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Caster UI Mod Functionality Brainstorming

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  • F
    Femboy Promotions team
    last edited by 10 Nov 2021, 17:40

    53edf75a-8ae4-4646-a8ba-71642f23edb5-image.png

    vs
    8f0b740f-da80-4fa7-a209-edb10c016507-image.png

    Would appreciate opinions on the green icons, currently the fonts are the only thing I'm going to change about them. But feel free to give your feedback

    FAF Website Developer

    1 Reply Last reply Reply Quote 1
    • T
      Tagada Balance Team
      last edited by 10 Nov 2021, 17:47

      The first one.

      1 Reply Last reply Reply Quote 1
      • J
        Jip
        last edited by 10 Nov 2021, 19:59

        They're not at the same zoom level, I think?

        A work of art is never finished, merely abandoned

        F 1 Reply Last reply 10 Nov 2021, 23:05 Reply Quote 0
        • F
          Femboy Promotions team @Jip
          last edited by 10 Nov 2021, 23:05

          @jip Well rather than zoom its size, the bottom ones are 32x32 and the top ones are 48x48.

          FAF Website Developer

          1 Reply Last reply Reply Quote 0
          • E
            Eternal-
            last edited by Eternal- 11 Nov 2021, 14:22 11 Nov 2021, 14:20

            Most of the elements from the game. Also, I know this is not what you need, but I was wondering.

            CAST UI2.png CAST UI.png

            Profile | Eternal MOD pack | Check new client

            1 Reply Last reply Reply Quote 2
            • F
              Femboy Promotions team
              last edited by Femboy 11 Dec 2021, 02:46 12 Nov 2021, 02:35

              This is the UI (Its off-scale, clipping and messed up because my FAF UI being scaled to 150% throws the mod off, it will probably be fixed to scale adequately with UI)
              854cbca1-e361-434b-9e2f-adc5b87ffa03-image.png

              a0f453a0-b425-47aa-8966-96e835d61f5a-image.png
              I would like opinions on what looks better between the land icon's bars and the navy ones. This feature will tell the tier level in land, air and navy. I'm updating the icons and I want to hear opinions on what do you think the new one (T1 LAND) looks compared to the old style (T3 Navy). I still have to adjust the air and naval icons/00df3308-0a43-4600-b73c-b68a27d8957f-image.png
              this one above has darker borders, is it better?
              516c9240-316d-4c83-9892-cd19a9a52d09-image.png
              Also does T3 land's bars look like too much or is it good enough?

              FAF Website Developer

              1 Reply Last reply Reply Quote 0
              • A
                archsimkat
                last edited by 12 Nov 2021, 02:47

                @Eternal I like the stylization you've done! The areas around the side look too intrusive to keep on for the entire duration of the cast, but it looks really nice and might work well for an introduction.

                @Javi can you please fix the scaling issues before asking for opinions?

                F 1 Reply Last reply 12 Nov 2021, 02:58 Reply Quote 0
                • F
                  Femboy Promotions team @archsimkat
                  last edited by Femboy 11 Dec 2021, 02:59 12 Nov 2021, 02:58

                  @archsimkat d1a60c32-2ca2-4593-af7c-e3b80b672437-image.png
                  73ccfad1-742e-4402-a193-d941d3f7a9e4-image.png

                  I just want opinions on the icons, my work is in the UI department not in the coding xdxd.

                  FAF Website Developer

                  1 Reply Last reply Reply Quote 0
                  • A
                    archsimkat
                    last edited by 12 Nov 2021, 03:03

                    They should all be the same size. Not sure why land > air > navy in terms of icon size.

                    F 1 Reply Last reply 12 Nov 2021, 15:04 Reply Quote 0
                    • A
                      arma473 @Keene
                      last edited by 12 Nov 2021, 03:35

                      @keene I like it, but I think it needs a subtle marker showing the halfway point on the bars

                      Because otherwise it's not immediately obvious which player has more or less than 50%

                      I would suggest putting markers at the halfway point, and also 5/9 of the way and 4/9 of the way between the two extremes (because those marks correspond to one player having 20% more than the other player). Then it would be easier to see who has more and who has less.

                      People shouldn't have to read the numbers at the edge of the bars or use their eyes to guess at which bar is bigger. Come colors "pop" more than other colors, so it might be if you're bright pink at 48% to 52%, it looks like your bar is bigger than your opponent's. If there's a subtle mark at the 50% point, that takes away the ambiguity.

                      1 Reply Last reply Reply Quote 0
                      • T
                        TheWeakie
                        last edited by 12 Nov 2021, 07:28

                        How about faf using some bucks to pay someone to design a professional looking ui

                        1 Reply Last reply Reply Quote 4
                        • B
                          biass
                          last edited by 12 Nov 2021, 07:52

                          You should put the ui on the bottom. If you click on a unit for any reason, and you’ll be doing that during a cast: you’re now obscuring a solid third of the screen with the caster ui and the selection menu. This problem will be worse when you attempt to ghetto rig this product for anything higher than a 1v1. At least the ui functions of the game around the top of the screen can be hidden or used in synergy with the ui - because the top half of the viewport was made to be kept clear of anything outside of the most critical information.

                          Also someone please explain why it’s made with slab serif and no tracking LMAO

                          we live in a society

                          E F 2 Replies Last reply 12 Nov 2021, 13:36 Reply Quote 1
                          • E
                            Eternal- @biass
                            last edited by 12 Nov 2021, 13:36

                            @biass It is not necessary to try to save the previous layout of the game UI. We always can move some ui to another place, and make it more presentable

                            Profile | Eternal MOD pack | Check new client

                            1 Reply Last reply Reply Quote 0
                            • F
                              Femboy Promotions team @archsimkat
                              last edited by 12 Nov 2021, 15:04

                              @archsimkat Arch have you ever worked on a coding or design thing, where its almost like you dont always present an end product but a comparison between old and new or just a prototype xD?

                              Yes, the sizes will be the same but right now I'm asking between the new style seen in the T1 land icon and the old style between t3 navy. Are they different sizes? is something else clipping or looking meh? There is a high chance it looks like that because its a WIP and not a finished product.

                              Here, the t1 land has a smother shape on the edges, the bar in the middle has some edges and a small highlight behind it. The t3 navy is more simpler and the 3 bars dont have anything behind it. I'll try being more specific about this next time lol

                              FAF Website Developer

                              E 1 Reply Last reply 12 Nov 2021, 15:47 Reply Quote 0
                              • F
                                Femboy Promotions team @biass
                                last edited by 12 Nov 2021, 15:21

                                @biass I mean I think it could be possible to write code for Team 1 mass = Player1.massincome + Player2.massincome and so on, so you could get a clear view of the whole teams rather than all the players. But tbh right now we just want to finish it for 1v1 and then possibly move on towards teamgames.

                                Also I'm not very sure since I'm just the UI person but how would we hide the selection menu? Is that possible? or should the casting UI be placed on top of it and shadow it completely (with the ability of being minimized if someone wants to see the selection menu).

                                Also I didn't know about tracking until now. Thanks for letting me know about it

                                FAF Website Developer

                                1 Reply Last reply Reply Quote 0
                                • E
                                  Eternal- @Femboy
                                  last edited by 12 Nov 2021, 15:47

                                  @femboy make more changes, better draw concepts based on a ready-made mod, and do not change directly in the game

                                  Profile | Eternal MOD pack | Check new client

                                  F 1 Reply Last reply 12 Nov 2021, 16:05 Reply Quote 0
                                  • F
                                    Femboy Promotions team @Eternal-
                                    last edited by 12 Nov 2021, 16:05

                                    @eternal I prefer to work more with what I already have over creating something different. Specially considering that LoTS is right around the corner and I want to get out a functioning product as fast as possible so it can be tested, get feedback and re-improve.

                                    FAF Website Developer

                                    E 1 Reply Last reply 12 Nov 2021, 16:22 Reply Quote 0
                                    • E
                                      Eternal- @Femboy
                                      last edited by 12 Nov 2021, 16:22

                                      @femboy You're in too much of a hurry

                                      Profile | Eternal MOD pack | Check new client

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