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BlackOpsFAF-Unleashed only for FAF v26

Scheduled Pinned Locked Moved Modding & Tools
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  • U
    Uveso
    last edited by Uveso 11 Feb 2024, 00:06 2 Nov 2024, 00:06

    Update 02.Nov.2024 (v25)

    Fixes by Basilisk3:

    • Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
    • Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon

    Fixes by Uveso:

    • fixed SorianDefenseBuilders.lua (removed dependency for sorian buildconditions)
    • fixed TransportClass on several units
    • GargEMPWarhead01_proj.bp fix DesiredShooterCap not matching health
    • ArtemisCannon02_proj.bp fix DesiredShooterCap not matching health
    • Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
    • Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR
    • Unit bal0206 (Medium Assault Tank) fix collision box
    • Unit bel9010 (Jammer Crystal) fix collision box
    1 Reply Last reply Reply Quote 2
    • D
      Doompants
      last edited by 9 Nov 2024, 18:44

      @Uveso Seems every time I @ you I owe you more and more thanks for your work!

      We've had to have a gentleman's agreement not to build any of the Dreadnoughts for so long, and it was glorious last night being able to bring back the Seraphim dreadnought in a naval map. Welcome back, and thanks again.

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      • U
        Uveso
        last edited by 11 Nov 2024, 03:38

        @Doompants
        I'm happy to have done it!
        It's great to hear that you could finally bring back the Seraphim dreadnought on a naval map.
        Have you tried out the new CZAR yet? The superweapon animation is just amazing.
        Thank you for always finding the issues and sharing them with us—it really helps!

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        • D
          Doompants
          last edited by 16 Nov 2024, 01:47

          I don't generally play Aeon, but I tried it last Friday and the spoilsports i played with shut me down before I could build one.

          It's a whole new Friday though. Lets do this.

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          • D
            DJ_Calaco
            last edited by 13 Jan 2025, 01:48

            @Uveso Hi, I would like you to fix a bug in the Citadel MKII. Sometimes, when attacking, it gets too close to enemy units and stays underneath them. However, the Citadel's cannons no longer aim or fire. Additionally, when attacking, I suggest that instead of rotating on just one side, it should rotate from one side to the other, similar to what the Soul Ripper does. This is because when rotating on only one side, one of the side cannons stops firing because the Citadel is too far to the side.

            Forged Alliance 12_01_2025 07_43_18 p. m..png

            Forged Alliance 12_01_2025 07_43_57 p. m..png

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            • U
              Uveso
              last edited by 14 Jan 2025, 02:36

              @DJ_Calaco

              thanks for reporting this.

              https://github.com/Uveso/BlackOpsFAF-Unleashed/pull/27

              (fixed in next version)

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              • D
                Doompants
                last edited by 18 Jan 2025, 19:10

                This post is deleted!
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                • D
                  DJ_Calaco
                  last edited by 24 days ago

                  @Uveso Could you change the sound of the Citadel MKII when clicked? When selected, it currently sounds like a tank, but it should have the sound of an aircraft.

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                  • U
                    Uveso
                    last edited by 21 days ago

                    @DJ_Calaco

                    Wait, really? I never realized that. Thanks for the heads-up, I’ll take a look!

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                    • U
                      Uveso
                      last edited by 21 days ago

                      Update 21.Apr.2025 (v26)

                      • Added Annotations (MrRowey)
                      • Speed up functions (MrRowey)
                      • Fixed CreateProjectileAtMuzzle hooks by returning the projectile to parent function
                      • Unit bea0402 (Experimental Aerial Fortress) now has a dummy weapon to attack enemies directly below.
                      • Unit bea0402 (Experimental Aerial Fortress) changed UISelection from tank to air unit
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