minutes from now) and is to be co cast by Endrani and SpikeyNoob.
Watch here on FAF Live: