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    Hard crash at 5 minutes

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • L
      lordtoasty1114
      last edited by

      Something I forgot to mention, I have no idea what could cause the crash. Nothing I build seems to initiate the crash and it only happens when the in game timer reaches 5 minutes. I've tried games on FAF Developer as well and it ends the same way. I have no mods downloaded.

      1 Reply Last reply Reply Quote 0
      • AmygdalaA
        Amygdala
        last edited by Amygdala

        No idea what's the bug but I remember sorian AI causing trouble and being underwhelming overall. There are much better AIs available at Faf like RNGAI, dillidalli, AI-uveso or M27. If you like playing AI, give them a try.

        L 1 Reply Last reply Reply Quote 0
        • L
          lordtoasty1114 @Amygdala
          last edited by

          @amygdala I'll try them out

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          • L
            lordtoasty1114
            last edited by

            Did some more testing with RNGAI and other things. The game runs fine if I do a sandbox game by myself, and with one AI it dies around the 9 minute mark. Something that is built breaks it but I have no idea what.

            1 Reply Last reply Reply Quote 0
            • JipJ
              Jip
              last edited by

              dies as in - crashes?

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • L
                lordtoasty1114
                last edited by

                Yes, hard crash. Exit code: 1,073,740,768

                Here's the most recent game log

                info: Supreme Commander: Forged Alliance version 3731
                info: DisconnectFromPeer (uid=210966)
                info: LOBBY: deleting unknown peer uid 210966.
                info: ConnectToPeer (name=Lord_Stroganoff, uid=210966, address=127.0.0.1:59379, USE PROXY)
                info: NET: using deflate compression for sends to %CPU_NAME%.HOME.ORG:59379.
                info: LOBBY: Adding peer "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966]
                info: NET: using deflate compression for receives from %CPU_NAME%.HOME.ORG:59379
                info: LOBBY: connection to "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] made, status=Pending.
                info: LOBBY: Got join (name="Lord_Stroganoff", uid=210966) from %CPU_NAME%.HOME.ORG:59379
                info: {
                info: faf0863e-9577-ba0d-b737-8d82b622f1c0 = true
                info: }
                info: { }
                info: LOBBY: "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] has established connections to: 205997
                info: >> SendArmySettingsToServer: Setting army 1 for slot 1
                info: >> SendArmySettingsToServer: Setting army 2 for slot 2
                info: >> SendArmySettingsToServer: Slot 3 empty
                info: >> SendArmySettingsToServer: Slot 4 empty
                info: >> SendArmySettingsToServer: Slot 5 empty
                info: >> SendArmySettingsToServer: Slot 6 empty
                info: >> SendArmySettingsToServer: Slot 7 empty
                info: >> SendArmySettingsToServer: Slot 8 empty
                info: >> SendArmySettingsToServer: Slot 9 empty
                info: >> SendArmySettingsToServer: Slot 10 empty
                info: >> SendArmySettingsToServer: Slot 11 empty
                info: >> SendArmySettingsToServer: Slot 12 empty
                info: >> SendArmySettingsToServer: Slot 13 empty
                info: >> SendArmySettingsToServer: Slot 14 empty
                info: >> SendArmySettingsToServer: Slot 15 empty
                info: >> SendArmySettingsToServer: Slot 16 empty
                info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
                debug: OpenMovie /movies/seraphim_load.sfd: 1809
                debug: Preparing movie /movies/seraphim_load.sfd: 1809
                debug: Preparing movie /movies/seraphim_load.sfd: 1809
                debug: Preparing movie /movies/seraphim_load.sfd: 1809
                debug: Preparing movie /movies/seraphim_load.sfd: 1809
                debug: Preparing movie /movies/seraphim_load.sfd: 1809
                debug: Preparing movie /movies/seraphim_load.sfd: 1809
                debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1809
                info: UI_RenderUnitBars true
                info: UI_NisRenderIcons true
                info: ren_SelectBoxes true
                info: Starting background task "Map loader /maps/scmp_016/scmp_016.scmap"
                info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" running.
                info: Active game mods for blueprint loading: \000{
                info: {
                info: after={
                info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
                info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
                info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
                info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
                info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
                info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
                info: },
                info: author="relentless",
                info: before={ },
                info: conflicts={ },
                info: copyright="2020 relentless",
                info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
                info: enabled=true,
                info: exclusive=false,
                info: hookdir="/hook",
                info: icon="/mods/RNGAI/icon.jpg",
                info: location="/mods/rngai",
                info: name="RNGAI",
                info: requires={ },
                info: requiresNames={ },
                info: selectable=true,
                info: shadowdir="/shadow",
                info: ui_only=false,
                info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
                info: url="",
                info: version=111
                info: }
                info: }
                info: Blueprints Loading... '*.bp' files
                info: Blueprints Loading: original files from /effects directory
                info: Blueprints Loading: original files from /env directory
                info: Blueprints Loading: original files from /meshes directory
                info: Blueprints Loading: original files from /projectiles directory
                info: Blueprints Loading: original files from /props directory
                info: Blueprints Loading: original files from /units directory
                info: Blueprints Loading: modded files from "RNGAI" mod
                info: Blueprints Extracting mesh...
                info: Blueprints Modding...
                info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
                info: Blueprints Loading... completed: 389 original and 0 modded projectiles
                info: Blueprints Registering...
                debug: MEM: -31 bytes RULE
                info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
                info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
                info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
                info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
                info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                info: /savereplay
                info: REPLAY ID: 16033037
                info: Active mods in session: \000{
                info: {
                info: after={
                info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
                info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
                info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
                info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
                info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
                info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
                info: },
                info: author="relentless",
                info: before={ },
                info: conflicts={ },
                info: copyright="2020 relentless",
                info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
                info: enabled=true,
                info: exclusive=false,
                info: hookdir="/hook",
                info: icon="/mods/RNGAI/icon.jpg",
                info: location="/mods/rngai",
                info: name="RNGAI",
                info: requires={ },
                info: requiresNames={ },
                info: selectable=true,
                info: shadowdir="/shadow",
                info: ui_only=false,
                info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
                info: url="",
                info: version=111
                info: }
                info: }
                info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
                info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
                info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
                debug: MEM: -5247026 bytes STIMap
                debug: MEM: -5247026 bytes LoadTexturing
                debug: MEM: -5247026 bytes WaterMask
                debug: MEM: -12252683 bytes TERRAIN
                info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" finished.
                info: Saving replay to "gpgnet://127.0.0.1:63201/16033037/lordtoasty1114.SCFAreplay"
                debug: MEM: -4194304 bytes LUABP
                info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
                info: Hooked /lua/simInit.lua with /mods/rngai/hook/lua/simInit.lua
                info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
                info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
                info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
                info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
                info: Hooked /lua/ai/aiutilities.lua with /mods/rngai/hook/lua/ai/aiutilities.lua
                info: Hooked /lua/ai/aiattackutilities.lua with /mods/rngai/hook/lua/ai/aiattackutilities.lua
                warning: [aiattackutilities.lua, line:2361] * RNGAI: offset aiattackutilities.lua
                info: Hooked /lua/ai/aibehaviors.lua with /mods/rngai/hook/lua/ai/aibehaviors.lua
                info: Hooked /lua/ai/aibuildstructures.lua with /mods/rngai/hook/lua/ai/aibuildstructures.lua
                warning: [aibuildstructures.lua, line:774] * RNGAI: offset aibuildstructures.lua
                info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/rngai/hook/lua/editor/unitcountbuildconditions.lua
                info: Hooked /lua/editor/markerbuildconditions.lua with /mods/rngai/hook/lua/editor/markerbuildconditions.lua
                warning: [aibehaviors.lua, line:2898] * RNGAI: offset aibehaviors.lua
                debug: MEM: -4194304 bytes OGRID
                info: Loading save file: \000/maps/SCMP_016/SCMP_016_save.lua
                info: Loading script file: \000/maps/SCMP_016/SCMP_016_script.lua
                info: Hooked Builder: \000RNGAI T1 Naval Expansion Area FrigateRaid
                info: Hooked Builder: \000RNG Factory Builder Land T1 MainBase Large
                info: Hooked Builder: \000RNG Factory Builder Land T1 Large
                info: Hooked Builder: \000RNGAI SACU Engineer
                info: Hooked Builder: \000RNGAIR SACU Engineer
                info: * AI-RNG: BaseRestricted :90 BaseMilitary :180 BaseDMZArea :108 BaseEnemy :384
                info: Hooked /lua/aibrain.lua with /mods/rngai/hook/lua/aibrain.lua
                info: Hooked /lua/sim/factorybuildermanager.lua with /mods/rngai/hook/lua/sim/factorybuildermanager.lua
                info: Hooked /lua/sim/buildermanager.lua with /mods/rngai/hook/lua/sim/buildermanager.lua
                info: Hooked /lua/sim/builder.lua with /mods/rngai/hook/lua/sim/builder.lua
                info: Hooked /lua/sim/engineermanager.lua with /mods/rngai/hook/lua/sim/engineermanager.lua
                warning: [aibrain.lua, line:4140] * RNGAI: offset aibrain.lua
                info: Hooked /lua/platoon.lua with /mods/rngai/hook/lua/platoon.lua
                warning: [platoon.lua, line:6827] * RNGAI: offset platoon.lua
                warning: NUM PROPS = 4357
                debug: Active mods in sim: \000{
                debug: {
                debug: after={
                debug: "62e2j64a-AIUV-0910-89465-146as555a8u3",
                debug: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
                debug: "62e2j64a-AIUV-0880-89465-146as555a8u3",
                debug: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
                debug: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
                debug: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
                debug: },
                debug: author="relentless",
                debug: before={ },
                debug: conflicts={ },
                debug: copyright="2020 relentless",
                debug: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
                debug: enabled=true,
                debug: exclusive=false,
                debug: hookdir="/hook",
                debug: icon="/mods/RNGAI/icon.jpg",
                debug: location="/mods/rngai",
                debug: name="RNGAI",
                debug: requires={ },
                debug: requiresNames={ },
                debug: selectable=true,
                debug: shadowdir="/shadow",
                debug: ui_only=false,
                debug: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
                debug: url="",
                debug: version=111
                debug: }
                debug: }
                info: Hooked /lua/defaultunits.lua with /mods/rngai/hook/lua/defaultunits.lua
                info: Hooked /lua/sim/unit.lua with /mods/rngai/hook/lua/sim/unit.lua
                info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
                info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
                info: d3d_WindowsCursor on
                info: Cam_Free off
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds
                info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
                info: creating high fidelity terrain
                info: creating high fidelity water
                info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
                info: range_RenderHighlighted true
                info: range_RenderSelected true
                info: range_RenderBuild true
                info: creating high fidelity terrain
                info: creating high fidelity water
                info: res_AfterPrefetchDelay 100
                info: res_PrefetcherActivityDelay 1
                info: ui_RenderCustomNames 0
                info: UI_ForceLifbarsOnEnemy 0
                info: /savereplay
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                info: Exe Version: 1.0
                debug: Current gametime: 00:00:00
                info: Exe Version: 1.0
                info: Exe Version: 1.0
                info: Exe Version: 1.0
                info: Exe Version: 1.0
                info: Exe Version: 1.0
                info: Exe Version: 1.0
                info: Exe Version: 1.0
                info: Exe Version: 1.0
                info: playable area coordinates are { 0, 0, 256, 256 }
                info: Offmapareas are {
                info: { x0=-100, x1=356, y0=-100, y1=0 },
                info: { x0=-100, x1=356, y0=256, y1=356 },
                info: { x0=-100, x1=0, y0=0, y1=256 },
                info: { x0=256, x1=356, y0=0, y1=256 }
                info: }
                info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
                info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
                debug: Current gametime: 00:00:30
                info: SC_SecondaryAdapter false
                debug: Current gametime: 00:01:00
                info: Minimized true
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                info: Minimized false
                debug: Current gametime: 00:01:30
                info: SC_SecondaryAdapter false
                debug: Current gametime: 00:02:00
                debug: Current gametime: 00:02:30
                debug: Current gametime: 00:03:00
                debug: Current gametime: 00:03:30
                debug: Current gametime: 00:04:00
                debug: Current gametime: 00:04:30
                debug: Current gametime: 00:05:00
                debug: Current gametime: 00:05:30
                debug: Current gametime: 00:06:00
                debug: Current gametime: 00:06:30
                debug: Current gametime: 00:07:00
                debug: Current gametime: 00:07:30
                debug: Current gametime: 00:08:00
                debug: Current gametime: 00:08:30

                1 Reply Last reply Reply Quote 0
                • JipJ
                  Jip
                  last edited by

                  Could you host a game using FAF, and provide me with a replay ID? Then I can try and reproduce the crash

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • L
                    lordtoasty1114
                    last edited by

                    Yup!
                    Game against 1 RNGAI
                    No other mods active

                    https://replay.faforever.com/16035921

                    JipJ 1 Reply Last reply Reply Quote 0
                    • JipJ
                      Jip @lordtoasty1114
                      last edited by

                      It doesn't reproduce it for me. Would you happen to have time right now, and that I observe the game?

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • L
                        lordtoasty1114
                        last edited by

                        I've found the problem. My anti-virus software saw whatever the game was trying to execute as an exploit and ended the game.

                        1 Reply Last reply Reply Quote 1
                        • JipJ
                          Jip
                          last edited by

                          What anti virus do you have?

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • L
                            lordtoasty1114
                            last edited by

                            I use Sophos

                            1 Reply Last reply Reply Quote 0
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