Downsides of the Advanced Strategic Icons mod
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@tagada Yeah I haven't recommend the mod to any new players cause I was always under the suspicion that I might be wrong.
Also its an external .exe installer, which always seems very suspicuous..Having a "more distinct strategic icons" settings in the menu would be great!
Maybe something to hire a designer for?
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I would recommend the mod to every new player. The game is unreadable / very exhausting without easy to see icons. Does a new player need to know the difference between a comp with 1 pillar or moongoose? I think we should make the game as nice as possible for them.
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Maybe something to hire a designer for?
This is the part where Brutus busts down the wall, chambers a round as the dust settles, and tells the shocked crowd that we should not pay for dev/design work.
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We do need to make the game as nice as possible for new players that's why we bully any dude that posts a screenshot with the mod relentlessly.
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don't forget the people with 700 games that are still not experienced enough to start asking questions about icons
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Please don't recommend the icon mod to new players, whatever you do. If people have played for a while and they want to switch, whatever. If they are not even used to the default icons do not suggest they switch because you personally like them.
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@archsimkat said in Downsides of the Advanced Strategic Icons mod:
Maybe something to hire a designer for?
This is the part where Brutus busts down the wall, chambers a round as the dust settles, and tells the shocked crowd that we should not pay for dev/design work.
Brutus as the Kool-Aid Man is a funny mental picture
But I do remember him having some good arguments for not paying for that stuff.
Maybe we want an icon tournament? The iconset voted for by the community gets a hundred bucks or so?
How about hiring an outside designer to collaborate with our FAF internal designers?
This is probably the wrong post to discuss that, and we are getting a bit off topic, but its worth keeping in mind nonetheless
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I don't like either the defaults or the advanced icon to be honest.
I want an icon mod with:
Must haves:
differentiates between ACU's and SACU's
Prominently displays smdNice to haves:
Has some subtle difference between t1,t2 and t3 units
Differentiate between mobile arty and direct assault
Highlight tml and tmdThat's it actually?
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None of Brutus arguments for paying for dev features hold for something like paying someone to entirely change icons except for the idea that everyone that devs/does literally anything for FAF will stop because they will want to be paid just as that dude was paid. In which case, how do we rationally explain any caster existing since Gyle is getting paid 1500 a month to dump like one cast a week. Or how do we explain anybody even working on FAF since you can easily go and get paid to dev at like, a job, or freelance work.
You need a reputable dude that has a solid basis in design that ideally cares about FAF, and the money is there to keep in involved in a long-term project which something like icon design is going to be. Not really hard to determine when the person has "fulfilled his job" nor does it involve knowing 6 billion different systems to accomplish.
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@cheeseberry said in Downsides of the Advanced Strategic Icons mod:
Maybe we want an icon tournament? The iconset voted for by the community gets a hundred bucks or so?
Absolutely do not do this.
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@ftxcommando Its something to be discussed for sure, but probably not here.
Information always gets lost in those mega threads and that benefits no-one.(Almost like with a bad icon set )
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@biass said in Downsides of the Advanced Strategic Icons mod:
@cheeseberry said in Downsides of the Advanced Strategic Icons mod:
Maybe we want an icon tournament? The iconset voted for by the community gets a hundred bucks or so?
Absolutely do not do this.
Hmm. How about an icon contest with like 5 previously selected entrees where everyone gets paid afterwards, the winner just gets paid more?
Actually that's just the same as hiring 5 designers but with more steps..
Idk man.
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How do you make an icon mod anyway? It seems the icons are stored in "Textures.nmd". What do you use to alter this file?
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Random "fixes" like this only matter to the people who are/would never do the work in the first place. Otherwise you would realise that this is completely out of any reasonable project scope.
If you're going to hire someone, (which none of you are)
Focus on making the client UX better, or fixing up the webpage that STILL has sc2 images.These things actually matter more.
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@cptant Just wait like 3 days when faf main is updated to allow you upload mods with strategic icons to the vault
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@biass Changing the game icons is out of any reasonable scope? Why?
The ASI guy literally proved that it could be done, albeit there is still much to improve there of course.
Also it matters to quite a lot of the most involved and contributing community members. See for example Jip above who has put in at least like 2 months of full time work improving the game, or any of the people here who are sitting on various unpaid council/admin positions out of their own good will. If their voice doesn't count, whose does?
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@cheeseberry said in Downsides of the Advanced Strategic Icons mod:
Changing the game icons is out of any reasonable scope? Why?
Because if you're going to spend money, you should spend it on fixing stuff that is far more important. People are in here trying to argue if this "change" (because ASI is not a fix) is even a positive one. Why should you spend money on this instead of for example, the terrible client ui? 99.99% of FAF users are going to be using that UI. That is not the case for an icon mod.
cheeseberry said in Downsides of the Advanced Strategic Icons mod:
The ASI guy literally proved that it could be done,
And? Just because it can be done doesn't mean it should. Do you remember when FAF made the text colours correspond to faction and people literally couldn't read the text when they chose cybran? It was "proven to could be done" but that doesn't mean anything.
cheeseberry said in Downsides of the Advanced Strategic Icons mod:
@biass Changing the game icons is out of any reasonable scope? Why?
The ASI guy literally proved that it could be done, albeit there is still much to improve there of course.
Also it matters to quite a lot of the most involved and contributing community members. See for example Jip above who has put in at least like 2 months of full time work improving the game, or any of the people here who are sitting on various unpaid council/admin positions out of their own good will. If their voice doesn't count, whose does?
Why are you telling this to me? Did you forget like a month ago I was still a councilor here? Did you forget Jip worked with me on many projects? I don't get the point of this outside of this being some pointless arguing. A word of warning though, don't speak on behalf of other people. Like 3 dudes have come in to say they like the icon mod. That's not "quite a lot" and that doesn't mean they're willing to drop donation money on it instead of important shit.
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@biass said in Downsides of the Advanced Strategic Icons mod:
@cheeseberry said in Downsides of the Advanced Strategic Icons mod:
Changing the game icons is out of any reasonable scope? Why?
Because if you're going to spend money, you should spend it on fixing stuff that is far more important. People are in here trying to argue if this "change" (because ASI is not a fix) is even a positive one. Why should you spend money on this instead of for example, the terrible client ui? 99.99% of FAF users are going to be using that UI. That is not the case for an icon mod.
So it's not out of any reasonable project scope, you just think we shouldn't prioritize it. That is something different to be discussed then.
Why are you telling this to me? Did you forget like a month ago I was still a councilor here? Did you forget Jip worked with me on many projects? I don't get the point of this outside of this being some pointless arguing. A word of warning though, don't speak on behalf of other people. Like 3 dudes have come in to say they like the icon mod. That's not "quite a lot" and that doesn't mean they're willing to drop donation money on it instead of important shit.
No I didn't forget but you said:
@biass said in Downsides of the Advanced Strategic Icons mod:
Random "fixes" like this only matter to the people who are/would never do the work in the first place.
which is demonstrably untrue, as shown by some of the people here in this thread.
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Still, I think that this thread has run its course. Possibly spending patreon money on changing icons is already quite far removed from the downsides of the ASI mod.
I would like to thank everyone for their contributions, I certainly learned a lot, not the least of which that the Advanced Strategic Icons mod does in fact have clear downsides as well!
If you have any more direct comparison pictures (taken at the exact same zoom level and all that) of the ASI mod obfuscating information, especially for land armies, please put them below. As mentioned multiple times, I think that would be a valuable ressource for any future icon modders.
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I don't get how minor icon improvements are outside any scope
Is there anyone who thinks differentiating ACU's from SACU's is not worthwhile?
Or giving SMD a more prominent icon?That's honestly already 80% of current frustration gone.