• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Unit Creation Tourney #1 (October of 2020)

Scheduled Pinned Locked Moved Tournaments
53 Posts 20 Posters 6.1k Views 2 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M Offline
    MadMax @Tagada
    last edited by 26 Oct 2020, 00:21

    @Tagada said in Unit Creation Tourney #1 (October of 2020):

    Could you show how the visuals of the unit change with the change of players color?

    yeah sure here you go

    Supreme Commander  Forged Alliance Screenshot 2020.10.26 - 00.18.20.61.png

    Vault Admin / Creative Team / Map Guru

    1 Reply Last reply Reply Quote 2
    • T Offline
      TOOTHBRUSHDUCK
      last edited by 27 Oct 2020, 00:16

      Would love to see an aeon land unit that uses an oblivion cannon, especially since they lack a siege unit in the land role.

      Mostly I just want to see oblivion cannon shots more often in land battles.

      K 1 Reply Last reply 5 Nov 2020, 02:28 Reply Quote 0
      • K Offline
        KaletheQuick @TOOTHBRUSHDUCK
        last edited by KaletheQuick 11 May 2020, 02:30 5 Nov 2020, 02:28

        @TOOTHBRUSHDUCK That could be cool. Perhaps for balance it could deploy? (Since their arty does not do that). Like the UEF t1 mobile PD from Black Ops. Maybe hover but can only deploy on land? Some interesting strategic options there possibly.

        @MadMax That's a great submission! Really fits the faction aesthetic, and it's "go anywhere" capability reminds me of the infantry esque role that bots/walkers should be in. I am worried about the Strategic Icon, though the wagner and rhino both have the same icon, so I doubt it will mater much. To be fully honest though, I feel like it has a lot of overlap with the other Cyb t3 land, and does not try to expand to new tactical niches. I do want to play with it though, so clearly you are on the right track.
        Lore wise it kinda seems like some of the "experiment" of the monkeylord panned out, and was ready for mass productions. Pretty cool!

        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

        1 Reply Last reply Reply Quote 0
        • T Offline
          techmind_ Banned
          last edited by techmind_ 11 Jun 2020, 12:27 6 Nov 2020, 12:27

          Jamming( and cloaking field, but its op) kinda underused: land based t3 "scout" which generates a ton of jamming/radar blips could be a fun unit for cybran (or sera, they have cloaking too) for example.
          Imagine having a 10-50 unit army moving somewhere on radar to be a single stealthy/cloaked t3 scout, could create some mind-games)

          1 Reply Last reply Reply Quote 0
          • T Offline
            TOOTHBRUSHDUCK
            last edited by 10 Nov 2020, 04:47

            @KaletheQuick I did some thinking on that, and there are a few options I considered. Set-up could be a good balance option, but doesn't feel very Aeon, since it's a pretty significant thing they don't have it. Having it be a hover tank also runs into the issue of hover is rather strong, and it could give them an unneeded edge in navy if they had a siege unit that could use it's main weapon against ships. My best thought was a unit that fills somewhat of a 'middle' ground between the harbinger and galactic colossus, since despite both being walkers they are very different, like there's a missing design step. Perhaps a heavy walker, using a similar design philosophy to the harbinger of being more expensive that it's counter-parts in return for being a stronger unit? It could out-range and out-damage the other siege bots, but have a low RoF and lack other weapons to make it shine as a siege unit.

            It's a shame I have literally no idea how to do stuff with modelling else I would probably try make it myself.

            1 Reply Last reply Reply Quote 0
            • B Offline
              biass
              last edited by 10 Nov 2020, 06:43

              Like to remind you all that this is not a suggestion thread.

              9 days remain.

              1 Reply Last reply Reply Quote 1
              • N Offline
                Neroxis
                last edited by 11 Nov 2020, 21:41

                I'm submitting my 'MobileCloakingBomb' mod to the tourney!

                Icon.png

                Inferno Bug: T3 Mobile Cloaking Bomb
                Can render itself invisible when stationary. Carries an extremely effective proton bomb.

                1 Reply Last reply Reply Quote 1
                • T Offline
                  TheWeakie
                  last edited by 11 Nov 2020, 22:16

                  i got bad news for you

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    Rowey
                    last edited by 11 Nov 2020, 22:53

                    .... Looks at the T2 Beetle ....

                    "The needs of the many outweigh the needs of the few" - Spock

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Neroxis
                      last edited by Neroxis 11 Dec 2020, 09:08 12 Nov 2020, 09:07

                      No worries. It works differently than the T2 one. It has no radar blip when it's cloaked but can only do so if it's not moving.

                      Edit: I didn't want to go overboard with my first mod so I tried smthn relatively simple^^

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        Balthazar Team Lead
                        last edited by 18 Nov 2020, 13:06

                        Trickshot.png
                        UEF Mobile Tactical Missile Defence: Trickshot

                        High command noticed an unfilled defensive niche in the mobile forces, and filled it the easy way; with one of those R2D2-looking Phalanx weapons on an apropriately re-sized APC body. Traditionally such a Phalanx not at sea is called a Centurion, but we'll keep quiet about that part.

                        Referred to as "Trickshot" by "the boys" due to it's ability seemingly effortlessly track and shoot missiles on the go; a feature it was literally designed for, it keeps its weapon stowed when not in use.

                        20201103121116_1.jpg 20201103122203_1.jpg

                        K 1 Reply Last reply 21 Nov 2020, 03:50 Reply Quote 6
                        • B Offline
                          biass
                          last edited by 18 Nov 2020, 13:53

                          Hey boys, it just turned to the 19th.
                          This means you now have 22 hours remaining to submit the mod here if you wish to compete.
                          Thank you to all the people who have submitted thus far.

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            Jip
                            last edited by 18 Nov 2020, 15:35

                            Sadly due to studying and things I didn't have the time in the end 😞 .

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              Munt
                              last edited by 18 Nov 2020, 23:58

                              might the winning unit be added to the game?

                              B 1 Reply Last reply 19 Nov 2020, 02:29 Reply Quote 0
                              • R Offline
                                Rowey
                                last edited by 19 Nov 2020, 00:01

                                Verry unlikly they will be added in to Base faf due to the nature on how much people hate that t3 Mobile Sam's were added

                                "The needs of the many outweigh the needs of the few" - Spock

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  biass @Munt
                                  last edited by 19 Nov 2020, 02:29

                                  @Munt said in Unit Creation Tourney #1 (October of 2020):

                                  might the winning unit be added to the game?

                                  No.

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    KaletheQuick
                                    last edited by KaletheQuick 19 Nov 2020, 08:22

                                    Attention Aeon Commanders!
                                    This memorandum summarizes the newest addition to our quantum compatible unit database:
                                    The Shaman mk 1
                                    2.jpg
                                    The shaman is a bot that amplifies the power of shields in it's radius. Utilizing mass vapor recombination, regeneration of shields in proximity is increased 1.5x, and advanced pulse ignition removes the delay in regeneration. Though they are expensive, they are a true force multiplier.
                                    3.jpg
                                    Shaman are right at home in any advanced unit composition, enhancing sortie durability.
                                    1.jpg
                                    With widespread deployment of our superior shield technology, the Shaman can also extend the operational life of more primitive forces already fielded, immediately boosting combat effectiveness with a single deployment.

                                    GLORY TO THE PRINCESS
                                    LONG MAY SHE REIGN
                                    ~END OF MEMO~

                                    Unit is available on the vault in the mod "KtQ Unit Shaman"
                                    I had wanted to do more, but it was just not in the cards... or allotted time. Apparently there wasn't a shield regen buff built in, so that took a lot of my umph. I had also wanted to give it a chrono-damper suicide option (that costs power), since we so rarely see that ability.

                                    You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                    K 1 Reply Last reply 24 Nov 2020, 10:43 Reply Quote 4
                                    • B Offline
                                      biass
                                      last edited by 19 Nov 2020, 11:09

                                      Submits are closed. Results will appear in the next few days

                                      1 Reply Last reply Reply Quote 1
                                      • M Offline
                                        MadMax
                                        last edited by MadMax 19 Nov 2020, 12:33

                                        Good luck to my fellow competitors may the best unit win and the rest be blown to pieces

                                        Vault Admin / Creative Team / Map Guru

                                        1 Reply Last reply Reply Quote 1
                                        • K Offline
                                          KaletheQuick @Balthazar
                                          last edited by KaletheQuick 21 Nov 2020, 03:50

                                          @Balthazar I am playing with all the units, and i cant figure out how to get yours to deploy. Any tips?

                                          EDIT: Got it, it works, just isnt animating the turret coming up. Good work dude!

                                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post