And here we are - the patch is live!
The development branch has been tested thoroughly - however, as with any patch - things may leak through. Please post your findings when things break in this topic. Make sure that you include:
- The client log
- The game log
- Exception code (if available)
The changelog as described in this commit
Patch 3721 (19 September, 2021)
Lobby
- Improved visibility of balance patchnotes
- Improved CPU benchmark to take into account RAM
- Removed large map preview when map preview is hidden (map generator)
- Prevented kyros lobby from displaying spawn location when map preview is hidden (map generator)
- Fixed ACU display in large map preview
- Fixed the link for curated map button
Gameplay
- Removed reclaim rate from scoreboard mass income
- Added decals on a lot of projectiles impact and tree falling effect for aesthetics
- Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot
- Allowed battleship/battlecruiser to render their weapon reload bar
- Speed up Aeon static shields death animation to match other faction
- Added a hotkey for dock
- Made sonars more reliable to hit
Bugs
- Fixed game resulting in draw when it should not
- Fixed units doing some friendlyfire and inaccurate damage
- Fixed Cybran ACU sonar that was working without the torpedo upgrade
- Fixed unit cap display in coop
- Fixed some UI scaling issues
- Fixed game ID displayed in the scoreboard
- Fixed a warning with shield overspill function
- Fixed a bug happening when engies were not able to build
- Fixed some warnings due to lava trees missing textures
- Fixed aoe damage not working properly on build drones
- Fixed hotkey not working with Seraphim SACU in buildmode
Performance
- Optimized Cybran build effects and reduced the number of drones spawned by hives
- Code optimization related to weapons
- Call to faster function
- Improved UEF build beam logic
- Simplified Seraphim flash effect at finished structure
- Simplified UEF static shield build effect
- Optimized math calculations
- Optimized function to generate random numbers
- Optimized logic for structure rotation toward enemies (for point defenses, artillery)
- Optimized HQ logic
- Prefetch data in the lobby to speed up loading screen
- Removed unused code which aimed to rock boats
- Optimized the access to the current layer of a unit
- Optimized trashbag
- Benchmark tool for developers allowing to evaluate code impact on performances
AI
- Fixed a bug preventing AI from firing nukes from Aeon SML
- Fixed AI's ACU upgrade in coop
- Fixed arty range issues with AI
- Removed unused code for AI
- Improved description of AI code
- Fixed AI platoon function
- Fixed AI game result
Other
- Improved and more visible weather
- Added new props for maps
- Display beetle as cloaked for the owner
- Removed duplicates of adjacency visual effects
- Added field engineer icon to Cybran/Seraphim/Aeon, so it display in case they possess one.
- Updated loading tips
- Prevented observers from pinging
- Prevented sending resources to enemies
- Fixed tooltip to support experimental transporter
- Improved code style consistency
- Fixed chrono dampener and RAS description
- Removed Aquatic tag from T3 UEF Mobile Anti Air (MAA)
- Fixed the visual of several Cybran unit's weapon
- Added old patch notes changes until the version 3636
- Test code with FAF Lua language
- Better naming of T3 Mobile Anti Air (MAA) unit folders
- Small refactoring with regard to taunts
- Add textures for map generator
Contributors
- Jip
- Keyser
- Uveso
- speed2
- KionX
- Sheikah
- KeyBlue
- Relent0r
- Dragun
- Askaholic (added after the fact)
- Madmax (added after the fact)
- Tagada
- FemtoZetta
- Azraeelian Angel (added after the fact)
- Rowey
- Azraeelian Angel (added after the fact)
- Divran
- Timocov
- Melanol
- Benzi-Junior
- slinkingant
- WhenDayBreaks (added after the fact)
- Snagglefox (added after the fact)
Patch 3722 (19 September, 2021)
Lobby
- Updated balance patchnotes link
Bugs
- Fixed featured mod not working
Performances
- Optimize default explosion (on accident)
Other
- Support for custom UI icons (see this post)
- Allowed custom vault path
Contributors
- Jip
- KionX
- keyser
Patch 3723 (19 September, 2021)
Bugs
- Fixed some wrecks (colossus / ythotha) not spawning due to a typo
Contributors
- Jip
- keyser
Patch 3724 (04th October, 2021)
Gameplay
- (#3450) An alternative approach to loading in custom strategic icons (see this post)
- (#3458) Fix UEF Triad and UEF Destroyer projectile on impact animation
Bugs
- (#3442) Fix scathis packing animation time
- (#3439) Fix Cybran drone visibility for other players than the owner
- (#3450) Fix UI textures being overridden by mods that are not enabled
- (#3457) Fix Cybran drone being interactable and other small issues (with thanks to Archsimkat)
- (#3453) Fix units being gifted to the same player causing a soft-crash for the shared army mod (co-op campaign)
- (#3468) Revert changes to sending the results of games
- (#3471) Fix overcharge mouse indicator to use the right damage calculations
Stability
- (#3436) Prevent fetching blueprints for potential entities with no blueprints
- (#3449) Fix significant hard-crash potential that patch 3721 introduced (with thanks to all the debugger reports)
- (#3460) Fix potential soft-crash when gifting units upon death (with thanks to FemtoZetta)
- (#3467) Add SCD support for large icon sets (with thanks to Deribus)
- (#3472) Revert changes to some projectiles that caused them to crash for mods (with thanks to DDDX)
Other
- (#3385) Add support for custom game options being set by the server (for 3v3 / 4v4 TMM)
Contributors
- Jip (#3442, #3439, #3449, #3458, #3457, #3460, #3450, #3467, #3468, #3471)
- KionX (#3449)
- Crotalus (#3436)
- Balthazar (#3450)
- speed2 (#3453)
- Askaholic (#3385)
- BlackYps (#3385)
- keyser (#3472)