Kyro's lobby - updated

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@macdeffy You can now name it kyros.nxt - it is accepted with the patch we just released. Please update your guide to prevent confusion. Note that this doesn't mean FAF officially supports the custom lobby - it is still up to its maintainer to keep it compatible.

If anyone is interested in improving the lobby - please contact me. There is no need to work on a custom lobby if you can just improve the actual lobby that ships with the game.

A work of art is never finished, merely abandoned

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I'll change it on my end in the meantime. It was my intention to try and port just the layout portion to the regular lobby. I have copied all the new code to kyros where applicable, but properly improving the code or maintaining it to a high enough standard is beyond me.

Majority of backend is same as current lobby, but chat code and layout obviously differs greatly.

Hopefully someone with the proper skillset will take it over, as all i can do is keep it functional since i don't consider myself a developer.

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it seems that the change has not taken effect yet. kyros.nxt does not load. texturepack.nxt works though.

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thank you very much! it worked!

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@macdeffy what about creating a github repository for collaboration? I think, it would be great, if anyone can take part in the development 🙂
Maybe it shoud be organization like FAForever. If someone from the base team disappears indefinitely or abandon the project, this will allow the continued support of the mod, until there is at least one member left who can accept changes to the repository.

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FAF does not Officially Support Kyro's Lobby

"The needs of the many outweigh the needs of the few" - Spock

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@Rowey it's not question for FAF Team... Interested community can support this alternative lobby.

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then you need to see it the original creator allows for the code to be added to a git repo & allows for it to be altered with the correct Licensing

"The needs of the many outweigh the needs of the few" - Spock

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I'm not really the best person to maintain this anyway. When orig creator didn't update for new UI scaling, i just did it on my own for my own purposes through trial and error. What needs to happen is for someone who knows Lua to rethink Similar functionality with new code that fits the actual Lobby code, so there is no issue with rights.

Jip also has a point that this has too much code to vet, and it's not really a priority when you can just manually add it.

I'm convinced there is a better method for aligning slots for instance, but couldn't figure it out myself.

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@macdeffy I can add some features into lobby through PRs if needed. However i would recommend not use this lobby mod anymore because it causes problems for others when host has it. It also has tons of bugs, so, just leave it and improve main lobby...