Reporting a bug for the patch version 3728
concerning Blackops:Unleashed Lambda t4 PD's eye projectile. Seems it defaults to standard visual and does not load what it should, but still damages
warning: ...ds\blackopsfaf-unleashed\lua\blackopsprojectiles.lua(1001): access to nonexistent global variable "TLandGaussCannonHit01"
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
warning: ...ds\blackopsfaf-unleashed\lua\blackopsprojectiles.lua(1001): in main chunk
warning: [C]: in function `doscript'
warning: [C]: ?
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(87): in function `import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(72): in function `import'
warning: ...leashed\projectiles\eyeblast01\eyeblast01_script.lua(8): in main chunk
warning: [C]: in function `doscript'
warning: [C]: ?
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(87): in function `import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(72): Error importing '/mods/blackopsfaf-unleashed/lua/blackopsprojectiles.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(92): in function `import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(72): in function `import'
warning: ...leashed\projectiles\eyeblast01\eyeblast01_script.lua(8): in main chunk
warning: [C]: in function `doscript'
warning: [C]: ?
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(87): in function `import'
warning: Error importing /mods/blackopsfaf-unleashed/projectiles/eyeblast01/eyeblast01_script.lua:
Error importing '/mods/blackopsfaf-unleashed/projectiles/eyeblast01/eyeblast01_script.lua'
stack traceback:
[C]: in function `error'
...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(92): in function `import'
info: Problems loading module '/mods/blackopsfaf-unleashed/projectiles/eyeblast01/eyeblast01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'.