info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: mounting maps from: C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance\maps\ info: checking C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance\maps\ info: Found mod sounds in: TA Music info: checking C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance\mods info: checking C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance\maps info: mounting maps from: C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: Found mod sounds in: TA Music info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: mounting maps from: D:\Users\%USER%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking D:\Users\%USER%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking D:\Users\%USER%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking D:\Users\%USER%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nxt info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\modules.nx2 info: checking D:/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\*.scd info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ta music\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advancedreclaiminfo', mounted as '/mods/advancedreclaiminfo/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nvidia fix', mounted as '/mods/nvidia fix/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rks_explosions', mounted as '/mods/rks_explosions/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ta music', mounted as '/mods/ta music/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ta music\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advancedreclaiminfo', mounted as '/mods/advancedreclaiminfo/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nvidia fix', mounted as '/mods/nvidia fix/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rks_explosions', mounted as '/mods/rks_explosions/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ta music', mounted as '/mods/ta music/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance', mounted as '/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 278f548 debug: SND: Loaded WaveBank 'aeonselect' at 278f548 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 278f678 debug: SND: Loaded WaveBank 'ambienttest' at 278f678 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 278f7a8 debug: SND: Loaded WaveBank 'cybranselect' at 278f7a8 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 278f8d8 debug: SND: Loaded WaveBank 'explosions' at 278f8d8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 278fa08 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 2790f78 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 27920e0 debug: SND: Loaded WaveBank 'impacts' at 27920e0 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 2792210 debug: SND: Loaded WaveBank 'interface' at 2792210 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 2792340 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 27934a8 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 2794610 debug: SND: Loaded WaveBank 'seraphimselect' at 2794610 info: IsStreamingWaveBank("/sounds/ta_music.xwb") => true debug: SND: Loaded WaveBank 'ta_music' at 2794740 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 27958a8 debug: SND: Loaded WaveBank 'uaa' at 27958a8 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 27959d8 debug: SND: Loaded WaveBank 'uaadestroy' at 27959d8 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 2795b08 debug: SND: Loaded WaveBank 'uaaweapon' at 2795b08 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 2795c38 debug: SND: Loaded WaveBank 'uab' at 2795c38 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 2795d68 debug: SND: Loaded WaveBank 'ual' at 2795d68 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 2795e98 debug: SND: Loaded WaveBank 'ualdestroy' at 2795e98 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 2795fc8 debug: SND: Loaded WaveBank 'ualweapon' at 2795fc8 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 27960f8 debug: SND: Loaded WaveBank 'uas' at 27960f8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 2796228 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 2797390 debug: SND: Loaded WaveBank 'uasweapon' at 2797390 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 27974c0 debug: SND: Loaded WaveBank 'uea' at 27974c0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 2797d68 debug: SND: Loaded WaveBank 'ueadestroy' at 2797d68 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 27979c0 debug: SND: Loaded WaveBank 'ueaweapon' at 27979c0 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 2798380 debug: SND: Loaded WaveBank 'ueb' at 2798380 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 2797c30 debug: SND: Loaded WaveBank 'uefselect' at 2797c30 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 2797750 debug: SND: Loaded WaveBank 'uel' at 2797750 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 27984b8 debug: SND: Loaded WaveBank 'ueldestroy' at 27984b8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 2797888 debug: SND: Loaded WaveBank 'uelweapon' at 2797888 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 2797af8 debug: SND: Loaded WaveBank 'ues' at 2797af8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 27985f8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 2797ea0 debug: SND: Loaded WaveBank 'uesweapon' at 2797ea0 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 2797618 debug: SND: Loaded WaveBank 'unitrumble' at 2797618 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 2798110 debug: SND: Loaded WaveBank 'unitsglobal' at 2798110 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 2797fd8 debug: SND: Loaded WaveBank 'ura' at 2797fd8 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 2798248 debug: SND: Loaded WaveBank 'uradestroy' at 2798248 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 279b120 debug: SND: Loaded WaveBank 'uraweapon' at 279b120 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 279a280 debug: SND: Loaded WaveBank 'urb' at 279a280 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 27999f8 debug: SND: Loaded WaveBank 'url' at 27999f8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 2799c68 debug: SND: Loaded WaveBank 'urldestroy' at 2799c68 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 2799b30 debug: SND: Loaded WaveBank 'urlweapon' at 2799b30 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 279a4f0 debug: SND: Loaded WaveBank 'urs' at 279a4f0 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 279b768 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 279c8d0 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 279ad78 debug: SND: Loaded WaveBank 'ursweapon' at 279ad78 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 2799da0 debug: SND: Loaded WaveBank 'xaa_weapon' at 2799da0 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 27998c0 debug: SND: Loaded WaveBank 'xab' at 27998c0 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 279a148 debug: SND: Loaded WaveBank 'xal' at 279a148 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 279a628 debug: SND: Loaded WaveBank 'xal_weapon' at 279a628 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 279aeb0 debug: SND: Loaded WaveBank 'xas' at 279aeb0 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 279b258 debug: SND: Loaded WaveBank 'xas_weapons' at 279b258 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 279a898 debug: SND: Loaded WaveBank 'xea' at 279a898 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 279afe8 debug: SND: Loaded WaveBank 'xea_weapons' at 279afe8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 279b390 debug: SND: Loaded WaveBank 'xeb' at 279b390 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 279a9d0 debug: SND: Loaded WaveBank 'xel' at 279a9d0 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 2799788 debug: SND: Loaded WaveBank 'xel_weapons' at 2799788 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 279ab08 debug: SND: Loaded WaveBank 'xes' at 279ab08 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 279da38 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 2799ed8 debug: SND: Loaded WaveBank 'xes_weapons' at 2799ed8 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 279a760 debug: SND: Loaded WaveBank 'xra' at 279a760 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 279ac40 debug: SND: Loaded WaveBank 'xra_weapon' at 279ac40 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 279a010 debug: SND: Loaded WaveBank 'xrb' at 279a010 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 279a3b8 debug: SND: Loaded WaveBank 'xrl' at 279a3b8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 279eba0 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 279b4c8 debug: SND: Loaded WaveBank 'xrl_weapon' at 279b4c8 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 279b600 debug: SND: Loaded WaveBank 'xrs' at 279b600 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 27a1800 debug: SND: Loaded WaveBank 'xrs_weapon' at 27a1800 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 27a1ba8 debug: SND: Loaded WaveBank 'xsa' at 27a1ba8 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 27a0e40 debug: SND: Loaded WaveBank 'xsa_destroy' at 27a0e40 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 27a05b8 debug: SND: Loaded WaveBank 'xsa_weapon' at 27a05b8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 279fd30 debug: SND: Loaded WaveBank 'xsb' at 279fd30 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 27a00d8 debug: SND: Loaded WaveBank 'xsb_weapon' at 27a00d8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 27a0bd0 debug: SND: Loaded WaveBank 'xsl' at 27a0bd0 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 27a11e8 debug: SND: Loaded WaveBank 'xsl_destroy' at 27a11e8 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 279fe68 debug: SND: Loaded WaveBank 'xsl_weapon' at 279fe68 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 27a06f0 debug: SND: Loaded WaveBank 'xss' at 27a06f0 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 27a1d10 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 27a0828 debug: SND: Loaded WaveBank 'xss_weapon' at 27a0828 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'ta_music' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -34736288 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 27cc3c0 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 27cd6b8 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 27cddc0 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 27cdc58 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 27cdaf0 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 27cd988 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 27cd820 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 27cd550 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 27cdf28 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 27ce1f8 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 27ce090 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: /savereplay info: REPLAY ID: 15593101 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module '\000/lua/options/options.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/ui/game/reclaim.lua\000' info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 0 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 50.75 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter false info: ren_Skydome 1 info: graphics_Fidelity 2 info: shadow_Fidelity 3 info: ren_MipSkipLevels 0 info: cam_DefaultLOD 0.9 info: cam_SetLOD WorldCamera 0.9 info: cam_SetLOD WorldCamera2 0.9 info: cam_SetLOD CameraHead2 0.9 info: SC_CameraScaleLOD 2 info: ren_bloom 1 debug: Wavebank prepared: 278fa08 debug: Wavebank prepared: 2790f78 debug: Wavebank prepared: 2792340 debug: Wavebank prepared: 27934a8 debug: Wavebank prepared: 2794740 debug: Wavebank prepared: 2796228 debug: Wavebank prepared: 27985f8 debug: Wavebank prepared: 279b768 debug: Wavebank prepared: 279c8d0 debug: Wavebank prepared: 279da38 debug: Wavebank prepared: 279eba0 debug: Wavebank prepared: 27a1d10 debug: Wavebank prepared: 27cc3c0 debug: Wavebank prepared: 27cd6b8 debug: Wavebank prepared: 27cdc58 debug: Wavebank prepared: 27cdaf0 debug: Wavebank prepared: 27cd988 debug: Wavebank prepared: 27cd820 debug: Wavebank prepared: 27cd550 debug: Wavebank prepared: 27cdf28 debug: Wavebank prepared: 27ce1f8 debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000' info: GPGNET: entering idle state. debug: Wavebank prepared: 27cddc0 debug: Wavebank prepared: 27ce090 debug: Loading module '\000/lua/ui/lobby/lobby.lua\000' debug: Loading module '\000/lua/version.lua\000' debug: Loading module '\000/lua/ui/menus/menucommon.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' debug: Loading module '\000/lua/ui/maputil.lua\000' debug: Loading module '\000/etc/faf/mapblacklist.lua\000' debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000' debug: Loading module '\000/lua/ui/controls/mappreview.lua\000' debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000' debug: Loading module '\000/lua/ui/texturepool.lua\000' debug: Loading module '\000/lua/ui/controls/acubutton.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000' debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000' debug: Loading module '\000/lua/ui/controls/textarea.lua\000' debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000' debug: Loading module '\000/etc/faf/blacklist.lua\000' debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000' debug: Loading module '\000/lua/system/dkson.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/ui/lobby/changelog.lua\000' debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/lobby/changelogdata.lua\000' debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000' debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11598004 info: LOBBY: Game port 43409[UDP] opened. info: LOBBY: starting with local uid of 400287 [GrandAdmiral] info: GPGNET: entering lobby state. info: { info: 90312bd2-6fbd-4aa6-874e-rksbooms-v12 = true info: } info: { info: e0b7022c-948f-11eb-a8b3-0242ac130003 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } debug: Loading module '\000/lua/maui/effecthelpers.lua\000' info: Supreme Commander: Forged Alliance version 3724 debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000' debug: Loading module '\000/lua/ui/lobby/ainames.lua\000' info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: Loading module '\000/lua/ui/game/gamemain.lua\000' debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: OpenMovie /movies/aeon_load.sfd: 2196 debug: Preparing movie /movies/aeon_load.sfd: 2196 debug: Preparing movie /movies/aeon_load.sfd: 2196 debug: Preparing movie /movies/aeon_load.sfd: 2196 debug: Preparing movie /movies/aeon_load.sfd: 2196 debug: Preparing movie /movies/aeon_load.sfd: 2196 debug: Preparing movie /movies/aeon_load.sfd: 2196 debug: Playing movie d:\steam\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 2196 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true debug: Loading module '\000/lua/ui/help/loadingtips.lua\000' info: Starting background task "Map loader /maps/x1mp_007/x1mp_007.scmap" info: Background task "Map loader /maps/x1mp_007/x1mp_007.scmap" running. info: Active game mods for blueprint loading: \000{ info: { info: after={ }, info: author="RK4000, speed2, Sheeo, Domino", info: before={ }, info: conflicts={ info: "6ea135b9-1615-433b-a344-1bc5d1000001", info: "6ea135b9-1615-433b-a344-1bc5d1000002", info: "6ea135b9-1615-433b-a344-1bc5d1000003", info: "6ea135b9-1615-433b-a344-1bc5d1000004", info: "6ea135b9-1615-433b-a344-1bc5d1000005", info: "6ea135b9-1615-433b-a344-1bc5d1000006", info: "6ea135b9-1615-433b-a344-1bc5d1000007", info: "6ea135b9-1615-433b-a344-1bc5d1000008", info: "6ea135b9-1615-433b-a344-1bc5d1000009", info: "6ea135b9-1615-433b-a344-1bc5d1000010", info: "6ea135b9-1615-433b-a344-1bc5d1000011", info: "6ea135b9-1615-433b-a344-1bc5d1000012", info: "6ea135b9-1615-433b-a344-1bc5d1000013", info: "6ea135b9-1615-433b-a344-1bc5d1000014", info: "6ea135b9-1615-433b-a344-1bc5d1000015", info: "6ea135b9-1615-433b-a344-1bc5d1000016", info: "6ea135b9-1615-433b-a344-1bc5d1000017", info: "6ea135b9-1615-433b-a344-1bc5d1000018", info: "6ea135b9-1615-433b-a344-1bc5d1000019", info: "6ea135b9-1615-433b-a344-1bc5d1000020" info: }, info: copyright="", info: description="Replaces the default unit explosion effects with factionally varied and higher quality equivalents.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/rks_explosions/icon.png", info: location="/mods/rks_explosions", info: name="RK's Explosions", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="90312bd2-6fbd-4aa6-874e-rksbooms-v12", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=6813", info: version=12 info: } info: } info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Hooked /effects/emitters/air_move_trail_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/air_move_trail_01_emit.bp info: Hooked /effects/emitters/contrail_delayed_mist_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/contrail_delayed_mist_01_emit.bp info: Hooked /effects/emitters/contrail_delayed_mist_02_emit.bp with /mods/rks_explosions/hook/effects/emitters/contrail_delayed_mist_02_emit.bp info: Hooked /effects/emitters/destruction_explosion_debris_trail_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_debris_trail_01_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_02_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_02_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_03_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_03_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_04_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_04_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_05_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_05_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_06_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_06_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_07_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_07_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_08_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_08_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_11_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_11_emit.bp info: Hooked /effects/emitters/destruction_underwater_explosion_flash_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_underwater_explosion_flash_01_emit.bp info: Hooked /effects/emitters/destruction_underwater_explosion_splash_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_underwater_explosion_splash_01_emit.bp info: Hooked /effects/emitters/destruction_water_sinking_ripples_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_water_sinking_ripples_01_emit.bp info: Hooked /effects/emitters/destruction_water_sinking_wash_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_water_sinking_wash_01_emit.bp info: Hooked /effects/emitters/dirtchunks_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/dirtchunks_01_emit.bp info: Hooked /effects/emitters/dust_cloud_05_emit.bp with /mods/rks_explosions/hook/effects/emitters/dust_cloud_05_emit.bp info: Hooked /effects/emitters/smoke_exhuast_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/smoke_exhuast_01_emit.bp info: Hooked /effects/emitters/water_pie.bp with /mods/rks_explosions/hook/effects/emitters/water_pie.bp info: Hooked /effects/emitters/water_pie_s.bp with /mods/rks_explosions/hook/effects/emitters/water_pie_s.bp info: Hooked /effects/emitters/water_splash_plume_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/water_splash_plume_01_emit.bp info: Hooked /effects/emitters/water_splash_plume_02_emit.bp with /mods/rks_explosions/hook/effects/emitters/water_splash_plume_02_emit.bp info: Hooked /effects/emitters/water_splash_ripples_ring_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/water_splash_ripples_ring_01_emit.bp info: Hooked /effects/emitters/water_splash_ripples_ring_02_emit.bp with /mods/rks_explosions/hook/effects/emitters/water_splash_ripples_ring_02_emit.bp info: Hooked /effects/emitters/watersplash_lame.bp with /mods/rks_explosions/hook/effects/emitters/watersplash_lame.bp info: Hooked /effects/emitters/watersplash_m.bp with /mods/rks_explosions/hook/effects/emitters/watersplash_m.bp info: Hooked /effects/emitters/watersplash_s.bp with /mods/rks_explosions/hook/effects/emitters/watersplash_s.bp info: Hooked /effects/emitters/watertower_m.bp with /mods/rks_explosions/hook/effects/emitters/watertower_m.bp info: Hooked /effects/emitters/watertower_s.bp with /mods/rks_explosions/hook/effects/emitters/watertower_s.bp info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/rks_explosions/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/ual0401/ual0401_unit.bp with /mods/rks_explosions/hook/units/ual0401/ual0401_unit.bp info: Hooked /units/uel0401/uel0401_unit.bp with /mods/rks_explosions/hook/units/uel0401/uel0401_unit.bp info: Hooked /units/ura0401/ura0401_unit.bp with /mods/rks_explosions/hook/units/ura0401/ura0401_unit.bp info: Hooked /units/url0401/url0401_unit.bp with /mods/rks_explosions/hook/units/url0401/url0401_unit.bp info: Hooked /units/url0402/url0402_unit.bp with /mods/rks_explosions/hook/units/url0402/url0402_unit.bp info: Hooked /units/xrl0403/xrl0403_unit.bp with /mods/rks_explosions/hook/units/xrl0403/xrl0403_unit.bp info: Hooked /units/xsa0402/xsa0402_unit.bp with /mods/rks_explosions/hook/units/xsa0402/xsa0402_unit.bp info: Hooked /units/xsl0401/xsl0401_unit.bp with /mods/rks_explosions/hook/units/xsl0401/xsl0401_unit.bp info: Blueprints Loading: modded files from "RK's Explosions" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units info: Blueprints Loading... completed: 388 original and 38 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: /savereplay info: REPLAY ID: 15593101 info: Active mods in session: \000{ info: { info: after={ }, info: author="RK4000, speed2, Sheeo, Domino", info: before={ }, info: conflicts={ info: "6ea135b9-1615-433b-a344-1bc5d1000001", info: "6ea135b9-1615-433b-a344-1bc5d1000002", info: "6ea135b9-1615-433b-a344-1bc5d1000003", info: "6ea135b9-1615-433b-a344-1bc5d1000004", info: "6ea135b9-1615-433b-a344-1bc5d1000005", info: "6ea135b9-1615-433b-a344-1bc5d1000006", info: "6ea135b9-1615-433b-a344-1bc5d1000007", info: "6ea135b9-1615-433b-a344-1bc5d1000008", info: "6ea135b9-1615-433b-a344-1bc5d1000009", info: "6ea135b9-1615-433b-a344-1bc5d1000010", info: "6ea135b9-1615-433b-a344-1bc5d1000011", info: "6ea135b9-1615-433b-a344-1bc5d1000012", info: "6ea135b9-1615-433b-a344-1bc5d1000013", info: "6ea135b9-1615-433b-a344-1bc5d1000014", info: "6ea135b9-1615-433b-a344-1bc5d1000015", info: "6ea135b9-1615-433b-a344-1bc5d1000016", info: "6ea135b9-1615-433b-a344-1bc5d1000017", info: "6ea135b9-1615-433b-a344-1bc5d1000018", info: "6ea135b9-1615-433b-a344-1bc5d1000019", info: "6ea135b9-1615-433b-a344-1bc5d1000020" info: }, info: copyright="", info: description="Replaces the default unit explosion effects with factionally varied and higher quality equivalents.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/rks_explosions/icon.png", info: location="/mods/rks_explosions", info: name="RK's Explosions", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="90312bd2-6fbd-4aa6-874e-rksbooms-v12", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=6813", info: version=12 info: }, info: { info: after={ info: "zcbf6277-24e3-437a-b968-Common-v1", info: "0faf3333-1122-633s-ya-VX0000001000", info: "b2cde810-15d0-4bfa-af66-ec2d6ecd561b", info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-EcoManager-v5", info: "ecbf6277-24e3-437a-b968-EcoManager-v6", info: "ecbf6277-24e3-437a-b968-EcoManager-v7", info: "ecbf6277-24e3-437a-b968-EcoManager-v8", info: "ecbf6277-24e3-437a-b968-EcoManager-v9" info: }, info: author="HUSSAR", info: before={ }, info: conflicts={ info: "9B5F858A-163C-4AF1-B846-A884572E61A5", info: "b0059a8c-d9ab-4c30-adcc-31c16580b59d", info: "c31fafc0-8199-11dd-ad8b-0866200c9a68", info: "89BF1572-9EA8-11DC-1313-635F56D89591", info: "f8d8c95a-71e7-4978-921e-8765beb328e8", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050", info: "HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100", info: "HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900" info: }, info: contributors="Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover", info: copyright="HUSSAR, free to re-use code as long as you credit me in your mod", info: description="Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more.", info: enabled=true, info: exclusive=false, info: github="https://github.com/FA-mods/SupremeScoreBoard", info: history="\015\ info: \015\ info: ### Version 4-6 - November 12, 2020\015\ info: - added economy income of allied players in game session\015\ info: - added economy storage of allied players in game session\015\ info: - added support for sharing economy when phantom mod is enabled\015\ info: - added player's name when someone creates a ping on the map\015\ info: - fixed original score board floating on game start\015\ info: - fixed hiding of SSB on toggle all UIs off\015\ info: - fixed initialization of players colors in SSB\015\ info: \015\ info: ### Version 3 - November 3, 2020\015\ info: - fixed displaying of reclaimed stats in score board\015\ info: - fixed speed slider when changing game speed via keyboard shortcut\015\ info: - fixed flashing of faction icon when a user creates a ping on the map\015\ info: \015\ info: ### Version 1.4 - October, 2017\015\ info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015\ info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015\ info: \015\ info: ### Version v1.3 - July, 2016\015\ info: - added info about who killed a player in Army notification window\015\ info: - added info about who decided to CTRL+K in Army notification window\015\ info: - added coloring of player names in Army notification window\015\ info: - added mod configuration under Game -> Options -> Interface tab\015\ info: - added interaction states for buttons in the sort line (first line of the score board)\015\ info: - fixed mouse interaction in top row, now left click will show values in columns\015\ info: - fixed mouse interaction in top row, now right click will sort values in columns\015\ info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015\ info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015\ info: - fixed messages with sent resources/units to allies (observer will see message target)\015\ info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015\ info: - fixed detection for unranked games (if restrictions count greater than zero)\015\ info: - increased number of notifications for built experimental units (2 -> 5)\015\ info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015\ info: - improved description of tooltips\015\ info: \015\ info: ### Version v1.2 - January, 2016\015\ info: - (all sessions) added replay ID below map info line\015\ info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015\ info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015\ info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015\ info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015\ info: - (game session) added chat notifications for transferred number of units to allied players\015\ info: - (game session) added separator lines between players' lines and teams' lines in game session \015\ info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015\ info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015\ info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015\ info: - (replay session) clicking on a column toggle will disable auto-switching columns \015\ info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015\ info: - fixed coloring of player names in replay session\015\ info: - fixed information in tooltips \015\ info: - fixed conditions for checking ranked games\015\ info: - fixed teams statistics by including score data for dead players \015\ info: - fixed team status that shows how many players are still alive\015\ info: - fixed detection of dead players in sandbox games\015\ info: - fixed placement of icons in the sort line\015\ info: - fixed alignment of top line with its background\015\ info: - fixed very long map names by truncating them to 30 chars\015\ info: - changed background of the score board to darker color (better visibility of player names)\015\ info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015\ info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015\ info: - changed coloring of player names and now they will match color of team\015\ info: - changed column with player names to include clan tags (if they exist)\015\ info: \015\ info: ### Version 1.1 - October 5, 2015\015\ info: - fixed info about active mods in replay session\015\ info: - fixed status of game raking\015\ info: - fixed tooltip about game quality/balance\015\ info: - added coloring of player names based on team color \015\ info: \015\ info: ### Version 1.0 - September 25, 2015\015\ info: - added team lines that sums up statistics for allied players\015\ info: - added column with filters to show count of air/land/navy/base units \015\ info: - added column for total mass of collected/killed/lost\015\ info: - added column for players rating to prevent clipping by score values\015\ info: - added toggle to show and sort players by their army rating\015\ info: - added toggle to show and sort players by total mass collected\015\ info: - added toggle to show and sort players by total mass reclaimed*\015\ info: - added toggle to show and sort players by total energy reclaimed*\015\ info: - added toggle to show and sort players by total energy collected\015\ info: - added toggle to show and sort players by their clan tags\015\ info: - added toggle to show and sort players by Kills-to-Loses Ratio\015\ info: - added toggle to show and sort players by Kills-to-Built Ratio\015\ info: - added toggle to sort players by current mass income\015\ info: - added toggle to sort players by current energy income\015\ info: - added toggle to sort players by current score value\015\ info: - added toggle to sort players by their army name\015\ info: - added toggle to sort players by their clan tag\015\ info: - added toggle to sort players by their team id\015\ info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015\ info: - added team status showing alive/maximum players \015\ info: - added rendering players names with red/green when in players view to show allies/enemies \015\ info: - added calculation of AI rating based on AI type and AI cheat modifiers\015\ info: - added field showing game quality based on network connection between players\015\ info: - added tooltips for all new UI elements in the score panel\015\ info: - added info about map size\015\ info: - added icons with improved quality for mass, energy, units\015\ info: - added icons with info about game restrictions\015\ info: - added icons with info about active mods\015\ info: - added icons with info about unit sharing\015\ info: - added icons with info about victory conditions\015\ info: - added icons with info about AI multipliers\015\ info: - added notifications about 1st experimental unit built by a player\015\ info: - fixed game time/speed fields into two fields \015\ info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015\ info: - fixed missing tooltip for game speed slider\015\ info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015\ info: - fixed issues with performing operations on uninitialized values of score data\015\ info: - fixed redundant function calls to GetArmiesTable().armiesTable\015\ info: - fixed redundant function calls to GetFocusArmy()\015\ info: - fixed redundant function calls to SessionIsReplay()\015\ info: - fixed redundant function calls to SessionGetScenarioInfo()\015\ info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015\ info: \015\ info: ", info: hookdir="/hook", info: icon="/mods/SupremeScoreBoard/mod_icon.png", info: location="/mods/supremescoreboard", info: name="Supreme Score Board", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=10887", info: version=6 info: }, info: { info: after={ }, info: author="Laticlave", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Automatically runs a console command for you at the start of every match to fix the nvidia drivers pointer issue. Essentially a modified version of the unlimited FPS mod.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/nvidia fix/mod_icon.png", info: location="/mods/nvidia fix", info: name="Nvidia fix", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="e0b7022c-948f-11eb-a8b3-0242ac130003", info: version=7 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: Loading module '\000/lua/ui/game/reclaim.lua\000' debug: Loading module '\000/lua/ui/notify/notify.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000' debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.logging.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.tables.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.strings.lua\000' info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1mp_007/x1mp_007.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:56469/15593101/GrandAdmiral.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua debug: Loading module '\000/lua/sim/scenarioutilities.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' info: Hooked /lua/sim/entity.lua with /mods/rks_explosions/hook/lua/sim/entity.lua debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000' debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/sorianutilities.lua\000' debug: Loading module '\000/lua/ai/aiutilities.lua\000' debug: Loading module '\000/lua/buildingtemplates.lua\000' debug: Loading module '\000/lua/unittemplates.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ai/aiattackutilities.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/ai/aibehaviors.lua\000' debug: Loading module '\000/lua/ai/aibuildstructures.lua\000' debug: Loading module '\000/lua/basetemplates.lua\000' debug: Loading module '\000/lua/upgradetemplates.lua\000' debug: Loading module '\000/lua/scenariotriggers.lua\000' debug: Loading module '\000/lua/scenarioframework.lua\000' debug: Loading module '\000/lua/scenarioplatoonai.lua\000' debug: Loading module '\000/lua/sim/vizmarker.lua\000' debug: Loading module '\000/lua/simcamera.lua\000' debug: Loading module '\000/lua/system/singleevent.lua\000' debug: Loading module '\000/lua/cinematics.lua\000' debug: Loading module '\000/lua/sim/simuistate.lua\000' debug: Loading module '\000/lua/simpinggroup.lua\000' debug: Loading module '\000/lua/simobjectives.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000' debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000' debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000' debug: Loading module '\000/lua/ai/sorianlang.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriandefensebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianeconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianeconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianfactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianlandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriannavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainland.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushsetons.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000' debug: MEM: -4194304 bytes OGRID debug: Loading module '\000/lua/triggermanager.lua\000' debug: Loading module '\000/lua/scenarioenvironment.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: Loading save file: \000/maps/X1MP_007/X1MP_007_save.lua info: Loading script file: \000/maps/X1MP_007/X1MP_007_script.lua debug: Loading module '\000/lua/aibrain.lua\000' debug: Loading module '\000/lua/aibrainplans.lua\000' debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000' debug: Loading module '\000/lua/ai/aibuildunits.lua\000' debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000' debug: Loading module '\000/lua/sim/buildermanager.lua\000' debug: Loading module '\000/lua/sim/builder.lua\000' debug: Loading module '\000/lua/sim/platoonformmanager.lua\000' debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000' debug: Loading module '\000/lua/sim/engineermanager.lua\000' debug: Loading module '\000/lua/sim/strategymanager.lua\000' debug: Loading module '\000/lua/sim/strategybuilder.lua\000' debug: Loading module '\000/lua/simutils.lua\000' debug: Loading module '\000/lua/simplayerquery.lua\000' debug: Loading module '\000/lua/sim/score.lua\000' debug: Loading module '\000/lua/victory.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/aipersonality.lua\000' debug: Loading module '\000/lua/platoon.lua\000' info: * OnCreateAI: AIPersonality: (adaptive) info: * OnCreateAI: AIPersonality: (sorianadaptive) info: * OnCreateAI: AIPersonality: (sorianadaptive) debug: Loading module '\000/lua/sim/prop.lua\000' debug: Loading module '\000/lua/effectutilities.lua\000' debug: Loading module '\000/lua/effecttemplates.lua\000' info: Hooked /lua/effecttemplates.lua with /mods/rks_explosions/hook/lua/effecttemplates.lua debug: Loading module '\000/mods/rks_explosions/lua/togglestuff.lua\000' debug: Loading module '\000/lua/effectutilitiesopti.lua\000' debug: Loading module '\000/lua/proptree.lua\000' debug: Loading module '\000/lua/defaultexplosions.lua\000' info: Hooked /lua/defaultexplosions.lua with /mods/rks_explosions/hook/lua/defaultexplosions.lua debug: Loading module '\000/mods/rks_explosions/lua/sdeffecttemplates.lua\000' debug: Loading module '\000/mods/rks_explosions/lua/neffecttemplates.lua\000' warning: NUM PROPS = 6499 info: BeginSession... debug: Active mods in sim: \000{ debug: { debug: after={ }, debug: author="RK4000, speed2, Sheeo, Domino", debug: before={ }, debug: conflicts={ debug: "6ea135b9-1615-433b-a344-1bc5d1000001", debug: "6ea135b9-1615-433b-a344-1bc5d1000002", debug: "6ea135b9-1615-433b-a344-1bc5d1000003", debug: "6ea135b9-1615-433b-a344-1bc5d1000004", debug: "6ea135b9-1615-433b-a344-1bc5d1000005", debug: "6ea135b9-1615-433b-a344-1bc5d1000006", debug: "6ea135b9-1615-433b-a344-1bc5d1000007", debug: "6ea135b9-1615-433b-a344-1bc5d1000008", debug: "6ea135b9-1615-433b-a344-1bc5d1000009", debug: "6ea135b9-1615-433b-a344-1bc5d1000010", debug: "6ea135b9-1615-433b-a344-1bc5d1000011", debug: "6ea135b9-1615-433b-a344-1bc5d1000012", debug: "6ea135b9-1615-433b-a344-1bc5d1000013", debug: "6ea135b9-1615-433b-a344-1bc5d1000014", debug: "6ea135b9-1615-433b-a344-1bc5d1000015", debug: "6ea135b9-1615-433b-a344-1bc5d1000016", debug: "6ea135b9-1615-433b-a344-1bc5d1000017", debug: "6ea135b9-1615-433b-a344-1bc5d1000018", debug: "6ea135b9-1615-433b-a344-1bc5d1000019", debug: "6ea135b9-1615-433b-a344-1bc5d1000020" debug: }, debug: copyright="", debug: description="Replaces the default unit explosion effects with factionally varied and higher quality equivalents.", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/rks_explosions/icon.png", debug: location="/mods/rks_explosions", debug: name="RK's Explosions", debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="90312bd2-6fbd-4aa6-874e-rksbooms-v12", debug: url="http://forums.faforever.com/viewtopic.php?f=41&t=6813", debug: version=12 debug: } debug: } debug: Loading module '\000/units/url0001/url0001_script.lua\000' debug: Loading module '\000/lua/defaultunits.lua\000' info: Hooked /lua/defaultunits.lua with /mods/rks_explosions/hook/lua/defaultunits.lua debug: Loading module '\000/lua/sim/unit.lua\000' info: Hooked /lua/sim/unit.lua with /mods/rks_explosions/hook/lua/sim/unit.lua debug: Loading module '\000/lua/shield.lua\000' debug: Loading module '\000/lua/overspill.lua\000' debug: Loading module '\000/lua/wreckage.lua\000' debug: Loading module '\000/mods/rks_explosions/hook/lua/defaultexplosions.lua\000' debug: Loading module '\000/mods/rks_explosions/lua/sdexplosions.lua\000' debug: Loading module '\000/mods/rks_explosions/lua/sdutilities.lua\000' info: Global Explosion Scale: \0001 debug: Loading module '\000/mods/rks_explosions/lua/rkeffectutilities.lua\000' debug: Loading module '\000/mods/rks_explosions/boomsounds/boomsounds.bp\000' debug: Loading module '\000/lua/cybranunits.lua\000' debug: Loading module '\000/lua/cybranweapons.lua\000' debug: Loading module '\000/lua/sim/defaultweapons.lua\000' debug: Loading module '\000/lua/sim/weapon.lua\000' info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua debug: Loading module '\000/lua/sim/nukedamage.lua\000' debug: Loading module '\000/lua/sim/collisionbeam.lua\000' debug: Loading module '\000/lua/sim/defaultdamage.lua\000' debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000' debug: Loading module '\000/lua/defaultcollisionbeams.lua\000' debug: Loading module '\000/lua/sim/navigator.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/units/ual0001/ual0001_script.lua\000' debug: Loading module '\000/lua/aeonweapons.lua\000' info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua debug: Loading module '\000/units/uel0001/uel0001_script.lua\000' debug: Loading module '\000/lua/terranweapons.lua\000' info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua debug: Loading module '\000/units/ueb5101/ueb5101_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/units/uec1301/uec1301_script.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/units/xec8003/xec8003_script.lua\000' debug: Loading module '\000/units/ueb5202/ueb5202_script.lua\000' debug: Loading module '\000/units/ueb3201/ueb3201_script.lua\000' debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000' debug: Loading module '\000/units/xec8001/xec8001_script.lua\000' debug: Loading module '\000/units/xec8002/xec8002_script.lua\000' debug: Loading module '\000/units/xec8011/xec8011_script.lua\000' debug: Loading module '\000/units/xec8012/xec8012_script.lua\000' debug: Loading module '\000/units/xec8004/xec8004_script.lua\000' debug: Loading module '\000/units/uec1501/uec1501_script.lua\000' debug: Loading module '\000/units/ueb4202/ueb4202_script.lua\000' debug: Loading module '\000/units/ueb1104/ueb1104_script.lua\000' debug: Loading module '\000/units/xec8009/xec8009_script.lua\000' debug: Loading module '\000/units/uec1201/uec1201_script.lua\000' debug: Loading module '\000/units/xec8010/xec8010_script.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/game/gamemain.lua\000' info: Hooked /lua/ui/game/gamemain.lua with /mods/rks_explosions/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/nvidia fix/hook/lua/ui/game/gamemain.lua debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' debug: Loading module '\000/lua/usercamera.lua\000' debug: Loading module '\000/lua/ui/game/missiontext.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' info: Hooked /lua/sim/entity.lua with /mods/rks_explosions/hook/lua/sim/entity.lua debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/userplayerquery.lua\000' debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000' info: ren_bloom true info: ren_BloomGlowCopyScale 2.0000 info: ren_BloomBlurCount 2 info: ren_BloomBlurKernelScale 1.5000 info: ren_shadowcoeff 2.65 info: ren_shadowsize 768 info: *RKs bloomvalue: \0001 debug: Loading module '\000/lua/ui/game/ping.lua\000' info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/zxa0001_icon.dds debug: Loading module '\000/lua/ui/game/borders.lua\000' debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000' debug: Loading module '\000/lua/ui/game/worldview.lua\000' debug: Loading module '\000/lua/ui/controls/worldview.lua\000' info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua debug: Loading module '\000/lua/user/userdecal.lua\000' debug: Loading module '\000/lua/ui/game/unitview.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/keymap/selectedinfo.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000' debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000' debug: Loading module '\000/lua/ui/help/unitdescription.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/lua/shared/overcharge.lua\000' debug: Loading module '\000/lua/ui/game/construction.lua\000' debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000' debug: Loading module '\000/lua/maui/mauiutil.lua\000' debug: Loading module '\000/lua/ui/game/build_templates.lua\000' debug: Loading module '\000/lua/ui/game/buildmode.lua\000' debug: Loading module '\000/lua/ui/game/tabs.lua\000' info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua debug: Loading module '\000/lua/ui/templates_factory.lua\000' debug: Loading module '\000/lua/ui/game/straticons.lua\000' debug: Loading module '\000/lua/ui/game/selection.lua\000' info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000' debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000' debug: Loading module '\000/lua/ui/game/selectionsort.lua\000' debug: Loading module '\000/lua/ui/game/commandmode.lua\000' debug: Loading module '\000/lua/ui/game/orders.lua\000' debug: Loading module '\000/lua/maui/grid.lua\000' debug: Loading module '\000/lua/keymap/misckeyactions.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/multifunction.lua\000' debug: Loading module '\000/lua/ui/game/economy.lua\000' info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua debug: Loading module '\000/lua/ui/game/minimap.lua\000' info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000' debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000' info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000' info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000' debug: Loading module '\000/lua/ui/game/avatars.lua\000' debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000' debug: Loading module '\000/lua/ui/game/controlgroups.lua\000' debug: Loading module '\000/lua/ui/game/announcement.lua\000' debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000' debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000' debug: Loading module '\000/lua/ui/game/windowmanager.lua\000' debug: Loading module '\000/lua/ui/game/helptext.lua\000' debug: Loading module '\000/lua/ui/game/timer.lua\000' debug: Loading module '\000/lua/ui/game/consoleecho.lua\000' debug: Loading module '\000/lua/ui/game/taunt.lua\000' debug: Loading module '\000/lua/aichatsorian.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000' debug: Loading module '\000/lua/ui/game/multihead.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 info: net_lag 0 debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000' info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000' debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000' debug: Loading module '\000/lua/ui/notify/customiser.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/score_board.lua\000' debug: Loading module '\000/mods/supremescoreboard/mod_info.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.numbers.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/score_manager.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/diplomacy.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/options.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/announcement.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/bitmap.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/checkbox.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000' info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 3 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_4 = 4 info: SSB map.quadrants ARMY_1 = 1 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=Kraglor (AI: Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=GrandAdmiral info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=Oates (AI: Sorian Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=La'Marr (AI: Sorian Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=5, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=6, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 134 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=3 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 2 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 134 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 134 quadrant1 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 2, armiesCount = 4 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff616d7e, txtColor = FFF73C3C, type=player, name = Kraglor (AI: Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ff2929e1, txtColor = ffffffff, type=player, name = GrandAdmiral info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ff436eee, txtColor = FFF73C3C, type=player, name = Oates (AI: Sorian Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ffe80a0a, txtColor = FFF73C3C, type=player, name = La'Marr (AI: Sorian Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = ffe80a0a, txtColor = FFF73C3C, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = ff2929e1, txtColor = ffffffff, type=team, name = TEAM 2 info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... SIM RK's Explosions info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoIconMods()... UI Nvidia fix info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 56469 debug: Loading module '\000/mods/supremescoreboard/modules/score_mini.lua\000' info: SSB >>> TRACE SetLayout()... debug: Loading module '\000/lua/ui/game/score.lua\000' info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000' debug: Loading module '\000/lua/ui/game/objectives2.lua\000' debug: Loading module '\000/lua/keymap/hotbuild.lua\000' debug: Loading module '\000/lua/keymap/upgradetab.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: /savereplay debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module '\000/lua/ui/game/strategicicons.lua\000' debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000' info: Exe Version: 1.0 debug: Current gametime: 00:00:00 info: Exe Version: 1.0 debug: Loading module '\000/lua/sim/blip.lua\000' info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: playable area coordinates are { 0, 0, 1024, 1024 } info: Offmapareas are { info: { x0=-100, x1=1124, y0=-100, y1=0 }, info: { x0=-100, x1=1124, y0=1024, y1=1124 }, info: { x0=-100, x1=0, y0=0, y1=1024 }, info: { x0=1024, x1=1124, y0=0, y1=1024 } info: } info: d3d_WindowsCursor debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' info: AIGetMarkerLocationsEx 105 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 53 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 105 markers for Amphibious Path Node (generated from Land/Water markers). debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua debug: Loading module '\000/lua/shared/overcharge.lua\000' info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using RushMainAir info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using SorianMainWater info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using SorianMainWater debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000' debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/uab0101/uab0101_script.lua\000' debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Loading module '\000/lua/editor/sorianinstantbuildconditions.lua\000' debug: Loading module '\000/units/urb0102/urb0102_script.lua\000' debug: Loading module '\000/units/ura0001o/ura0001o_script.lua\000' debug: Loading module '\000/units/ura0002o/ura0002o_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Current gametime: 00:00:30 debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' debug: Loading module '\000/units/uab1101/uab1101_script.lua\000' debug: Loading module '\000/units/url0105/url0105_script.lua\000' warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead. warning: Source: { warning: currentline=529, warning: func=function: 1FF4C488, warning: linedefined=527, warning: name="CreateCybranFactoryBuildEffects", warning: namewhat="field", warning: nups=3, warning: short_src="...a\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua", warning: source="@c:\\programdata\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua", warning: what="Lua" warning: } debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' debug: Current gametime: 00:01:00 debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' debug: Current gametime: 00:01:30 debug: Loading module '\000/units/uab1102/uab1102_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ual0104/ual0104_script.lua\000' debug: Current gametime: 00:02:00 debug: Current gametime: 00:02:30 debug: Loading module '\000/units/uab1202/uab1202_script.lua\000' debug: Loading module '\000/units/uab0102/uab0102_script.lua\000' debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' debug: Loading module '\000/units/uel0104/uel0104_script.lua\000' debug: Loading module '\000/units/ual0103/ual0103_script.lua\000' debug: Current gametime: 00:03:00 debug: Loading module '\000/units/ura0107/ura0107_script.lua\000' debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' debug: Loading module '\000/units/ual0201/ual0201_script.lua\000' info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause() debug: Loading module '\000/lua/ui/dialogs/score.lua\000' debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000' debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000' info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause() debug: Current gametime: 00:03:30 debug: Loading module '\000/units/urb1102/urb1102_script.lua\000' debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' debug: Loading module '\000/units/ura0101/ura0101_script.lua\000' debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000' debug: Loading module '\000/units/ual0106/ual0106_script.lua\000' debug: Current gametime: 00:04:00 debug: Loading module '\000/units/uab3101/uab3101_script.lua\000' debug: Loading module '\000/units/uaa0107/uaa0107_script.lua\000' debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: Loading module '\000/units/uab2104/uab2104_script.lua\000' debug: Loading module '\000/units/uab1105/uab1105_script.lua\000' debug: Current gametime: 00:04:30 debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' info: Hooked /lua/aeonprojectiles.lua with /mods/rks_explosions/hook/lua/aeonprojectiles.lua debug: Loading module '\000/mods/rks_explosions/effects/entities/aaaplane_debris/planedebriscybrantech1/planedebriscybrantech1_script.lua\000' debug: Loading module '\000/mods/rks_explosions/lua/sddebris.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000' debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' debug: Loading module '\000/units/ura0102/ura0102_script.lua\000' debug: Current gametime: 00:05:00 debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000' debug: Loading module '\000/units/urb1105/urb1105_script.lua\000' debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000' info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' debug: Current gametime: 00:05:30 debug: Loading module '\000/units/urb2101/urb2101_script.lua\000' debug: Loading module '\000/units/uab2101/uab2101_script.lua\000' debug: Loading module '\000/units/url0101/url0101_script.lua\000' debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000' debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds debug: Current gametime: 00:06:00 debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Loading module '\000/units/url0106/url0106_script.lua\000' debug: Loading module '\000/units/url0103/url0103_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/aaaplane_debris/planedebrisueftech1/planedebrisueftech1_script.lua\000' debug: Current gametime: 00:06:30 debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000' debug: Current gametime: 00:07:00 debug: Loading module '\000/mods/rks_explosions/effects/entities/aaaplane_debris/planedebrisaeontech1/planedebrisaeontech1_script.lua\000' debug: Loading module '\000/units/url0107/url0107_script.lua\000' debug: Loading module '\000/units/urb2104/urb2104_script.lua\000' debug: Current gametime: 00:07:30 debug: Current gametime: 00:08:00 debug: Loading module '\000/units/uab0202/uab0202_script.lua\000' debug: Loading module '\000/lua/simcallbacks.lua\000' debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' debug: Loading module '\000/units/xra0105/xra0105_script.lua\000' debug: Loading module '\000/units/uea0103/uea0103_script.lua\000' debug: Current gametime: 00:08:30 debug: Loading module '\000/projectiles/adfquantumdisruptor01/adfquantumdisruptor01_script.lua\000' debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: Current gametime: 00:09:00 debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000' debug: Current gametime: 00:09:30 debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000' debug: Loading module '\000/units/ueb0201/ueb0201_script.lua\000' debug: Loading module '\000/units/uab0201/uab0201_script.lua\000' debug: Loading module '\000/units/ual0208/ual0208_script.lua\000' debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000' debug: Loading module '\000/units/ual0101/ual0101_script.lua\000' debug: Current gametime: 00:10:00 debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000' debug: Loading module '\000/units/uab1201/uab1201_script.lua\000' debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' info: Hooked /lua/cybranprojectiles.lua with /mods/rks_explosions/hook/lua/cybranprojectiles.lua debug: Current gametime: 00:10:30 debug: Loading module '\000/units/ura0103/ura0103_script.lua\000' debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000' debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000' debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000' debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000' debug: Current gametime: 00:11:00 debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000' debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' debug: Loading module '\000/units/uab1106/uab1106_script.lua\000' debug: Loading module '\000/lua/ui/lobby/restrictedunitsdata.lua\000' debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000' debug: Loading module '\000/lua/sim/scripttask.lua\000' debug: Current gametime: 00:11:30 debug: Loading module '\000/units/uel0208/uel0208_script.lua\000' debug: Loading module '\000/projectiles/adflaserlight02/adflaserlight02_script.lua\000' debug: Current gametime: 00:12:00 debug: Loading module '\000/units/uab2301/uab2301_script.lua\000' debug: Current gametime: 00:12:30 info: UI_MakeSelectionSet 9 debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000' debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000' debug: Loading module '\000/units/uel0202/uel0202_script.lua\000' debug: Current gametime: 00:13:00 debug: Loading module '\000/units/urb0201/urb0201_script.lua\000' debug: Loading module '\000/units/uel0307/uel0307_script.lua\000' debug: Current gametime: 00:13:30 debug: Loading module '\000/units/del0204/del0204_script.lua\000' debug: Loading module '\000/units/uab1302/uab1302_script.lua\000' debug: Current gametime: 00:14:00 debug: Loading module '\000/units/uel0111/uel0111_script.lua\000' debug: Loading module '\000/units/xal0203/xal0203_script.lua\000' debug: Current gametime: 00:14:30 debug: Loading module '\000/units/urb3201/urb3201_script.lua\000' debug: Loading module '\000/units/url0208/url0208_script.lua\000' debug: Current gametime: 00:15:00 debug: Loading module '\000/units/urb0202/urb0202_script.lua\000' debug: Loading module '\000/units/urb1201/urb1201_script.lua\000' debug: Current gametime: 00:15:30 debug: Loading module '\000/units/uel0205/uel0205_script.lua\000' debug: Loading module '\000/projectiles/adfoblivioncannon03/adfoblivioncannon03_script.lua\000' debug: Current gametime: 00:16:00 debug: Loading module '\000/units/url0202/url0202_script.lua\000' debug: Loading module '\000/units/uab2204/uab2204_script.lua\000' debug: Current gametime: 00:16:30 debug: Loading module '\000/units/url0203/url0203_script.lua\000' debug: Loading module '\000/units/urb2204/urb2204_script.lua\000' debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000' debug: Current gametime: 00:17:00 debug: Loading module '\000/units/ueb2204/ueb2204_script.lua\000' debug: Loading module '\000/units/ura0203/ura0203_script.lua\000' debug: Current gametime: 00:17:30 debug: Loading module '\000/units/urb2301/urb2301_script.lua\000' debug: Current gametime: 00:18:00 debug: Loading module '\000/units/urb4202/urb4202_script.lua\000' debug: Loading module '\000/units/uab4202/uab4202_script.lua\000' debug: Loading module '\000/units/dra0202/dra0202_script.lua\000' debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000' debug: Loading module '\000/units/urb1106/urb1106_script.lua\000' debug: Loading module '\000/units/urb4201/urb4201_script.lua\000' debug: Current gametime: 00:18:30 debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000' debug: Current gametime: 00:19:00 debug: Loading module '\000/units/urb4204/urb4204_script.lua\000' debug: Loading module '\000/units/ura0104/ura0104_script.lua\000' debug: Loading module '\000/units/drl0204/drl0204_script.lua\000' debug: Current gametime: 00:19:30 debug: Loading module '\000/units/uab0302/uab0302_script.lua\000' debug: Loading module '\000/units/ueb4201/ueb4201_script.lua\000' debug: Current gametime: 00:20:00 debug: Loading module '\000/projectiles/cifcorsairmissile01/cifcorsairmissile01_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/aaaplane_debris/planedebriscybrantech2/planedebriscybrantech2_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000' debug: Loading module '\000/units/urb4205/urb4205_script.lua\000' debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' debug: Current gametime: 00:20:30 debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000' debug: Current gametime: 00:21:00 debug: Loading module '\000/units/uab3201/uab3201_script.lua\000' debug: Loading module '\000/units/uab5202/uab5202_script.lua\000' debug: Current gametime: 00:21:30 info: CWldSession::DoBeat() unknown entity id (0x2ff01a33) supplied in a pose update. debug: Current gametime: 00:22:00 debug: Loading module '\000/units/uaa0203/uaa0203_script.lua\000' debug: Loading module '\000/units/uab0301/uab0301_script.lua\000' debug: Loading module '\000/units/uab2108/uab2108_script.lua\000' debug: Loading module '\000/units/uea0104/uea0104_script.lua\000' debug: Current gametime: 00:22:30 debug: Loading module '\000/projectiles/aifmortar01/aifmortar01_script.lua\000' debug: Loading module '\000/units/xeb0104/xeb0104_script.lua\000' debug: Current gametime: 00:23:00 debug: Current gametime: 00:23:30 debug: Loading module '\000/units/dea0202/dea0202_script.lua\000' debug: Loading module '\000/units/uea0001/uea0001_script.lua\000' debug: Loading module '\000/units/ueb0301/ueb0301_script.lua\000' debug: Loading module '\000/units/ual0309/ual0309_script.lua\000' debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000' debug: Current gametime: 00:24:00 debug: Loading module '\000/units/xea3204/xea3204_script.lua\000' debug: Loading module '\000/units/urb5202/urb5202_script.lua\000' debug: Current gametime: 00:24:30 debug: Loading module '\000/units/ueb1302/ueb1302_script.lua\000' debug: Loading module '\000/units/uab1301/uab1301_script.lua\000' debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflamingaeonlight/debrisflamingaeonlight_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflamingaeon/debrisflamingaeon_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflamingaeonheavy/debrisflamingaeonheavy_script.lua\000' debug: Loading module '\000/projectiles/adfoblivioncannon05/adfoblivioncannon05_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/aaaplane_debris/planedebrisaeontech2/planedebrisaeontech2_script.lua\000' debug: Current gametime: 00:25:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00e8a) supplied in a pose update. debug: Loading module '\000/projectiles/aifmissiletactical01/aifmissiletactical01_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff015e1) supplied in a pose update. debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflaminguef/debrisflaminguef_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflamingueflight/debrisflamingueflight_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflaminguefheavy/debrisflaminguefheavy_script.lua\000' debug: Loading module '\000/projectiles/cifgrenade01/cifgrenade01_script.lua\000' debug: Current gametime: 00:25:30 debug: Loading module '\000/units/uab4301/uab4301_script.lua\000' debug: Current gametime: 00:26:00 debug: Loading module '\000/units/uel0309/uel0309_script.lua\000' debug: Loading module '\000/units/urb0301/urb0301_script.lua\000' debug: Current gametime: 00:26:30 debug: Loading module '\000/units/zab9602/zab9602_script.lua\000' debug: Loading module '\000/units/zab9501/zab9501_script.lua\000' debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000' debug: Current gametime: 00:27:00 debug: Loading module '\000/units/uab4201/uab4201_script.lua\000' debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000' debug: Loading module '\000/units/ual0307/ual0307_script.lua\000' debug: Loading module '\000/units/ual0205/ual0205_script.lua\000' debug: Current gametime: 00:27:30 info: CWldSession::DoBeat() unknown entity id (0x2ff01c4f) supplied in a pose update. debug: Current gametime: 00:28:00 debug: Loading module '\000/units/uab2303/uab2303_script.lua\000' debug: Current gametime: 00:28:30 debug: Current gametime: 00:29:00 debug: Loading module '\000/units/url0309/url0309_script.lua\000' debug: Loading module '\000/units/ual0111/ual0111_script.lua\000' debug: Current gametime: 00:29:30 debug: Loading module '\000/units/ueb0302/ueb0302_script.lua\000' debug: Loading module '\000/units/urb1301/urb1301_script.lua\000' debug: Loading module '\000/units/ura0003o/ura0003o_script.lua\000' debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000' debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000' debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000' debug: Current gametime: 00:30:00 debug: Loading module '\000/units/uaa0302/uaa0302_script.lua\000' debug: Loading module '\000/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua\000' debug: Loading module '\000/projectiles/aifmiasmashell02/aifmiasmashell02_script.lua\000' debug: Loading module '\000/units/uel0304/uel0304_script.lua\000' debug: Loading module '\000/projectiles/aifmissileserpentine01/aifmissileserpentine01_script.lua\000' debug: Current gametime: 00:30:30 debug: Loading module '\000/units/uel0401/uel0401_script.lua\000' info: Hooked /units/uel0401/uel0401_script.lua with /mods/rks_explosions/hook/units/uel0401/uel0401_script.lua debug: Loading module '\000/units/url0104/url0104_script.lua\000' debug: Loading module '\000/lua/kirvesweapons.lua\000' debug: Loading module '\000/lua/kirveseffects.lua\000' debug: Loading module '\000/lua/kirvesbeams.lua\000' debug: Loading module '\000/units/uab4302/uab4302_script.lua\000' debug: Current gametime: 00:31:00 debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000' info: Hooked /units/uaa0310/uaa0310_script.lua with /mods/rks_explosions/hook/units/uaa0310/uaa0310_script.lua debug: Loading module '\000/units/uab1303/uab1303_script.lua\000' debug: Loading module '\000/units/urb4302/urb4302_script.lua\000' debug: Loading module '\000/units/delk002/delk002_script.lua\000' debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000' debug: Loading module '\000/units/urb3104/urb3104_script.lua\000' debug: Loading module '\000/units/urb2108/urb2108_script.lua\000' debug: Loading module '\000/units/urb2304/urb2304_script.lua\000' debug: Loading module '\000/units/urb4206/urb4206_script.lua\000' info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() debug: Current gametime: 00:31:30 debug: Loading module '\000/units/xel0305/xel0305_script.lua\000' debug: Current gametime: 00:32:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00a3d) supplied in a pose update. debug: Loading module '\000/units/uab3104/uab3104_script.lua\000' info: UI_MakeSelectionSet 9 debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000' debug: Current gametime: 00:32:30 debug: Loading module '\000/units/uel0303/uel0303_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff0092a) supplied in a pose update. debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' info: UI_ApplySelectionSet 9 debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000' debug: Current gametime: 00:33:00 debug: Loading module '\000/units/xaa0305/xaa0305_script.lua\000' debug: Loading module '\000/units/url0303/url0303_script.lua\000' debug: Loading module '\000/units/ual0202/ual0202_script.lua\000' debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000' debug: Current gametime: 00:33:30 debug: Loading module '\000/units/uab2304/uab2304_script.lua\000' debug: Current gametime: 00:34:00 debug: Loading module '\000/units/ueb1303/ueb1303_script.lua\000' debug: Loading module '\000/units/url0306/url0306_script.lua\000' debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000' debug: Current gametime: 00:34:30 warning: Error running lua script: attempt to index a nil value stack traceback: [C]: in function `VDist3' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(4606): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:4400> info: UI_MakeSelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 9 debug: Current gametime: 00:35:00 debug: Loading module '\000/units/uab0304/uab0304_script.lua\000' warning: Error running OnHealthChanged script in Entity uaa0310 at 2c3f8908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:35:30 debug: Loading module '\000/projectiles/adfquadlaserlight01/adfquadlaserlight01_script.lua\000' debug: Loading module '\000/units/urb4207/urb4207_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/ura0401/ura0401_script.lua\000' info: Hooked /units/ura0401/ura0401_script.lua with /mods/rks_explosions/hook/units/ura0401/ura0401_script.lua debug: Current gametime: 00:36:00 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:36:30 info: CWldSession::DoBeat() unknown entity id (0x2ff01008) supplied in a pose update. debug: Loading module '\000/units/ual0301/ual0301_script.lua\000' debug: Current gametime: 00:37:00 info: CWldSession::DoBeat() unknown entity id (0x2ff003de) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00925) supplied in a pose update. debug: Current gametime: 00:37:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0032a) supplied in a pose update. debug: Current gametime: 00:38:00 debug: Current gametime: 00:38:30 info: UI_MakeSelectionSet 1 debug: Current gametime: 00:39:00 debug: Current gametime: 00:39:30 debug: Loading module '\000/projectiles/aaazealotmissile02/aaazealotmissile02_script.lua\000' info: Hooked /projectiles/aaazealotmissile02/aaazealotmissile02_script.lua with /mods/rks_explosions/hook/projectiles/aaazealotmissile02/aaazealotmissile02_script.lua debug: Loading module '\000/mods/rks_explosions/hook/lua/aeonprojectiles.lua\000' debug: Loading module '\000/projectiles/cdflaserdisintegrator01/cdflaserdisintegrator01_script.lua\000' debug: Current gametime: 00:40:00 warning: Error running OnHealthChanged script in Entity uaa0310 at 2c3f8908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:40:30 debug: Current gametime: 00:41:00 debug: Loading module '\000/units/ueb2302/ueb2302_script.lua\000' debug: Current gametime: 00:41:30 debug: Current gametime: 00:42:00 debug: Current gametime: 00:42:30 debug: Current gametime: 00:43:00 info: UI_MakeSelectionSet 2 debug: Current gametime: 00:43:30 debug: Loading module '\000/units/ual0304/ual0304_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:44:00 debug: Current gametime: 00:44:30 debug: Loading module '\000/units/ual0303/ual0303_script.lua\000' warning: Error running OnHealthChanged script in Entity uaa0310 at 2c3f8908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> info: UI_ApplySelectionSet 2 debug: Current gametime: 00:45:00 debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000' debug: Loading module '\000/units/dalk003/dalk003_script.lua\000' debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000' debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000' debug: Current gametime: 00:45:30 debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000' debug: Current gametime: 00:46:00 debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000' debug: Current gametime: 00:46:30 debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000' debug: Loading module '\000/projectiles/aaserpentine/aaserpentine_script.lua\000' debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000' debug: Current gametime: 00:47:00 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 debug: Loading module '\000/units/xaa0202/xaa0202_script.lua\000' debug: Current gametime: 00:47:30 info: UI_ApplySelectionSet 2 warning: Error running OnHealthChanged script in Entity uaa0310 at 2c3f8908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Loading module '\000/units/xab1401/xab1401_script.lua\000' debug: Loading module '\000/units/uab2302/uab2302_script.lua\000' info: UI_ApplySelectionSet 2 debug: Current gametime: 00:48:00 debug: Loading module '\000/projectiles/caaautocannon01/caaautocannon01_script.lua\000' info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/uab2305/uab2305_script.lua\000' debug: Current gametime: 00:48:30 debug: Current gametime: 00:49:00 debug: Current gametime: 00:49:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:50:00 debug: Current gametime: 00:50:30 debug: Loading module '\000/mods/rks_explosions/effects/entities/czar_debris/czar_debris_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/aeon/czarcentereffectup/czarcentereffectup_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/aeon/czarcentereffectdown/czarcentereffectdown_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/aeon/czarshockwaveedge/czarshockwaveedge_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/aeon/czarshockwaveedgeupper/czarshockwaveedgeupper_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc010/debrismisc010_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/uel0301/uel0301_script.lua\000' debug: Loading module '\000/units/urb1302/urb1302_script.lua\000' debug: Current gametime: 00:51:00 debug: Current gametime: 00:51:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:52:00 info: UI_ApplySelectionSet 2 warning: Error running OnHealthChanged script in Entity uaa0310 at 2cf95208: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> warning: Error running OnHealthChanged script in Entity uaa0310 at 2569c808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:52:30 debug: Loading module '\000/units/uab4203/uab4203_script.lua\000' warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:53:00 debug: Current gametime: 00:53:30 debug: Current gametime: 00:54:00 warning: Error running OnHealthChanged script in Entity uaa0310 at 2cf95208: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:54:30 debug: Loading module '\000/projectiles/tifantimattershells01/tifantimattershells01_script.lua\000' debug: Loading module '\000/units/drlk001/drlk001_script.lua\000' debug: Loading module '\000/projectiles/aaalightdisplacementautocannonmissile01/aaalightdisplacementautocannonmissile01_script.lua\000' debug: Loading module '\000/units/urb0302/urb0302_script.lua\000' debug: Current gametime: 00:55:00 debug: Loading module '\000/units/uea0302/uea0302_script.lua\000' debug: Loading module '\000/units/uea0303/uea0303_script.lua\000' debug: Loading module '\000/units/urb1303/urb1303_script.lua\000' debug: Current gametime: 00:55:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 2cf95208: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:56:00 debug: Current gametime: 00:56:30 debug: Loading module '\000/units/xal0305/xal0305_script.lua\000' debug: Loading module '\000/units/xrl0305/xrl0305_script.lua\000' warning: Error running OnHealthChanged script in Entity uaa0310 at 2cf95208: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:57:00 debug: Loading module '\000/units/ura0303/ura0303_script.lua\000' debug: Current gametime: 00:57:30 debug: Loading module '\000/projectiles/aaphalanx01/aaphalanx01_script.lua\000' debug: Loading module '\000/lua/kirvesprojectiles.lua\000' debug: Current gametime: 00:58:00 debug: Current gametime: 00:58:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> [C]: in function `AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function `DoVeterancyHealing' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function `SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function `CalculateVeterancyLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function `OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function `VeterancyDispersal' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function `OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function `OnKilled' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1590): in function `OnKilled' ...\gamedata\units.nx2\units\xea3204\xea3204_script.lua(27): in function <...\gamedata\units.nx2\units\xea3204\xea3204_script.lua:22> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029> [C]: in function `DamageArea' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(36): in function `DoDamage' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(300): in function <...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua:290> debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000' debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000' debug: Current gametime: 00:59:00 debug: Loading module '\000/mods/rks_explosions/effects/entities/aaaplane_debris/planedebrisueftech2/planedebrisueftech2_script.lua\000' info: UI_MakeSelectionSet 2 warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> warning: Error running OnHealthChanged script in Entity uaa0310 at 2569c808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 00:59:30 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/urb2305/urb2305_script.lua\000' debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000' debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000' info: UI_ApplySelectionSet 2 debug: Current gametime: 01:00:00 info: UI_ApplySelectionSet 2 info: CWldSession::DoBeat() unknown entity id (0x2ff00fbb) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02b12) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02c34) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02c39) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02c3a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02c3b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02d54) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02ee3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02ee8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02eeb) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02ef7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02efa) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02f10) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02f12) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02f17) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02f1b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02f20) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03095) supplied in a pose update. warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> [C]: in function `AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function `DoVeterancyHealing' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function `SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function `CalculateVeterancyLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function `OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function `VeterancyDispersal' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function `OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function `OnKilled' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(457): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:448> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function `DoTakeDamage' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(615): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029> [C]: in function `DamageArea' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(36): in function `DoDamage' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(300): in function `OnImpact' ...a\faforever\gamedata\lua.nx2\lua\aeonprojectiles.lua(747): in function <...a\faforever\gamedata\lua.nx2\lua\aeonprojectiles.lua:727> debug: Current gametime: 01:00:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: CWldSession::DoBeat() unknown entity id (0x2ff003f2) supplied in a pose update. warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(277): attempt to loop over field `CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(277): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:01:00 warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(277): attempt to loop over field `CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(277): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Loading module '\000/projectiles/tifmissilenuke01/tifmissilenuke01_script.lua\000' info: Hooked /projectiles/tifmissilenuke01/tifmissilenuke01_script.lua with /mods/rks_explosions/hook/projectiles/tifmissilenuke01/tifmissilenuke01_script.lua debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000' info: UI_ApplySelectionSet 9 info: UI_ApplySelectionSet 9 debug: Current gametime: 01:01:30 debug: Loading module '\000/projectiles/aifquantumwarhead01/aifquantumwarhead01_script.lua\000' info: Hooked /projectiles/aifquantumwarhead01/aifquantumwarhead01_script.lua with /mods/rks_explosions/hook/projectiles/aifquantumwarhead01/aifquantumwarhead01_script.lua debug: Loading module '\000/projectiles/aimsaintantinuke01/aimsaintantinuke01_script.lua\000' debug: Current gametime: 01:02:00 info: UI_MakeSelectionSet 9 debug: Current gametime: 01:02:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:03:00 debug: Current gametime: 01:03:30 debug: Loading module '\000/projectiles/caamissilenanite03/caamissilenanite03_script.lua\000' debug: Current gametime: 01:04:00 info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(290): attempt to loop over field `CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(290): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Loading module '\000/units/ura0304/ura0304_script.lua\000' debug: Current gametime: 01:04:30 debug: Current gametime: 01:05:00 debug: Loading module '\000/projectiles/cdfrocketiridium02/cdfrocketiridium02_script.lua\000' info: Hooked /projectiles/cdfrocketiridium02/cdfrocketiridium02_script.lua with /mods/rks_explosions/hook/projectiles/cdfrocketiridium02/cdfrocketiridium02_script.lua debug: Loading module '\000/mods/rks_explosions/hook/lua/cybranprojectiles.lua\000' debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000' debug: Loading module '\000/projectiles/adfreactoncannon01/adfreactoncannon01_script.lua\000' debug: Loading module '\000/projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua\000' debug: Loading module '\000/units/uea0003/uea0003_script.lua\000' info: UI_MakeSelectionSet 9 warning: Error running OnHealthChanged script in Entity uaa0310 at 2569c808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:05:30 debug: Loading module '\000/units/xra0305/xra0305_script.lua\000' warning: Error running OnHealthChanged script in Entity uaa0310 at 24d43e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Loading module '\000/projectiles/adfquantumcannon02/adfquantumcannon02_script.lua\000' debug: Current gametime: 01:06:00 warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(300): attempt to loop over field `CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(300): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:06:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 24d43e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:07:00 info: UI_MakeSelectionSet 0 debug: Current gametime: 01:07:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 2569c808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> warning: Error running OnHealthChanged script in Entity uaa0310 at 24d43e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:08:00 debug: Loading module '\000/projectiles/cifprotonbomb01/cifprotonbomb01_script.lua\000' debug: Loading module '\000/effects/entities/effectprotonambient01/effectprotonambient01_script.lua\000' debug: Current gametime: 01:08:30 debug: Loading module '\000/projectiles/aifsonanceshell02/aifsonanceshell02_script.lua\000' warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): attempt to loop over field `CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> warning: Error running OnHealthChanged script in Entity uaa0310 at 24d43e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:09:00 info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: UI_ApplySelectionSet 0 debug: Current gametime: 01:09:30 debug: Loading module '\000/projectiles/cifempfluxwarhead01/cifempfluxwarhead01_script.lua\000' info: Hooked /projectiles/cifempfluxwarhead01/cifempfluxwarhead01_script.lua with /mods/rks_explosions/hook/projectiles/cifempfluxwarhead01/cifempfluxwarhead01_script.lua info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() debug: Current gametime: 01:10:00 warning: Failed to create emitter as you passed in an invalid blueprint name /mods/rks_explosions/effects/emitters/Very_Large_test_sonic_nukeDeath.bp. debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' debug: Current gametime: 01:10:30 info: CWldSession::DoBeat() unknown entity id (0x2ff04aae) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04ab3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04ab7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04ab8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04ab9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04abb) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04abf) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04ac0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04ac1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04ac2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04ac8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04aca) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04acb) supplied in a pose update. debug: Loading module '\000/units/ura0302/ura0302_script.lua\000' debug: Loading module '\000/units/ual0401/ual0401_script.lua\000' info: Hooked /units/ual0401/ual0401_script.lua with /mods/rks_explosions/hook/units/ual0401/ual0401_script.lua debug: Current gametime: 01:11:00 warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:11:30 debug: Current gametime: 01:12:00 debug: Loading module '\000/units/xab3301/xab3301_script.lua\000' debug: Loading module '\000/lua/remoteviewing.lua\000' debug: Current gametime: 01:12:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 2c4b2608: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Loading module '\000/lua/abilitydefinition.lua\000' debug: Loading module '\000/lua/user/userscriptcommand.lua\000' debug: Loading module '\000/lua/sim/tasks/targetlocation.lua\000' debug: Current gametime: 01:13:00 info: UI_ApplySelectionSet 0 warning: Error running OnHealthChanged script in Entity uaa0310 at 2c4b2608: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:13:30 info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() debug: Current gametime: 01:14:00 warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): attempt to loop over field `CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> [C]: in function `AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function `DoVeterancyHealing' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function `SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function `CalculateVeterancyLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function `OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function `VeterancyDispersal' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1878): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1839> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029> [C]: in function `DamageArea' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(36): in function `DoDamage' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(300): in function <...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua:290> warning: Error running OnHealthChanged script in Entity uaa0310 at 2c4b2608: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:14:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 24d43e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> info: UI_MakeSelectionSet 0 info: CWldSession::DoBeat() unknown entity id (0x2ff0327b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0327c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff047de) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff047e5) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff047e8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01b7a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff047f3) supplied in a pose update. warning: Failed to create emitter as you passed in an invalid blueprint name /mods/rks_explosions/effects/emitters/Very_Large_test_sonic_nukeDeath.bp. debug: Current gametime: 01:15:00 warning: Error running OnHealthChanged script in Entity uaa0310 at 2c4b2608: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:15:30 info: CWldSession::DoBeat() unknown entity id (0x2ff03b29) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04800) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04846) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04847) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04848) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0487d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04887) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0488a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0488b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048d9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048db) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048e2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048ed) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0338c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0487d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update. warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): attempt to loop over field `CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> info: CWldSession::DoBeat() unknown entity id (0x2ff007d2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff007d3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff009d3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04893) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04898) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff009de) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048a2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048a6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048ac) supplied in a pose update. warning: Error running OnHealthChanged script in Entity uaa0310 at 24d43e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> [C]: in function `AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function `DoVeterancyHealing' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function `SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function `CalculateVeterancyLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function `OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function `VeterancyDispersal' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function `OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function `OnKilled' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(457): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:448> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function `DoTakeDamage' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(615): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029> [C]: in function `DamageArea' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(104): in function `DoDamage' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(278): in function `OnImpact' ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(103): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:94> debug: Current gametime: 01:16:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048ae) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048af) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048b0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048b2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048c0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048c1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048c2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048d3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048d9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff048ec) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04a61) supplied in a pose update. debug: Loading module '\000/projectiles/cdflaserdisintegrator04/cdflaserdisintegrator04_script.lua\000' debug: Current gametime: 01:16:30 debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000' debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000' info: UI_ApplySelectionSet 0 debug: Current gametime: 01:17:00 debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000' debug: Current gametime: 01:17:30 info: CWldSession::DoBeat() unknown entity id (0x2ff02264) supplied in a pose update. warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> info: UI_ApplySelectionSet 0 debug: Current gametime: 01:18:00 warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000' debug: Current gametime: 01:18:30 warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> info: CWldSession::DoBeat() unknown entity id (0x2ff03100) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03103) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03104) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03466) supplied in a pose update. debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000' debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000' debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000' warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:19:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04a5e) supplied in a pose update. warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> [C]: in function `AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function `DoVeterancyHealing' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function `SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function `CalculateVeterancyLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function `OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function `VeterancyDispersal' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function `OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function `OnKilled' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1590): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1544> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029> [C]: in function `DamageArea' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(104): in function `DoDamage' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(278): in function `OnImpact' ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(103): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:94> info: UI_ApplySelectionSet 0 warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field `CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145> debug: Current gametime: 01:19:30 info: CWldSession::DoBeat() unknown entity id (0x2ff01311) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04a94) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04a95) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04a9e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00b92) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04aa3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0375d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff037e3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff034d1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff037e5) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03721) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03752) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03b87) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff019f9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff030fb) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03b8b) supplied in a pose update.