Is there any point watching a replay after it desyncs?

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I've read that desyncs happen to a replay when one of the players in that replay exits. Does that mean the replay is then broken for everyone else?

I seem to be getting a lot of replay-desyncs recently. I went on a long streak of not getting any desyncs at all, so I'm not sure what's changed. All I can think of is I've been watching more games with lots of players and that in such games its more likely that someone will drop out and cause the above-mentioned issue.

Any info would be appreciated.

Thanks

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No. From the time it desync the simulation will just drift futher away from what it should be, so the longer the desync goes on the more weird stuff you'll see.

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One thing you can do is to check your local copy of the replay. Sometimes the copy saved to the server has a desync, but your local copy does not. In theory you could also ask other players from the game to send you their local replays.

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@arma473 the thing is that local replay can be broken too, because it streams too as server replay, but locally.

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Good info, thanks.