@axel12
Thanks for your opinion about pvp games!
Back to topic:
- Feedback about the AI
- Posibillity to add a game option for start building a T3 Arty
- Posibillity to add a game option for start building game enders in general
- AI is wasting units on Aircrash. (too predicable, wasting mass, wrong targets)
- Adjusting AI for better player experience.
Thank you for you kind and helpfull feedback.
Yes it is possible to add a game option like "no rush" for gameenders.
I have never thought about that because i use unit mods like Total Mayhem and my own nuclear repulsor shields. Those shields can easily defend against T3 arty and can be build right after the first T3 pgen.
Take a look at the shield mod, maybe this is already what you are searching for, or at least it can help for a while.
You can find the shield mod and some others here:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam
The Aircrash function is not well developed, and was the first attempt to make suicidal experimentals.
So there is much room for improvement and adjustments like target priority and so on.
I will have a look on it.
Btw, did you also test the other AIs for FAF or only AI-Uveso?
Do you know AI-Swarm, RNGAI, SCTA AI, SorianEdit, M27AI, DalliAI, SACUAI ?
Have you ever heard about the LOUD AI project?
If not, join us on the AI-developer Discord for more information:
https://discord.gg/ChRfhB3
[Edit] Radde, please do me a favor and post a game.log from your last game.
I just want to check your game options and debug information from my AI.