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    Hard crash at 5 minutes

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • L
      lordtoasty1114
      last edited by

      I have a consistent hard crash at the 5 minute mark of a game.

      Standard FAF game against AI.

      OS:
      AMD Ryzen 9 3900X
      Windows 10 Enterprise

      info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance
      info: Prevented loading content that is not allowed: modules.nx2
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/'
      info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
      info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
      debug: Wavebank prepared: 4a305f0
      debug: SND: Loaded WaveBank 'aeonselect' at 4a305f0
      info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
      debug: Wavebank prepared: 4a30720
      debug: SND: Loaded WaveBank 'ambienttest' at 4a30720
      info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
      debug: Wavebank prepared: 4a30850
      debug: SND: Loaded WaveBank 'cybranselect' at 4a30850
      info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
      debug: Wavebank prepared: 4a30980
      debug: SND: Loaded WaveBank 'explosions' at 4a30980
      info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
      debug: SND: Loaded WaveBank 'explosionsstream' at 4a30ab0
      info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
      debug: SND: Loaded WaveBank 'fmv_bg' at 4a32020
      info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
      debug: Wavebank prepared: 4a33188
      debug: SND: Loaded WaveBank 'impacts' at 4a33188
      info: IsStreamingWaveBank("/sounds/interface.xwb") => false
      debug: Wavebank prepared: 4a332b8
      debug: SND: Loaded WaveBank 'interface' at 4a332b8
      info: IsStreamingWaveBank("/sounds/music.xwb") => true
      debug: SND: Loaded WaveBank 'music' at 4a333e8
      info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
      debug: SND: Loaded WaveBank 'op_briefing' at 4a34550
      info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
      debug: Wavebank prepared: 4a356b8
      debug: SND: Loaded WaveBank 'seraphimselect' at 4a356b8
      info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
      debug: Wavebank prepared: 4a357e8
      debug: SND: Loaded WaveBank 'uaa' at 4a357e8
      info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
      debug: Wavebank prepared: 4a35918
      debug: SND: Loaded WaveBank 'uaadestroy' at 4a35918
      info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
      debug: Wavebank prepared: 4a35a48
      debug: SND: Loaded WaveBank 'uaaweapon' at 4a35a48
      info: IsStreamingWaveBank("/sounds/uab.xwb") => false
      debug: Wavebank prepared: 4a35b78
      debug: SND: Loaded WaveBank 'uab' at 4a35b78
      info: IsStreamingWaveBank("/sounds/ual.xwb") => false
      debug: Wavebank prepared: 4a35ca8
      debug: SND: Loaded WaveBank 'ual' at 4a35ca8
      info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
      debug: Wavebank prepared: 4a35dd8
      debug: SND: Loaded WaveBank 'ualdestroy' at 4a35dd8
      info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
      debug: Wavebank prepared: 4a35f08
      debug: SND: Loaded WaveBank 'ualweapon' at 4a35f08
      info: IsStreamingWaveBank("/sounds/uas.xwb") => false
      debug: Wavebank prepared: 4a36038
      debug: SND: Loaded WaveBank 'uas' at 4a36038
      info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
      debug: SND: Loaded WaveBank 'uasdestroy' at 4a36168
      info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
      debug: Wavebank prepared: 4a372d0
      debug: SND: Loaded WaveBank 'uasweapon' at 4a372d0
      info: IsStreamingWaveBank("/sounds/uea.xwb") => false
      debug: Wavebank prepared: 4a37400
      debug: SND: Loaded WaveBank 'uea' at 4a37400
      info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
      debug: Wavebank prepared: 4a38188
      debug: SND: Loaded WaveBank 'ueadestroy' at 4a38188
      info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
      debug: Wavebank prepared: 4a38050
      debug: SND: Loaded WaveBank 'ueaweapon' at 4a38050
      info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
      debug: Wavebank prepared: 4a37de0
      debug: SND: Loaded WaveBank 'ueb' at 4a37de0
      info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
      debug: Wavebank prepared: 4a37ca8
      debug: SND: Loaded WaveBank 'uefselect' at 4a37ca8
      info: IsStreamingWaveBank("/sounds/uel.xwb") => false
      debug: Wavebank prepared: 4a37f18
      debug: SND: Loaded WaveBank 'uel' at 4a37f18
      info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
      debug: Wavebank prepared: 4a382c0
      debug: SND: Loaded WaveBank 'ueldestroy' at 4a382c0
      info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
      debug: Wavebank prepared: 4a383f8
      debug: SND: Loaded WaveBank 'uelweapon' at 4a383f8
      info: IsStreamingWaveBank("/sounds/ues.xwb") => false
      debug: Wavebank prepared: 4a37558
      debug: SND: Loaded WaveBank 'ues' at 4a37558
      info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
      debug: SND: Loaded WaveBank 'uesdestroy' at 4a38538
      info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
      debug: Wavebank prepared: 4a37a38
      debug: SND: Loaded WaveBank 'uesweapon' at 4a37a38
      info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
      debug: Wavebank prepared: 4a37690
      debug: SND: Loaded WaveBank 'unitrumble' at 4a37690
      info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
      debug: Wavebank prepared: 4a377c8
      debug: SND: Loaded WaveBank 'unitsglobal' at 4a377c8
      info: IsStreamingWaveBank("/sounds/ura.xwb") => false
      debug: Wavebank prepared: 4a37900
      debug: SND: Loaded WaveBank 'ura' at 4a37900
      info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
      debug: Wavebank prepared: 4a37b70
      debug: SND: Loaded WaveBank 'uradestroy' at 4a37b70
      info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
      debug: Wavebank prepared: 4a39a70
      debug: SND: Loaded WaveBank 'uraweapon' at 4a39a70
      info: IsStreamingWaveBank("/sounds/urb.xwb") => false
      debug: Wavebank prepared: 4a3a2f8
      debug: SND: Loaded WaveBank 'urb' at 4a3a2f8
      info: IsStreamingWaveBank("/sounds/url.xwb") => false
      debug: Wavebank prepared: 4a3a910
      debug: SND: Loaded WaveBank 'url' at 4a3a910
      info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
      debug: Wavebank prepared: 4a3b540
      debug: SND: Loaded WaveBank 'urldestroy' at 4a3b540
      info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
      debug: Wavebank prepared: 4a3b408
      debug: SND: Loaded WaveBank 'urlweapon' at 4a3b408
      info: IsStreamingWaveBank("/sounds/urs.xwb") => false
      debug: Wavebank prepared: 4a3a568
      debug: SND: Loaded WaveBank 'urs' at 4a3a568
      info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
      debug: SND: Loaded WaveBank 'ursdestroy' at 4a3b6a8
      info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
      debug: SND: Loaded WaveBank 'ursstream' at 4a3c810
      info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
      debug: Wavebank prepared: 4a39ba8
      debug: SND: Loaded WaveBank 'ursweapon' at 4a39ba8
      info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
      debug: Wavebank prepared: 4a3adf0
      debug: SND: Loaded WaveBank 'xaa_weapon' at 4a3adf0
      info: IsStreamingWaveBank("/sounds/xab.xwb") => false
      debug: Wavebank prepared: 4a3aa48
      debug: SND: Loaded WaveBank 'xab' at 4a3aa48
      info: IsStreamingWaveBank("/sounds/xal.xwb") => false
      debug: Wavebank prepared: 4a3acb8
      debug: SND: Loaded WaveBank 'xal' at 4a3acb8
      info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
      debug: Wavebank prepared: 4a39ce0
      debug: SND: Loaded WaveBank 'xal_weapon' at 4a39ce0
      info: IsStreamingWaveBank("/sounds/xas.xwb") => false
      debug: Wavebank prepared: 4a3ab80
      debug: SND: Loaded WaveBank 'xas' at 4a3ab80
      info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
      debug: Wavebank prepared: 4a3af28
      debug: SND: Loaded WaveBank 'xas_weapons' at 4a3af28
      info: IsStreamingWaveBank("/sounds/xea.xwb") => false
      debug: Wavebank prepared: 4a39938
      debug: SND: Loaded WaveBank 'xea' at 4a39938
      info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
      debug: Wavebank prepared: 4a39e18
      debug: SND: Loaded WaveBank 'xea_weapons' at 4a39e18
      info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
      debug: Wavebank prepared: 4a396c8
      debug: SND: Loaded WaveBank 'xeb' at 4a396c8
      info: IsStreamingWaveBank("/sounds/xel.xwb") => false
      debug: Wavebank prepared: 4a39f50
      debug: SND: Loaded WaveBank 'xel' at 4a39f50
      info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
      debug: Wavebank prepared: 4a3a6a0
      debug: SND: Loaded WaveBank 'xel_weapons' at 4a3a6a0
      info: IsStreamingWaveBank("/sounds/xes.xwb") => false
      debug: Wavebank prepared: 4a3b198
      debug: SND: Loaded WaveBank 'xes' at 4a3b198
      info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
      debug: SND: Loaded WaveBank 'xes_destroy' at 4a3d978
      info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
      debug: Wavebank prepared: 4a3a088
      debug: SND: Loaded WaveBank 'xes_weapons' at 4a3a088
      info: IsStreamingWaveBank("/sounds/xra.xwb") => false
      debug: Wavebank prepared: 4a3a1c0
      debug: SND: Loaded WaveBank 'xra' at 4a3a1c0
      info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
      debug: Wavebank prepared: 4a3a430
      debug: SND: Loaded WaveBank 'xra_weapon' at 4a3a430
      info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
      debug: Wavebank prepared: 4a3a7d8
      debug: SND: Loaded WaveBank 'xrb' at 4a3a7d8
      info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
      debug: Wavebank prepared: 4a3b060
      debug: SND: Loaded WaveBank 'xrl' at 4a3b060
      info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
      debug: SND: Loaded WaveBank 'xrl_stream' at 4a3eae0
      info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
      debug: Wavebank prepared: 4a39800
      debug: SND: Loaded WaveBank 'xrl_weapon' at 4a39800
      info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
      debug: Wavebank prepared: 4a3b2d0
      debug: SND: Loaded WaveBank 'xrs' at 4a3b2d0
      info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
      debug: Wavebank prepared: 4a41608
      debug: SND: Loaded WaveBank 'xrs_weapon' at 4a41608
      info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
      debug: Wavebank prepared: 4a40c48
      debug: SND: Loaded WaveBank 'xsa' at 4a40c48
      info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
      debug: Wavebank prepared: 4a41740
      debug: SND: Loaded WaveBank 'xsa_destroy' at 4a41740
      info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
      debug: Wavebank prepared: 4a41878
      debug: SND: Loaded WaveBank 'xsa_weapon' at 4a41878
      info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
      debug: Wavebank prepared: 4a414d0
      debug: SND: Loaded WaveBank 'xsb' at 4a414d0
      info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
      debug: Wavebank prepared: 4a41398
      debug: SND: Loaded WaveBank 'xsb_weapon' at 4a41398
      info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
      debug: Wavebank prepared: 4a403c0
      debug: SND: Loaded WaveBank 'xsl' at 4a403c0
      info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
      debug: Wavebank prepared: 4a41260
      debug: SND: Loaded WaveBank 'xsl_destroy' at 4a41260
      info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
      debug: Wavebank prepared: 4a40150
      debug: SND: Loaded WaveBank 'xsl_weapon' at 4a40150
      info: IsStreamingWaveBank("/sounds/xss.xwb") => false
      debug: Wavebank prepared: 4a40eb8
      debug: SND: Loaded WaveBank 'xss' at 4a40eb8
      info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
      debug: SND: Loaded WaveBank 'xss_destroy' at 4a41c50
      info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
      debug: Wavebank prepared: 4a419b0
      debug: SND: Loaded WaveBank 'xss_weapon' at 4a419b0
      debug: SND: Loaded SoundBank 'ambienttest'
      debug: SND: Loaded SoundBank 'explosions'
      debug: SND: Loaded SoundBank 'fmv_bg'
      debug: SND: Loaded SoundBank 'impacts'
      debug: SND: Loaded SoundBank 'interface'
      debug: SND: Loaded SoundBank 'music'
      debug: SND: Loaded SoundBank 'op_briefing'
      debug: SND: Loaded SoundBank 'seraphimselect'
      debug: SND: Loaded SoundBank 'uaa'
      debug: SND: Loaded SoundBank 'uaadestroy'
      debug: SND: Loaded SoundBank 'uaaweapon'
      debug: SND: Loaded SoundBank 'uab'
      debug: SND: Loaded SoundBank 'ual'
      debug: SND: Loaded SoundBank 'ualdestroy'
      debug: SND: Loaded SoundBank 'ualweapon'
      debug: SND: Loaded SoundBank 'uas'
      debug: SND: Loaded SoundBank 'uasdestroy'
      debug: SND: Loaded SoundBank 'uasweapon'
      debug: SND: Loaded SoundBank 'uea'
      debug: SND: Loaded SoundBank 'ueadestroy'
      debug: SND: Loaded SoundBank 'ueaweapon'
      debug: SND: Loaded SoundBank 'ueb'
      debug: SND: Loaded SoundBank 'uel'
      debug: SND: Loaded SoundBank 'ueldestroy'
      debug: SND: Loaded SoundBank 'uelweapon'
      debug: SND: Loaded SoundBank 'ues'
      debug: SND: Loaded SoundBank 'uesdestroy'
      debug: SND: Loaded SoundBank 'uesweapon'
      debug: SND: Loaded SoundBank 'unitrumble'
      debug: SND: Loaded SoundBank 'unitsglobal'
      debug: SND: Loaded SoundBank 'ura'
      debug: SND: Loaded SoundBank 'uradestroy'
      debug: SND: Loaded SoundBank 'uraweapon'
      debug: SND: Loaded SoundBank 'urb'
      debug: SND: Loaded SoundBank 'url'
      debug: SND: Loaded SoundBank 'urldestroy'
      debug: SND: Loaded SoundBank 'urlweapon'
      debug: SND: Loaded SoundBank 'urs'
      debug: SND: Loaded SoundBank 'ursdestroy'
      debug: SND: Loaded SoundBank 'ursstream'
      debug: SND: Loaded SoundBank 'ursweapon'
      debug: SND: Loaded SoundBank 'xaa'
      debug: SND: Loaded SoundBank 'xaa_weapon'
      debug: SND: Loaded SoundBank 'xab'
      debug: SND: Loaded SoundBank 'xal'
      debug: SND: Loaded SoundBank 'xal_weapon'
      debug: SND: Loaded SoundBank 'xas'
      debug: SND: Loaded SoundBank 'xas_weapon'
      debug: SND: Loaded SoundBank 'xca'
      debug: SND: Loaded SoundBank 'xcb'
      debug: SND: Loaded SoundBank 'xcl'
      debug: SND: Loaded SoundBank 'xcs'
      debug: SND: Loaded SoundBank 'xea'
      debug: SND: Loaded SoundBank 'xea_weapon'
      debug: SND: Loaded SoundBank 'xeb'
      debug: SND: Loaded SoundBank 'xel'
      debug: SND: Loaded SoundBank 'xel_weapons'
      debug: SND: Loaded SoundBank 'xes'
      debug: SND: Loaded SoundBank 'xes_destroy'
      debug: SND: Loaded SoundBank 'xes_weapons'
      debug: SND: Loaded SoundBank 'xra'
      debug: SND: Loaded SoundBank 'xra_weapon'
      debug: SND: Loaded SoundBank 'xrb'
      debug: SND: Loaded SoundBank 'xrl'
      debug: SND: Loaded SoundBank 'xrl_destroy'
      debug: SND: Loaded SoundBank 'xrl_stream'
      debug: SND: Loaded SoundBank 'xrl_weapon'
      debug: SND: Loaded SoundBank 'xrs'
      debug: SND: Loaded SoundBank 'xrs_weapon'
      debug: SND: Loaded SoundBank 'xsa'
      debug: SND: Loaded SoundBank 'xsa_destroy'
      debug: SND: Loaded SoundBank 'xsa_weapon'
      debug: SND: Loaded SoundBank 'xsb'
      debug: SND: Loaded SoundBank 'xsb_weapon'
      debug: SND: Loaded SoundBank 'xsl'
      debug: SND: Loaded SoundBank 'xsl_destroy'
      debug: SND: Loaded SoundBank 'xsl_weapon'
      debug: SND: Loaded SoundBank 'xss'
      debug: SND: Loaded SoundBank 'xss_destroy'
      debug: SND: Loaded SoundBank 'xss_weapon'
      debug: MEM: -38733984 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
      debug: SND: Loaded WaveBank 'briefings' at 4a61970
      info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
      debug: SND: Loaded WaveBank 'seraphim_language' at 4a62ad8
      info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x01_vo' at 4a640a0
      info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x02_vo' at 4a64208
      info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x03_vo' at 4a644d8
      info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x04_vo' at 4a64910
      info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x05_vo' at 4a64640
      info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x06_vo' at 4a647a8
      info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x1t_vo' at 4a63c68
      info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
      debug: SND: Loaded WaveBank 'x_fmv' at 4a64a78
      info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
      debug: SND: Loaded WaveBank 'xgg' at 4a64370
      debug: SND: Loaded SoundBank 'briefings'
      debug: SND: Loaded SoundBank 'x01_vo'
      debug: SND: Loaded SoundBank 'x02_vo'
      debug: SND: Loaded SoundBank 'x03_vo'
      debug: SND: Loaded SoundBank 'x04_vo'
      debug: SND: Loaded SoundBank 'x05_vo'
      debug: SND: Loaded SoundBank 'x06_vo'
      debug: SND: Loaded SoundBank 'x1t_vo'
      debug: SND: Loaded SoundBank 'x_fmv'
      debug: SND: Loaded SoundBank 'xgg'
      debug: MEM: -796091502 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      debug: MEM: -796091502 bytes SND
      info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
      info: /savereplay
      info: REPLAY ID: 16026130
      info: adding font file /fonts/arial.ttf
      info: adding font file /fonts/arialbd.ttf
      info: adding font file /fonts/arialbi.ttf
      info: adding font file /fonts/ariali.ttf
      info: adding font file /fonts/arialn.ttf
      info: adding font file /fonts/arialnb.ttf
      info: adding font file /fonts/arialnbi.ttf
      info: adding font file /fonts/arialni.ttf
      info: adding font file /fonts/ariblk.ttf
      info: adding font file /fonts/arlrdbd.ttf
      info: adding font file /fonts/butterbe.ttf
      info: adding font file /fonts/vdub.ttf
      info: adding font file /fonts/wintermu.ttf
      info: adding font file /fonts/zeroes_3.ttf
      info: Compiled shader: /effects/cartographic.fx
      info: Compiled shader: /effects/frame.fx
      info: Compiled shader: /effects/mesh.fx
      info: Compiled shader: /effects/particle.fx
      info: Compiled shader: /effects/primbatcher.fx
      info: Compiled shader: /effects/range.fx
      info: Compiled shader: /effects/sky.fx
      info: Compiled shader: /effects/terrain.fx
      info: Compiled shader: /effects/ui.fx
      info: Compiled shader: /effects/vision.fx
      info: Compiled shader: /effects/water2.fx
      info: SHADERS COMPILED
      info: SC_ToggleCursorClip 0
      info: ui_RenderCustomNames 0
      info: UI_ForceLifbarsOnEnemy 0
      info: cam_ZoomAmount 0.39303573966026
      info: ui_AlwaysRenderStrategicIcons 1
      info: ui_ScreenEdgeScrollView 0
      info: ui_ArrowKeysScrollView 1
      info: ui_KeyboardPanSpeed 90
      info: ui_KeyboardPanAccelerateMultiplier 4
      info: ui_KeyboardRotateSpeed 10
      info: ui_KeyboardRotateAccelerateMultiplier 2
      info: SC_SecondaryAdapter false
      info: ren_Skydome 1
      info: graphics_Fidelity 2
      info: shadow_Fidelity 3
      info: ren_MipSkipLevels 0
      info: cam_DefaultLOD 0.9
      info: cam_SetLOD WorldCamera 0.9
      info: cam_SetLOD WorldCamera2 0.9
      info: cam_SetLOD CameraHead2 0.9
      info: SC_CameraScaleLOD 2
      info: ren_bloom 1
      debug: Wavebank prepared: 4a30ab0
      debug: Wavebank prepared: 4a32020
      debug: Wavebank prepared: 4a333e8
      debug: Wavebank prepared: 4a34550
      debug: Wavebank prepared: 4a36168
      debug: Wavebank prepared: 4a38538
      debug: Wavebank prepared: 4a3b6a8
      debug: Wavebank prepared: 4a3c810
      debug: Wavebank prepared: 4a3d978
      debug: Wavebank prepared: 4a3eae0
      debug: Wavebank prepared: 4a41c50
      debug: Wavebank prepared: 4a61970
      debug: Wavebank prepared: 4a62ad8
      debug: Wavebank prepared: 4a64208
      debug: Wavebank prepared: 4a644d8
      debug: Wavebank prepared: 4a64910
      debug: Wavebank prepared: 4a64640
      debug: Wavebank prepared: 4a647a8
      debug: Wavebank prepared: 4a63c68
      debug: Wavebank prepared: 4a64a78
      info: GPGNET: entering idle state.
      debug: Wavebank prepared: 4a640a0
      debug: Wavebank prepared: 4a64370
      info: /country
      info: /init
      info: /numgames
      info: /mean
      info: /clan
      info: /deviation
      info: GPGNET: setting nat handler to 0x116d6004
      info: LOBBY: Game port 41665[UDP] opened.
      info: LOBBY: starting with local uid of 205997 [lordtoasty1114]
      info: SC_PrimaryAdapter windowed
      info: GPGNET: entering lobby state.
      info: { }
      info: { }
      info: Supreme Commander: Forged Alliance version 3731
      info: >> SendArmySettingsToServer: Setting army 1 for slot 1
      info: >> SendArmySettingsToServer: Setting army 2 for slot 2
      info: >> SendArmySettingsToServer: Setting army 3 for slot 3
      info: >> SendArmySettingsToServer: Setting army 4 for slot 4
      info: >> SendArmySettingsToServer: Setting army 5 for slot 5
      info: >> SendArmySettingsToServer: Setting army 6 for slot 6
      info: >> SendArmySettingsToServer: Setting army 7 for slot 7
      info: >> SendArmySettingsToServer: Setting army 8 for slot 8
      info: >> SendArmySettingsToServer: Slot 9 empty
      info: >> SendArmySettingsToServer: Slot 10 empty
      info: >> SendArmySettingsToServer: Slot 11 empty
      info: >> SendArmySettingsToServer: Slot 12 empty
      info: >> SendArmySettingsToServer: Slot 13 empty
      info: >> SendArmySettingsToServer: Slot 14 empty
      info: >> SendArmySettingsToServer: Slot 15 empty
      info: >> SendArmySettingsToServer: Slot 16 empty
      info: SC_PrimaryAdapter 1920,1080,60
      info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
      debug: OpenMovie /movies/seraphim_load.sfd: 1
      debug: Preparing movie /movies/seraphim_load.sfd: 1
      debug: Preparing movie /movies/seraphim_load.sfd: 1
      debug: Preparing movie /movies/seraphim_load.sfd: 1
      debug: Preparing movie /movies/seraphim_load.sfd: 1
      debug: Preparing movie /movies/seraphim_load.sfd: 1
      debug: Preparing movie /movies/seraphim_load.sfd: 1
      debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1
      info: UI_RenderUnitBars true
      info: UI_NisRenderIcons true
      info: ren_SelectBoxes true
      info: Starting background task "Map loader /maps/scmp_009/scmp_009.scmap"
      info: Background task "Map loader /maps/scmp_009/scmp_009.scmap" running.
      info: Active game mods for blueprint loading: \000{ }
      info: Blueprints Loading... '*.bp' files
      info: Blueprints Loading: original files from /effects directory
      info: Blueprints Loading: original files from /env directory
      info: Blueprints Loading: original files from /meshes directory
      info: Blueprints Loading: original files from /projectiles directory
      info: Blueprints Loading: original files from /props directory
      info: Blueprints Loading: original files from /units directory
      info: Blueprints Extracting mesh...
      info: Blueprints Modding...
      info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
      info: Blueprints Loading... completed: 389 original and 0 modded projectiles
      info: Blueprints Registering...
      debug: MEM: -31 bytes RULE
      info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
      info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
      info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
      info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
      info: /savereplay
      info: REPLAY ID: 16026130
      info: Active mods in session: \000{ }
      info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
      info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
      info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
      debug: MEM: -5247026 bytes STIMap
      debug: MEM: -5247026 bytes LoadTexturing
      debug: MEM: -5247026 bytes WaterMask
      debug: MEM: -12252683 bytes TERRAIN
      info: Background task "Map loader /maps/scmp_009/scmp_009.scmap" finished.
      info: Saving replay to "gpgnet://127.0.0.1:62657/16026130/lordtoasty1114.SCFAreplay"
      debug: MEM: -4194304 bytes LUABP
      info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
      info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
      info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
      info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
      info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
      debug: MEM: -4194304 bytes OGRID
      info: Loading save file: \000/maps/SCMP_009/SCMP_009_save.lua
      info: Loading script file: \000/maps/SCMP_009/SCMP_009_script.lua
      info: * OnCreateAI: AIPersonality: (sorianturtle)
      debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality
      info: * OnCreateAI: AIPersonality: (sorianwater)
      debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality
      info: * OnCreateAI: AIPersonality: (sorianwater)
      debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality
      info: * OnCreateAI: AIPersonality: (sorianwater)
      debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality
      info: * OnCreateAI: AIPersonality: (sorianwater)
      debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality
      info: * OnCreateAI: AIPersonality: (sorianair)
      debug: Detected an AI with skirmish systems: ARMY_7, enabling AI functionality
      info: * OnCreateAI: AIPersonality: (sorianair)
      debug: Detected an AI with skirmish systems: ARMY_8, enabling AI functionality
      warning: NUM PROPS = 5182
      debug: Active mods in sim: \000{ }
      info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
      info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
      info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
      info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
      info: d3d_WindowsCursor on
      info: Cam_Free off
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0001o_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0002o_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0003o_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0004_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/zxa0001_icon.dds
      info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
      info: range_RenderHighlighted true
      info: range_RenderSelected true
      info: range_RenderBuild true
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: res_AfterPrefetchDelay 100
      info: res_PrefetcherActivityDelay 1
      info: net_lag 0
      info: ui_RenderCustomNames 0
      info: UI_ForceLifbarsOnEnemy 0
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Exe Version: 1.0
      debug: Current gametime: 00:00:00
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: playable area coordinates are { 0, 0, 1024, 1024 }
      info: Offmapareas are {
      info: { x0=-100, x1=1124, y0=-100, y1=0 },
      info: { x0=-100, x1=1124, y0=1024, y1=1124 },
      info: { x0=-100, x1=0, y0=0, y1=1024 },
      info: { x0=1024, x1=1124, y0=0, y1=1024 }
      info: }
      info: AIGetMarkerLocationsEx 20 markers for Land Path Node
      info: AIGetMarkerLocationsEx 16 markers for Water Path Node
      info: AIGetMarkerLocationsEx 26 markers for Air Path Node
      info: AIGetMarkerLocationsEx 32 markers for Amphibious Path Node
      info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using SorianMainTurtle
      info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using SorianMainWater
      info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using SorianMainWater
      info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using SorianMainWater
      info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using SorianMainWater
      info: *AI DEBUG: ARMY \0007\000: Initiating Archetype using SorianMainAir
      info: *AI DEBUG: ARMY \0008\000: Initiating Archetype using SorianMainAir
      info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
      debug: Current gametime: 00:00:30
      info: SC_SecondaryAdapter false
      warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
      warning: Source: {
      warning: currentline=485,
      warning: func=function: 20C5EC80,
      warning: linedefined=483,
      warning: name="CreateCybranFactoryBuildEffects",
      warning: namewhat="field",
      warning: nups=3,
      warning: short_src="...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
      warning: source="@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
      warning: what="Lua"
      warning: }
      debug: Current gametime: 00:01:00
      debug: Current gametime: 00:01:30
      debug: Current gametime: 00:02:00
      debug: Current gametime: 00:02:30
      debug: Current gametime: 00:03:00
      debug: Current gametime: 00:03:30
      debug: Current gametime: 00:04:00
      debug: Current gametime: 00:04:30
      info: UI_Lua import("/lua/ui/game/zoomslider.lua").SaveCameraPos()
      info: UI_Lua import("/lua/ui/game/zoomslider.lua").SaveCameraPos()
      info: UI_Lua import("/lua/ui/game/zoomslider.lua").SaveCameraPos()
      debug: Current gametime: 00:05:00

      1 Reply Last reply Reply Quote 0
      • L
        lordtoasty1114
        last edited by

        Something I forgot to mention, I have no idea what could cause the crash. Nothing I build seems to initiate the crash and it only happens when the in game timer reaches 5 minutes. I've tried games on FAF Developer as well and it ends the same way. I have no mods downloaded.

        1 Reply Last reply Reply Quote 0
        • AmygdalaA
          Amygdala
          last edited by Amygdala

          No idea what's the bug but I remember sorian AI causing trouble and being underwhelming overall. There are much better AIs available at Faf like RNGAI, dillidalli, AI-uveso or M27. If you like playing AI, give them a try.

          L 1 Reply Last reply Reply Quote 0
          • L
            lordtoasty1114 @Amygdala
            last edited by

            @amygdala I'll try them out

            1 Reply Last reply Reply Quote 0
            • L
              lordtoasty1114
              last edited by

              Did some more testing with RNGAI and other things. The game runs fine if I do a sandbox game by myself, and with one AI it dies around the 9 minute mark. Something that is built breaks it but I have no idea what.

              1 Reply Last reply Reply Quote 0
              • JipJ
                Jip
                last edited by

                dies as in - crashes?

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 0
                • L
                  lordtoasty1114
                  last edited by

                  Yes, hard crash. Exit code: 1,073,740,768

                  Here's the most recent game log

                  info: Supreme Commander: Forged Alliance version 3731
                  info: DisconnectFromPeer (uid=210966)
                  info: LOBBY: deleting unknown peer uid 210966.
                  info: ConnectToPeer (name=Lord_Stroganoff, uid=210966, address=127.0.0.1:59379, USE PROXY)
                  info: NET: using deflate compression for sends to %CPU_NAME%.HOME.ORG:59379.
                  info: LOBBY: Adding peer "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966]
                  info: NET: using deflate compression for receives from %CPU_NAME%.HOME.ORG:59379
                  info: LOBBY: connection to "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] made, status=Pending.
                  info: LOBBY: Got join (name="Lord_Stroganoff", uid=210966) from %CPU_NAME%.HOME.ORG:59379
                  info: {
                  info: faf0863e-9577-ba0d-b737-8d82b622f1c0 = true
                  info: }
                  info: { }
                  info: LOBBY: "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] has established connections to: 205997
                  info: >> SendArmySettingsToServer: Setting army 1 for slot 1
                  info: >> SendArmySettingsToServer: Setting army 2 for slot 2
                  info: >> SendArmySettingsToServer: Slot 3 empty
                  info: >> SendArmySettingsToServer: Slot 4 empty
                  info: >> SendArmySettingsToServer: Slot 5 empty
                  info: >> SendArmySettingsToServer: Slot 6 empty
                  info: >> SendArmySettingsToServer: Slot 7 empty
                  info: >> SendArmySettingsToServer: Slot 8 empty
                  info: >> SendArmySettingsToServer: Slot 9 empty
                  info: >> SendArmySettingsToServer: Slot 10 empty
                  info: >> SendArmySettingsToServer: Slot 11 empty
                  info: >> SendArmySettingsToServer: Slot 12 empty
                  info: >> SendArmySettingsToServer: Slot 13 empty
                  info: >> SendArmySettingsToServer: Slot 14 empty
                  info: >> SendArmySettingsToServer: Slot 15 empty
                  info: >> SendArmySettingsToServer: Slot 16 empty
                  info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
                  debug: OpenMovie /movies/seraphim_load.sfd: 1809
                  debug: Preparing movie /movies/seraphim_load.sfd: 1809
                  debug: Preparing movie /movies/seraphim_load.sfd: 1809
                  debug: Preparing movie /movies/seraphim_load.sfd: 1809
                  debug: Preparing movie /movies/seraphim_load.sfd: 1809
                  debug: Preparing movie /movies/seraphim_load.sfd: 1809
                  debug: Preparing movie /movies/seraphim_load.sfd: 1809
                  debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1809
                  info: UI_RenderUnitBars true
                  info: UI_NisRenderIcons true
                  info: ren_SelectBoxes true
                  info: Starting background task "Map loader /maps/scmp_016/scmp_016.scmap"
                  info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" running.
                  info: Active game mods for blueprint loading: \000{
                  info: {
                  info: after={
                  info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
                  info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
                  info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
                  info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
                  info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
                  info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
                  info: },
                  info: author="relentless",
                  info: before={ },
                  info: conflicts={ },
                  info: copyright="2020 relentless",
                  info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
                  info: enabled=true,
                  info: exclusive=false,
                  info: hookdir="/hook",
                  info: icon="/mods/RNGAI/icon.jpg",
                  info: location="/mods/rngai",
                  info: name="RNGAI",
                  info: requires={ },
                  info: requiresNames={ },
                  info: selectable=true,
                  info: shadowdir="/shadow",
                  info: ui_only=false,
                  info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
                  info: url="",
                  info: version=111
                  info: }
                  info: }
                  info: Blueprints Loading... '*.bp' files
                  info: Blueprints Loading: original files from /effects directory
                  info: Blueprints Loading: original files from /env directory
                  info: Blueprints Loading: original files from /meshes directory
                  info: Blueprints Loading: original files from /projectiles directory
                  info: Blueprints Loading: original files from /props directory
                  info: Blueprints Loading: original files from /units directory
                  info: Blueprints Loading: modded files from "RNGAI" mod
                  info: Blueprints Extracting mesh...
                  info: Blueprints Modding...
                  info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
                  info: Blueprints Loading... completed: 389 original and 0 modded projectiles
                  info: Blueprints Registering...
                  debug: MEM: -31 bytes RULE
                  info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
                  info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
                  info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
                  info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                  info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                  info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
                  info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                  info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                  info: /savereplay
                  info: REPLAY ID: 16033037
                  info: Active mods in session: \000{
                  info: {
                  info: after={
                  info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
                  info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
                  info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
                  info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
                  info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
                  info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
                  info: },
                  info: author="relentless",
                  info: before={ },
                  info: conflicts={ },
                  info: copyright="2020 relentless",
                  info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
                  info: enabled=true,
                  info: exclusive=false,
                  info: hookdir="/hook",
                  info: icon="/mods/RNGAI/icon.jpg",
                  info: location="/mods/rngai",
                  info: name="RNGAI",
                  info: requires={ },
                  info: requiresNames={ },
                  info: selectable=true,
                  info: shadowdir="/shadow",
                  info: ui_only=false,
                  info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
                  info: url="",
                  info: version=111
                  info: }
                  info: }
                  info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
                  info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
                  info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
                  debug: MEM: -5247026 bytes STIMap
                  debug: MEM: -5247026 bytes LoadTexturing
                  debug: MEM: -5247026 bytes WaterMask
                  debug: MEM: -12252683 bytes TERRAIN
                  info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" finished.
                  info: Saving replay to "gpgnet://127.0.0.1:63201/16033037/lordtoasty1114.SCFAreplay"
                  debug: MEM: -4194304 bytes LUABP
                  info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
                  info: Hooked /lua/simInit.lua with /mods/rngai/hook/lua/simInit.lua
                  info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
                  info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                  info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
                  info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
                  info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
                  info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
                  info: Hooked /lua/ai/aiutilities.lua with /mods/rngai/hook/lua/ai/aiutilities.lua
                  info: Hooked /lua/ai/aiattackutilities.lua with /mods/rngai/hook/lua/ai/aiattackutilities.lua
                  warning: [aiattackutilities.lua, line:2361] * RNGAI: offset aiattackutilities.lua
                  info: Hooked /lua/ai/aibehaviors.lua with /mods/rngai/hook/lua/ai/aibehaviors.lua
                  info: Hooked /lua/ai/aibuildstructures.lua with /mods/rngai/hook/lua/ai/aibuildstructures.lua
                  warning: [aibuildstructures.lua, line:774] * RNGAI: offset aibuildstructures.lua
                  info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/rngai/hook/lua/editor/unitcountbuildconditions.lua
                  info: Hooked /lua/editor/markerbuildconditions.lua with /mods/rngai/hook/lua/editor/markerbuildconditions.lua
                  warning: [aibehaviors.lua, line:2898] * RNGAI: offset aibehaviors.lua
                  debug: MEM: -4194304 bytes OGRID
                  info: Loading save file: \000/maps/SCMP_016/SCMP_016_save.lua
                  info: Loading script file: \000/maps/SCMP_016/SCMP_016_script.lua
                  info: Hooked Builder: \000RNGAI T1 Naval Expansion Area FrigateRaid
                  info: Hooked Builder: \000RNG Factory Builder Land T1 MainBase Large
                  info: Hooked Builder: \000RNG Factory Builder Land T1 Large
                  info: Hooked Builder: \000RNGAI SACU Engineer
                  info: Hooked Builder: \000RNGAIR SACU Engineer
                  info: * AI-RNG: BaseRestricted :90 BaseMilitary :180 BaseDMZArea :108 BaseEnemy :384
                  info: Hooked /lua/aibrain.lua with /mods/rngai/hook/lua/aibrain.lua
                  info: Hooked /lua/sim/factorybuildermanager.lua with /mods/rngai/hook/lua/sim/factorybuildermanager.lua
                  info: Hooked /lua/sim/buildermanager.lua with /mods/rngai/hook/lua/sim/buildermanager.lua
                  info: Hooked /lua/sim/builder.lua with /mods/rngai/hook/lua/sim/builder.lua
                  info: Hooked /lua/sim/engineermanager.lua with /mods/rngai/hook/lua/sim/engineermanager.lua
                  warning: [aibrain.lua, line:4140] * RNGAI: offset aibrain.lua
                  info: Hooked /lua/platoon.lua with /mods/rngai/hook/lua/platoon.lua
                  warning: [platoon.lua, line:6827] * RNGAI: offset platoon.lua
                  warning: NUM PROPS = 4357
                  debug: Active mods in sim: \000{
                  debug: {
                  debug: after={
                  debug: "62e2j64a-AIUV-0910-89465-146as555a8u3",
                  debug: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
                  debug: "62e2j64a-AIUV-0880-89465-146as555a8u3",
                  debug: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
                  debug: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
                  debug: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
                  debug: },
                  debug: author="relentless",
                  debug: before={ },
                  debug: conflicts={ },
                  debug: copyright="2020 relentless",
                  debug: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
                  debug: enabled=true,
                  debug: exclusive=false,
                  debug: hookdir="/hook",
                  debug: icon="/mods/RNGAI/icon.jpg",
                  debug: location="/mods/rngai",
                  debug: name="RNGAI",
                  debug: requires={ },
                  debug: requiresNames={ },
                  debug: selectable=true,
                  debug: shadowdir="/shadow",
                  debug: ui_only=false,
                  debug: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
                  debug: url="",
                  debug: version=111
                  debug: }
                  debug: }
                  info: Hooked /lua/defaultunits.lua with /mods/rngai/hook/lua/defaultunits.lua
                  info: Hooked /lua/sim/unit.lua with /mods/rngai/hook/lua/sim/unit.lua
                  info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
                  info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
                  info: d3d_WindowsCursor on
                  info: Cam_Free off
                  debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds
                  debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds
                  debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds
                  debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds
                  debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds
                  info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
                  info: range_RenderHighlighted true
                  info: range_RenderSelected true
                  info: range_RenderBuild true
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: res_AfterPrefetchDelay 100
                  info: res_PrefetcherActivityDelay 1
                  info: ui_RenderCustomNames 0
                  info: UI_ForceLifbarsOnEnemy 0
                  info: /savereplay
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  info: Exe Version: 1.0
                  debug: Current gametime: 00:00:00
                  info: Exe Version: 1.0
                  info: Exe Version: 1.0
                  info: Exe Version: 1.0
                  info: Exe Version: 1.0
                  info: Exe Version: 1.0
                  info: Exe Version: 1.0
                  info: Exe Version: 1.0
                  info: Exe Version: 1.0
                  info: playable area coordinates are { 0, 0, 256, 256 }
                  info: Offmapareas are {
                  info: { x0=-100, x1=356, y0=-100, y1=0 },
                  info: { x0=-100, x1=356, y0=256, y1=356 },
                  info: { x0=-100, x1=0, y0=0, y1=256 },
                  info: { x0=256, x1=356, y0=0, y1=256 }
                  info: }
                  info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
                  info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
                  debug: Current gametime: 00:00:30
                  info: SC_SecondaryAdapter false
                  debug: Current gametime: 00:01:00
                  info: Minimized true
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  warning: GetResource: Invalid name ""
                  info: Can't find texture "" -- trying fallback.
                  info: Minimized false
                  debug: Current gametime: 00:01:30
                  info: SC_SecondaryAdapter false
                  debug: Current gametime: 00:02:00
                  debug: Current gametime: 00:02:30
                  debug: Current gametime: 00:03:00
                  debug: Current gametime: 00:03:30
                  debug: Current gametime: 00:04:00
                  debug: Current gametime: 00:04:30
                  debug: Current gametime: 00:05:00
                  debug: Current gametime: 00:05:30
                  debug: Current gametime: 00:06:00
                  debug: Current gametime: 00:06:30
                  debug: Current gametime: 00:07:00
                  debug: Current gametime: 00:07:30
                  debug: Current gametime: 00:08:00
                  debug: Current gametime: 00:08:30

                  1 Reply Last reply Reply Quote 0
                  • JipJ
                    Jip
                    last edited by

                    Could you host a game using FAF, and provide me with a replay ID? Then I can try and reproduce the crash

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • L
                      lordtoasty1114
                      last edited by

                      Yup!
                      Game against 1 RNGAI
                      No other mods active

                      https://replay.faforever.com/16035921

                      JipJ 1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip @lordtoasty1114
                        last edited by

                        It doesn't reproduce it for me. Would you happen to have time right now, and that I observe the game?

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • L
                          lordtoasty1114
                          last edited by

                          I've found the problem. My anti-virus software saw whatever the game was trying to execute as an exploit and ended the game.

                          1 Reply Last reply Reply Quote 1
                          • JipJ
                            Jip
                            last edited by

                            What anti virus do you have?

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
                            • L
                              lordtoasty1114
                              last edited by

                              I use Sophos

                              1 Reply Last reply Reply Quote 0
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