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    chrash after chrash.. any clue ?

    Scheduled Pinned Locked Moved I need help
    5 Posts 4 Posters 367 Views
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    • H Offline
      HOSCHMOSCH
      last edited by

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423221
      attempted to read memory at 0xcb9b0313

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15621190.log /gpgnet 127.0.0.1:17562 /mean 1704.38 /deviation 105.288 /savereplay gpgnet://127.0.0.1:51789/15621190/HOSCHMOSCH.SCFAreplay /country DE /numgames 2486

      Callstack:
      Unknown symbol (address 0x00423221)
      Unknown symbol (address 0x00801e43)

      Last 100 lines of log...

      debug: Loading module '\000/projectiles/cifprotonbomb01/cifprotonbomb01_script.lua\000'
      debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
      debug: Loading module '\000/effects/entities/effectprotonambient01/effectprotonambient01_script.lua\000'
      debug: Current gametime: 00:22:00
      debug: Loading module '\000/units/ura0104/ura0104_script.lua\000'
      debug: Current gametime: 00:22:30
      debug: Loading module '\000/units/urs0303/urs0303_script.lua\000'
      debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
      debug: Current gametime: 00:23:00
      debug: Loading module '\000/units/ueb1303/ueb1303_script.lua\000'
      debug: Loading module '\000/units/uab0304/uab0304_script.lua\000'
      debug: Current gametime: 00:23:30
      debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
      debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
      debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
      debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
      debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
      debug: Current gametime: 00:24:00
      info: StartCommandMode order RULEUCC_Reclaim
      debug: Loading module '\000/units/uab1104/uab1104_script.lua\000'
      debug: Loading module '\000/units/uab1303/uab1303_script.lua\000'
      debug: Loading module '\000/units/xsb4202/xsb4202_script.lua\000'
      debug: Loading module '\000/units/xrb3301/xrb3301_script.lua\000'
      debug: Current gametime: 00:24:30
      debug: Loading module '\000/units/uel0401/uel0401_script.lua\000'
      debug: Loading module '\000/units/urs0302/urs0302_script.lua\000'
      debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
      debug: Current gametime: 00:25:00
      debug: Loading module '\000/units/uab4203/uab4203_script.lua\000'
      debug: Loading module '\000/units/uab0302/uab0302_script.lua\000'
      debug: Current gametime: 00:25:30
      debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000'
      debug: Current gametime: 00:26:00
      debug: Loading module '\000/projectiles/cdfprotoncannon03/cdfprotoncannon03_script.lua\000'
      info: UI_MakeSelectionSet 3
      debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
      debug: Loading module '\000/projectiles/cifartilleryproton02/cifartilleryproton02_script.lua\000'
      debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
      debug: Current gametime: 00:26:30
      debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
      debug: Loading module '\000/units/uab0303/uab0303_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
      info: Sending game result: 12 score 1
      info: SSB >>> TRACE GameResults: result = score 1, armyID = 12, name = RenamedUser12345
      info: CWldSession::DoBeat() unknown entity id (0x2ff00087) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0009e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000aa) supplied in a pose update.
      info: Sending game result: 5 defeat -10
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 5, name = bdfy
      info: SSB >>> TRACE GameResults: bdfy has been defeated by RenamedUser12345
      info: SSB >>> TRACE AnnounceDeath bdfy has been defeated by RenamedUser12345
      info: SSB >>> TRACE OnBeat() player has died: bdfy
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      debug: Current gametime: 00:27:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff001e6) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0024b) supplied in a pose update.
      debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff0032d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00333) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0033d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0033f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00345) supplied in a pose update.
      debug: Loading module '\000/projectiles/adfoblivioncannon04/adfoblivioncannon04_script.lua\000'
      debug: Loading module '\000/units/uas0303/uas0303_script.lua\000'
      info: UI_MakeSelectionSet 3
      debug: Current gametime: 00:27:30
      debug: Loading module '\000/projectiles/aandepthcharge02/aandepthcharge02_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff002e7) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002f5) supplied in a pose update.
      warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
      stack traceback:
      [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
      ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
      warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
      stack traceback:
      [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
      ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
      warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
      stack traceback:
      [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
      ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
      warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
      stack traceback:
      [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000' warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
      ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
      info: send Ptr: 4CED0002
      info: send Ptr: 4CED0002
      info: send Ptr: 4CED0002
      info: send Ptr: 4CED0002
      info: send Ptr: 4CED0002
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: 4CED0002
      info: send Ptr: 4CED0002
      info: send Ptr: 4CED0002
      info: send Ptr: 4CED0002
      info: terminated
      debug: Current gametime: 00:28:00
      debug: Loading module '\000/units/xra0305/xra0305_script.lua\000'
      debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
      warning: Error running OnCollisionCheck script in Entity at 2bf20000: Unexpected type for army object
      stack traceback:
      [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 64313d00: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
      ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
      debug: Current gametime: 00:28:30
      debug: Loading module '\000/units/urb5102/urb5102_script.lua\000'
      info: UI_MakeSelectionSet 3
      debug: Current gametime: 00:29:00

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      • JipJ Offline
        Jip
        last edited by Jip

        Soon we'll have an attached debugger that can give us more information about what caused the crash. Should be any time between now and ~ two weeks.

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • H Offline
          HOSCHMOSCH
          last edited by

          thx for the respond

          1 Reply Last reply Reply Quote 0
          • Eternal-E Offline
            Eternal-
            last edited by

            I guess, fresh install will help. Clean faforever path, and download it again. And turn off the mods for stability purpose

            Profile | Eternal MOD pack | Check new client

            1 Reply Last reply Reply Quote 0
            • T Offline
              Tripod
              last edited by

              Try using windows update to update all your drivers. Fixed it for me. For me it was an old USB driver.

              1 Reply Last reply Reply Quote 0
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