@blackyps said in TMM 3v3 and 4v4 coming soon:
Let's say we would have a 3v3 random map gen queue. What would the benefit be over a 4v4 random map gen queue?
Benefit 1 - less likely to have a disruptive person in the game (you + 5 others means there's up to 5 possible disruptors, but in a 4v4, it's you + 7 others)
Benefit 2 - people with weak CPUs will be less disruptive (a 6-player game would tend to have fewer units moving around than an 8-player game)
Benefit 3 - people with weak internet will be less disruptive (someone might have 400 ping with 5 other people but 550 ping with 7 other people, in the first case you basically don't notice the lag, in the second case it's annoying)
Also:
Some people might prefer less crowded games for other reasons, just in terms of the balance between teching up vs. aggression. You can have 1 less eco/air player per team.
It's easier to find just 2 friends to queue with than it is to find 3 friends