@Jip said in Moses’ tips for team map design:
I feel ignored in this discussion
Sorry, here we go.
Your post essentially missed the purpose of the team picks page, at least in my opinion.
Ladder players have new interesting ladder maps shown off to them all the time... through the ladder pool. There is a continuous cycle of interesting maps pushed through that pool, that ensures that ladder players get to see new ladder maps.
There is a lot of diversity in the ladder map scene.
I don't think we also need a page intended to display more ladder maps in case one of those ladder players decides to host a custom game using a ladder-style map and needs to pick out a map that he or she doesn't already know through his/her experiences in the ladder pool.
It doesn't make sense to exclude team games from such a page.
And I simply don't trust the guys running the show to put team maps people actually want to play on display. They've made their thoughts about team maps clear - they should look like ladder maps. turtley maps, maps that emphasize early game com safety, maps that don't include lots of expansions but instead emphasize base cracking - those maps aren't going on display. They won't be promoted.
And those ARE the maps that work best in team games, whatever delusions people might hold. Its why those are the types of maps that are generally played in the team game scene.
This discussion went from "Here's how to make a map that might fly in the team game scene" to "Why aren't map makers willing to attempt to make maps catering to the team game scene" to "Why are we intentionally keeping maps that might appeal to the team game scene from ever being promoted through FAF's map promotion mechanics".
Very much a broken community. The deeper you dig into this the more it becomes clear that the situation we have is at least partly created by the community. There is no incentive to make team maps, and no willingness to address that either - outside of team match maker (that had better have really short wait times... or its going to outright fail as a feature given the views expressed by the people in charge of it). Any map that seriously attempts to cater to the team game scene will be defined as a shit map for having done so, and filtered out by a team of biased little FAF chiefs that believe it is their job to protect the community from the map types that the community enjoys.
Try to fix it, and you get the guy in charge of maps telling you "You're in no position to bargain".
That's where we are.