klutz writes an out-of-season april fool's balance patch

General changes:

  • The first factory built each game is free for each player
  • All navy now moves at 67% of original speed
  • Land and amphibious movement speed now depends on terrain roughness. Hovers are exempt.

T1 changes:

  • Added new stationary Tall Point Defense units, or TPD, which are 4x taller than normal point defense but have less health and a tiny cost increase. They can't be protected by walls the same way PD can. The UEF Warden shoots inaccurate but splashy auto-flechette rounds, the Cybran Gorgon is continuous laser beam emitter with low dps, the Aeon Stalwart shoots homing rockets at an extremely low firerate but massive alpha strike, and the Seraphim Olaia deals minor damage but in an entire radius around it.

T2 changes:

  • All factions get a melee unit except Aeon, who already have the Obsidian. These units have extremely small ranges but are exceptionally tanky. The UEF Peacekeeper is an AoE flamethrower tank that excels at early T2 rushes, the Cybran Swindler has radar stealth and its attacks directly convert the enemy's health to mass at a 50% efficiency, and the Seraphim Ymasla uses an unstable lightning core for its short ranged attacks, which persist after death for a short while similar to a miniature Ythota.

T3 changes:

  • Added the Air Defense Fighter to all factions. Slower and much lower dps than the ASF, but exceptional range and splash damage like CZAR's fizz launchers. The UEF
  • Added Airspace Denial Launchers to all factions except Cybran. These are similar to TMLs, but have lower total missile capacity and faster, airburst rockets that devastate interceptor and ASF clouds.

T4 changes:

  • Added an ability to the Soul Ripper: Afterburn, which increases its movement and attack speed by 20% for 20 seconds but burns 20% of its max health over 30 seconds. Cooldown: 30 seconds.

You know what would go good with those new T1 PDs is a new kind of tank, much cheaper than a t1 tank, slightly worse stats, but the players can't give it orders. They always just swarm at the enemy base until they die. And when they die, they leave no mass behind.

T4 changes:

  • The galactic colossus can now hug other t4 units to death.
  • New experimental "The dominator". Static building that can convert enemy ACUs. Gets an adjacency bonus with itself, forming a domination matrix, a donimatrix.

T3 changes:

  • Loyalist will now collect tactical missiles, once it has enough it will ride them back to the enemy.
  • Percival has had it's legs replaced with treads because it's ground pressure was too high, and it's a tank so now it looks like one.

T2 changes:

  • Pillars no longer have land colission, allowing them to stack. This "Pillar pillar" is fast as it bypasses the navmesh, but it also now does friendly fire and an AOE, to other pillars only.
  • Obsidian now has a knife. It is not made of obsidian.

T1 changes:

  • Flare no longer takes damage

You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

@kalethequick said in klutz writes an out-of-season april fool's balance patch:

Flare no longer takes damage

They do take damage atm ? Shocking !

The galactic colossus can now hug other t4 units to death.

It should also be able to double tractor claw them into its open arms.

Cybran T3 Engineers can build Salems on land like tiny experimentals

put the xbox units in the game pls u_u

Cybran T3 Engineers can build Salems on land like tiny experimentals

@MadMax

Honestly that be just super cool tbf

I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

Project Head and current Owner/Manager of SCTA Project