BlackOpsFAF-Unleashed only for FAF v19

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This is BlackOps Unleashed version 19 for FAF game versions. Tested with (FAF)1.5.3652+

BlackOpsFAF-Unleashed <only for FAF> v19
BlackOpsFAF-Unleashed-v19.zip
DownloadSize: 97 MB, Unpacked: 269 MB

Special Thanks to:

Author: Exavier Macbeth, Lt_hawkeye, orangeknight

How to install:

Unrar the archive.

First copy the "BlackOpsFAF-Unleashed" folder from inside the Mods directory to:

C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\

This Mod modifies or adds the following 44 buildings, 22 Units and 10 Experimentals to the game:

UEF Buildings:
UEF - TECH1 - LAND : Refuel & Repair - (Light Air Staging Facility)
UEF - TECH2 - LAND : HCPP - X2000 - (Hydrocarbon Power Plant)
UEF - TECH2 - LAND : ATF-205 Preventer - (Anti-Teleport Field Tower)
UEF - TECH2 - LAND : Hellstorm Emplacement - (Rapid Fire Howitzer)
UEF - TECH3 - LAND : ATF-305 Preventer - (Anti-Teleport Field Tower)
UEF - TECH3 - LAND : HCPP - X3000 - (Hydrocarbon Power Plant)
UEF - TECH3 - LAND : Naval Yard - (Advanced Air Staging Facility)
UEF - TECH3 - LAND : Atlas - (Mass & Energy Storage)

UEF Units build by factory:
UEF - TECH1 - LAND : TH-104 Avenger - (Tank Hunter/Mobile PD)
UEF - TECH2 - LAND : Inferno - (FlameThrower Vehicle)
UEF - TECH3 - LAND : Rapier - (Artillery Support Bot)
UEF - TECH3 - LAND : Juggernaut - (Battle Station)

UEF Experimentals:
UEF - EXPERIMENTAL - LAND : Goliath MKII - (Experimental Assault Bot)
UEF - EXPERIMENTAL - AIR : Citadel MKII - (Experimental Aerial Fortress)
UEF - EXPERIMENTAL - NAVAL : Conquest Class - (Experimental Dreadnaught)

CYBRAN Buildings:
CYBRAN - TECH1 - LAND : Ina - (Light Air Staging Facility)
CYBRAN - TECH2 - LAND : Mist - (Anti-Teleport Tower)
CYBRAN - TECH2 - LAND : HC-3 - (Hydrocarbon Power Plant)
CYBRAN - TECH2 - LAND : Squal - (Hailfire Artillery Installation)
CYBRAN - TECH3 - LAND : Manticore - (Heavy Point Defense)
CYBRAN - TECH3 - LAND : Shroud - (Anti-Teleport Tower)
CYBRAN - TECH3 - LAND : ED5 - (Shield Generator)
CYBRAN - TECH3 - LAND : HC-3 - (Hydrocarbon Power Plant)
CYBRAN - TECH3 - LAND : Shadow - (Cloak Field Generator)
CYBRAN - TECH3 - LAND : Naval Staging yard - (Advanced Air Staging Facility)
CYBRAN - TECH3 - LAND : Stain - (Mass & Energy Storage)
CYBRAN - TECH3 - LAND : Winker - (Drone Station)

CYBRAN Units build by factory:
CYBRAN - TECH1 - LAND : Hydra - (Multi-Weapon Assault Bot)
CYBRAN - TECH2 - LAND : Scorpion - (Ambush Bot)
CYBRAN - TECH3 - LAND : Hailfire - (Mobile Rocket Artillery)
CYBRAN - TECH3 - AIR : Vanisher - (T3 Air Transport)
CYBRAN - TECH3 - NAVAL : Leviathan - (Assault Submarine)
CYBRAN - TECH3 - NAVAL : Reaper Class - (Escort Ship)

CYBRAN Experimentals:
CYBRAN - EXPERIMENTAL - LAND : Basilisk - (Ultra Heavy Assault Mech)
CYBRAN - EXPERIMENTAL - AIR : Gargantuan - (Experimental Assault Transport)
CYBRAN - EXPERIMENTAL - NAVAL : SeaDragon MKII Class - (Experimental Dreadnaught)

AEON Buildings:
AEON - TECH1 - LAND : Enclave - (Light Staging Facility)
AEON - TECH2 - LAND : Quantum Wake Generator - (Anti-Teleport Generator)
AEON - TECH2 - LAND : HC-2 - (Hydrocarbon Power Plant)
AEON - TECH2 - LAND : Archangel - (Energy Mortar Emplacement)
AEON - TECH3 - LAND : HC-3 - (Hydrocarbon Power Plant)
AEON - TECH3 - LAND : Purger - (Tactical Missile Defense)
AEON - TECH3 - LAND : Purifier - (Tactical Missile Launcher)
AEON - TECH3 - LAND : Aria - (Heavy Point Defense)
AEON - TECH3 - LAND : Vajun - (Mass & Energy Storage)
AEON - TECH3 - LAND : Quantum Wake Generator - (Anti-Teleport Generator)
AEON - TECH3 - LAND : Sanctuary - (Advanced Air Staging Facility)
AEON - EXPERIMENTAL - LAND : Artemis Control Center - (Artemis Satelite Control)

AEON Units build by factory:
AEON - TECH1 - LAND : Requiem - (Light Sniper Bot)
AEON - TECH1 - AIR : Artemis - (Experimental Satellite)
AEON - TECH2 - LAND : Zealot - (Medium Assault Tank)
AEON - TECH3 - LAND : Wraith - (Heavy Hover Tank)
AEON - TECH3 - AIR : Illuminate - (T3 Air Transport)

AEON Experimentals:
AEON - EXPERIMENTAL - LAND : Genesis - (Experimental Assault Tank)
AEON - EXPERIMENTAL - LAND : Inquisitor - (Experimental Siege Weapon)

SERAPHIM Buildings:
SERAPHIM - TECH1 - LAND : Iasuhthe - (Light Air Staging Beacon)
SERAPHIM - TECH2 - LAND : Uya-atoh - (Hydrocarbon Power Plant)
SERAPHIM - TECH2 - LAND : Haazthue-Uhthena - (Anti-Teleport Tower)
SERAPHIM - TECH2 - LAND : Au-iya - (Restoration Field Generator)
SERAPHIM - TECH2 - LAND : HethIor-Azsa - (Land Mine Dispenser)
SERAPHIM - TECH3 - LAND : Iathuum-Hovathu - (Advanced Air Staging Beacon)
SERAPHIM - TECH3 - LAND : Orba - (Mass & Energy Storage)
SERAPHIM - TECH3 - LAND : Uttauthuum - (Heavy Point Defense)
SERAPHIM - TECH3 - LAND : Haazthue-Uhthena - (Anti-Teleport Tower)
SERAPHIM - TECH3 - LAND : Uya-atoh - (Hydrocarbon Power Plant)
SERAPHIM - EXPERIMENTAL - LAND : Uttaus-Athellu - (Lambda Field Generator/Advanced Point Defense)
SERAPHIM - EXPERIMENTAL - LAND : Haasioz-Iya - (Seraphim Quantum Rift Archway)

SERAPHIM Units build by factory:
SERAPHIM - TECH1 - LAND : Ilhaas - (Protector bot)
SERAPHIM - TECH2 - NAVAL : Zthuzene - (Bombardment Ship)
SERAPHIM - TECH3 - LAND : Ilthysathuum - (Lambda Equipped Assault Bot)
SERAPHIM - TECH3 - AIR : Vulthatha-Ioz - (Missile Gunship)
SERAPHIM - TECH3 - AIR : Vishathal-Atah - (Tech3 Air Transport)
SERAPHIM - TECH3 - NAVAL : Ithaluthe-Esel - (Heavy Cruiser)

SERAPHIM Experimentals:
SERAPHIM - TECH1 - AIR : Winker - (Repair Drone)
SERAPHIM - EXPERIMENTAL - LAND : Yenzotha - (Experimental Hover Tank)
SERAPHIM - EXPERIMENTAL - NAVAL : Hovatha-Hauthu - (Experimental Dreadnought)

Update 22.Dec.2020 (v19)

  • Unit UAA0310 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
  • Unit UAS0401 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
  • Unit BAA0309 Added TeleportDelay = 10, to blueprint to match FAF patch
  • Unit BSB4209 Added TeleportDelay = 10, to blueprint to match FAF patch

Update 01.Feb.2019 (v18)

  • Added real AI platoon builder
  • Fixed SelectionPriority, Artemis nuke DamageType, Aircrash Damage, DamageRadius and VeteranMassMult
  • Unit BSS0306 Fixed SDFUnstablePhasonBeam, FxMuzzleFlash, AmbientEffects, EffectsEmitter
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Update 22.Dec.2020 (v19)

  • Unit UAA0310 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
  • Unit UAS0401 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
  • Unit BAA0309 Added TeleportDelay = 10, to blueprint to match FAF patch
  • Unit BSB4209 Added TeleportDelay = 10, to blueprint to match FAF patch
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Hi Uveso. please tell me can i run it on vanilla? Or a lot of problems? I can edit the files if necessary. I tried to run a vanilla mod in a campaign but the scripts do not run = (

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Hello Divangel ,

no, sorry. The FAF version of the Black ops mod does not run outside of FAF.

There are many places where we patched the mod to get the latest FAF updates and changes included.
So we refactored almost every script and blueprint.

If you want to play Black ops on vanilla you need to use the old mod version:

BlackOpsACUs V10
http://faforever.uveso.de/forum/BlackOpsACUs.rar

BlackOpsUnleashed V10
http://faforever.uveso.de/forum/BlackOpsUnleashed.rar

BlackOpsEXUnits V4.1 (BlackOps Special Weapons)
http://faforever.uveso.de/forum/BlackOpsEXUnits.rar

BlackopsSupport V6.2 (Global icon support mod)
http://faforever.uveso.de/forum/BlackopsSupport.rar

greetings, Uveso.

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@Uveso Understood and accepted. Well, at least there is version 10, and it has clearly changed something.

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The old Black Ops mods version 10 are from my personal archive, last change was 21.08.2016
Its the latest version for Vanilla/Steam that exist.

Don't forget to check my updated-mod post. Most mods are compatible with FAF & Vanilla:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

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@Uveso Perhaps it will be out of topic. but it's hard for me to search for anything since my native language is not English. What I was afraid of FAF was installed in the C : program date. What for? do you know how to change the folder? To install on other disks

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You can't change the ProgramData folder as far as i know.

Its the same folder like we had in Windows Xp C:\Documents and Settings\All Users\Application Data\
The folder position was moved, in newer windows versions, to the root directory.

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@Uveso OK my friend. I studied the FAF and realized that it was not mine. It is tailored for multiplayer and I like to build a base for 3 hours long and hard =). And you can't save the game that's bad. I have not received such good feedback thanks.

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No, you don't need to play multiplayer at all.
Only use the FAF client to update your game.

To start the game, don't start the FAF client, just start the .exe in
C:\ProgramData\FAForever\bin\ForgedAlliance.exe

Create a desctop shortcut and you can start the FAF version of the game like the normal vanilla game.

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@Uveso Well, if I move the game folder to another location, will it work?
C : \ ProgramData \ this is a bad place, on this ssd disk of windows, it does not need any external applications

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This is what microsoft says:
https://docs.microsoft.com/en-us/troubleshoot/windows-server/user-profiles-and-logon/relocation-of-users-and-programdata-directories

Have in mind we can't help you if you change the folder and something went wrong.
(Windows updates, fixes, or service packs will no longer work)

DON'T DO IT!