HotBuild Overhaul
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@archsimkat you wound me you could have don in that my hotkey’s key mod. Also how will tbis work with mod compatibility?
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Found out a significant bug: no shift versions, trying to fix it.
Fixed! -
@nullptr this mod looks amazing!! Is it already on the vault?
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@femboy Yes!
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@dragun101 Wdym?
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Current model of mod is doing its general purposes, however View is poor and not user friendly enough, do you have any ideas to improve it?
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@nullptr code wise or design wise?
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Design of course @Femboy
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@archsimkat i dont get how you can edit that
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@UsuqMadiq in version 6 there is a button in menu
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added guick guide in main post!
https://youtu.be/rWDM6VLbM3o -
Hey buddy! great work!
but unfortunately, it seem's that this mod make my game crash at startup.
It was working yesterday, then I upraded to the new FAFClient, and it don't work anymore.
I 've tested without the mod and game works fine.Crash happen after loading screen, when the comm is supposed to appear."Nothing happend here
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@m0rph3u5 pm me in discord 4z0t#3189
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I tried playing around with the mod a bit and while I like it a lot, it seems like you can't assign any "action" hotkeys, like overcharge or upgrade.
Would it be possible to add that?
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I don't think it would be possible with less possible base key actions code changes. And its very unclear how units should behave in some cases.
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Im also working on share function, so, stay tuned and promote mod
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This looks very cool.
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@ctrl-k said in HotBuild Overhaul:
I don't think it would be possible with less possible base key actions code changes. And its very unclear how units should behave in some cases.
Not sure how you implement the base key actions, but for ambiguity you could just use a priority order (similar to buildings with hotbuild) and it just selects the first order all(any?) selected unit(s) can do. So you could map A to reclaim->attack and have engies reclaim with "A" and nuke fire with "A".
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