Do you get excited when watching these dank FAF ladder streams?
Are your friends tired of playing you 1v1 because you crush them all the time?
Do you dream about being in next year’s Legends of the Stars?
Look no further, we’ve got a tournament just for you!
On Sunday December 27, 2020, at 10:00 am EST (15:00 UTC) we’ll host a 1v1 tournament for players with a rating of 1500 and below.
The goal of this tournament is to let any player have the chance to experience the joy and excitement of being in a competition.
While there is no money in this tournament, you’ll have a chance to an awesome avatar (icon displayed by your name in the chat client)!
In addition, your matches have a chance to be reviewed by streamers and will allow you to get valuable feedback, and perhaps even get a free coaching session!
Therefore, this tournament will be open to any player* that on the day of the tournament:
If we have enough players, the competition will be separated in a <1000 and a >1000 division. Top 4 of each division will get an avatar (to be decided).
Tournament Rules and Regulations
Sign up through this Google Form
If this is your first ever FAF tournament, please continue reading for more information.
What to expect of a tournament
It’s pretty simple, the tournament will consist of a series of custom matches with the maps (and possibly settings) specified by the tournament.
You’ll have to be online a little before the tournament to get ready, join the designated chat channels, and get prepared to play. Check the challonge link and find your opponent, create or join the match and play. Afterwards, report the result to the TD and wait for your next match.
Due to the nature of RTS games, you may have to wait in between matches. Depending on the type of tournament, and accounting for delays, you should probably schedule about 45 minutes per match. For a typical 16 player double elimination, that would be around 5 matches. Of course, if you lose two fast matches, it could be as fast as 30 minutes for the entire competition!
How to join/create games on the day of the tournament
Check if no game with your name exists, then create a custom, unmodded, game (UI mods are generally allowed). Name it according to the tournament, and your opponent's name. Set the correct map. Close all unused slots (may be designated in the forum post), and wait for your opponent.
Double check map version, options, faction and color, X up and go!
Report the result of the match to the TD by writing the result in the competition channel. If possible, add the link to the replay in the vault.
Write the result clearly as <player1> <score1> - <player2> <score2>, so it can be recorded to Challonge.
Where do I see who I play next?
The competition is generally listed in Challonge. Follow the link on the forum post. You can find the bracket, the results that are already known, and the next matches.
Once you know who your next opponent is, you can start playing!
Any questions? Post below!
* We’re flexible. Contact Conorach if you have questions.
** We can talk about it if you accidentally ended up a few points higher.
Perhaps this deserves its own post, but here's some info for future reference:
Even though registration was closed officially the night before the tournament, there were two or three people that signed up on the morning of the tournament, requiring us to recreate the brackets.
At 10am, we had removed the people who hadn't shown up at that moment yet, but as we recreated the bracket, at least one of them still appeared (late), and we had to re-add. In the chaos, two more players got re-added even though they weren't present. Also one player from the < 1000 bracket got accidentally moved up to the wrong group, requiring further tweaks.
All in all this was very chaotic and stressful, lead to confusion, and more waiting time for all the participants that had been ready since 20 minutes before the official start. I will not allow late registrations in the future, and prepare the brackets carefully on the day off, and if people don't show up, so be it. It will be much less work and stress for the TD, and less confusion for the players involved.
Finally, around 15 minutes after the original start time, everything was prepared and the tournament could start. This isn't very bad as delays go, but it is still annoying. Some people wake up very early to be ready, and others are staying up late, and delaying it isn't helpful for anyone.
The most effort went into keeping track of the scores. Luckily Wondersheep was there to help me enter all the information and bring attention to issues or questions. I will try to think of a better way to deal with this in the future, since it's pretty hectic when there's about 16 different games going on and people are reporting in chat, in personal chat, in various formats, as well as looking for the next opponent and asking questions.
Separating the participants into two groups
This helped tremendously with the speed of the tournament. The total duration was around 5 hours. I would even split up the groups further in the future. In this case, it could have been 3 groups of < 16. The benefit is that ratings are closer and this will make more fun matches, as well as speeding up the tournament further.
I think this went pretty well. Based on FTX' advice, I picked smaller, faster maps for the loser's brackets, since they always end up having to play more matches. This tends to cause delays where the winner players are waiting for the losers to catch up. There weren't many draws, which helped with the flow too.
Of course, the downside of losing early is that you have very limited variation in maps. Also there's no tactical component for players to pick maps they're good at or have practiced on, but I don't think that is an issue for games that aren't top-tier rated.
Anyway, overall very successful. Can't complain
We had a great tournament today.
Winners and runners up are announced in the original post.
Thanks a lot to the streamers, Endranii, Farms/FTX and Matri and everyone who helped organize and run the tournament, in particular Wondersheep.
Finally, thanks to the almost 50 players that registered and showed up for this tournament! It is amazing to see so much enthusiasm and effort. You all did a wonderful job whether you won or lost.
We'll reach out to the winners with avatars etc. later this week.
See you at the next tournament!
Conorach (~1380 ladder, 1425 global)
Poor Demon, played so much he just passed 1500 like last week :[
ARtillery shells still have vision? Or was that changed too?
I'm in. the amount of fuckery this will get us is going to be hilarious
Sorry @KeyBlue I have to withdraw my application. the Mrs. has planned something for us that weekend \o/
@arma473 wow that's pretty comprehensive. Thanks!
No need to reply with your name. Please sign up using the form post!
@F-Odin said in Holiday Tournament:
With the map pool being based off ladder maps, will the 1800+ maps be excluded and if there was a U1000 division, would 1300-1800 maps also be excluded for this division?
We'll select 10x10 and 5x5 maps, with the focus on 'simpler' maps.