Your response to my point #1 does not counter it... You seemed to argue against something that I didn't say instead... and you seemed to continue to argue against something I didn't say in your next post...
Regarding your response to point #2, I could add something that makes it toggle pause in that case if desired, but that is not my preference. Manual reclaim already has the same functionality of overflowing to teammates and such, and attack move overflows energy very frequently for that matter. The feature would still be useful without being a noob trap. I imagine the average noob would actually end up with more used reclaimed resources per game, on average (even if some of them are wasted), if this feature is added.
- The situation I would manual reclaim
I'd use manual reclaim where there are individual things I specifically want to reclaim, and when I find it more efficient to use my APM on optimal manual selection of which specific things to reclaim in which order (min/max'ing my unit's walking distance vs build range, my reclaim priority order, my type of reclaim focus for my economic situation, etc).
- The situation I would use reclaim brush
I'd use the reclaim brush when I want to reclaim several sources of reclaim above the minimum mass/energy value threshold without reclaiming the less valuable stuff, while spending less APM to do this than I would with regular manual reclaiming.
- The situation I would use attack move
I'd use attack move when I want to get all the reclaim that attack move gets, which would be significantly more extensive than what I imagine the reclaim brush would get. Additionally, there are many situations where I would want to use the reclaim brush to get the high value stuff first and queue an attack move order to get the rest of the stuff afterwards. Beyond that, I'd use factory attack move when I want to take advantage of the
cheaty extra range that gives...
See thread 1, thread 2, and thread 3 for many examples of people that such a feature clearly would matter to, even if the lack of such a feature is a non-issue for you personally.
See my above explanations for different use case/utility explanations.
See point 10 for efficiency/excessive painting concerns; this can be done in a way that is consistent. We can discuss the technical stuff further in the #game-repository channel on the FAF Discord if you'd like, but I'd rather not bog this thread down with a bunch of technical stuff.
There is no need to sort the reclaim by value. Sorting could be done, but that would be a greater processing drain that I'd rather avoid. The feature would be quite useful with or without sorting.
See points 2 and 8 for examples of what players could do with their time.
Similarly to with FTX, most of the rest of what you said seems to be arguing against stuff that I didn't claim instead of countering the points that I actually made...