• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Fire beetle balance suggestion

Scheduled Pinned Locked Moved Balance Discussion
102 Posts 30 Posters 12.8k Views 2 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    tatsu @Psions
    last edited by 18 Sept 2020, 11:41

    @Psions said in Fire beetle balance suggestion:

    OOF

    How to setup FAF on linux

    P 1 Reply Last reply 18 Sept 2020, 19:11 Reply Quote 0
    • T Offline
      The_Janitor
      last edited by 18 Sept 2020, 12:06

      I will still stick with my idea to make beetles jump or fire a single projectile on to target that does AOE dmg, so it would be like a mercy but for land.

      Secure the kill and send it off.

      1 Reply Last reply Reply Quote 0
      • P Offline
        Psions Banned @tatsu
        last edited by 18 Sept 2020, 19:11

        @tatsu A video on linux installation?

        Did you get the wrong video or the wrong thread?

        1 Reply Last reply Reply Quote 0
        • K Offline
          keyser
          last edited by 18 Sept 2020, 21:51

          it's called a signature

          1 Reply Last reply Reply Quote 3
          • K Offline
            KaletheQuick
            last edited by 18 Oct 2020, 08:07

            Perhaps it could be made viable by giving it a normal attack? Like a flamethrower or some shit. Move the kamikaze to a special ability button like that useless Aeon engi 'sacrifice' ability. Now you can incorporate them into a unit composition in a way where they can consistently contribute, and still have an extra special ability. Maybe make the suicide ability auto trip when they get low on HP, so as they get wounded they charge in the enemy and detonate. Add in the AOE DOT that MazorNoob said. I mean, they are a 'fire' beetle, why not have them set the ground on fire? Then they could even be detonated to cover a retreat.

            I was actually tossing around a kamikaze idea to put on t1 labs. I desperately want them to be useful.

            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

            1 Reply Last reply Reply Quote 0
            • B Offline
              BlackYps
              last edited by 20 Oct 2020, 12:06

              The DoT idea and the name of the unit gave me an idea. I present to you the real firebeetle: https://imgur.com/a/rdL7f9q

              M M 2 Replies Last reply 23 Oct 2020, 21:10 Reply Quote 4
              • T Offline
                tatsu
                last edited by 22 Oct 2020, 10:14

                if that's relatively low dps then heck yeah

                How to setup FAF on linux

                1 Reply Last reply Reply Quote 0
                • A Offline
                  archsimkat
                  last edited by 22 Oct 2020, 12:33

                  Nice concept! Now that's a Fire Beetle!

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    moses_the_red
                    last edited by 23 Oct 2020, 21:09

                    I don't know if anyone has suggested this, but I think this makes sense.

                    The problem with firebeetles as an eco drop attack unit (which i think is their primary intended role) is that T1 arty is just better.

                    One way to fix them might be to give them "eco attack" modes. You click one mode and they're set to target mexes, you click another and they're set to target power. When dropped, if they're near mexes or power they attack those structures automatically - no player input required - targeting the highest tier structures first.

                    With T1 arty you can just drop. You don't even have to watch the drop happen, its fire and forget, your T1 arty will start attacking things the moment they land. You can look back at the drop zone a few seconds after the drop happens and see how you're dong, but its not really mandatory. This doesn't happen with firebeetles. You have to micro them and they're expensive and they're often dropped into places where they will be attacked.. You have to split the say 8 beetles you dropped into groups of 3, and separately send them at mexes, or you have to clumsily just send all of them to each mex in sequence. This gives the enemy more time to respond.

                    You can get around this by queuing up attack orders before you load them into the transport, but I've tried this, and what happens is that the beetles get stuck on one another and you wind up with a traffic jam for several seconds. You're better off just microing it after the drop.

                    Anyway, I'm seeing lots of good interesting suggestions, but I feel like if you can make drops with firebeetles less clumsey to use, that might just be enough to make them worth using - and I really like the idea of firebeetles having synergy with transports and decievers. If they were useful as drop units - at least on par with say Zthuee drops I'd be using them all the time.

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      moses_the_red @BlackYps
                      last edited by 23 Oct 2020, 21:10

                      @BlackYps said in Fire beetle balance suggestion:

                      The DoT idea and the name of the unit gave me an idea. I present to you the real firebeetle: https://imgur.com/a/rdL7f9q

                      I like it, should make them more damaging to structures since structures can't move out of the way so it buffs them as drop units as well.

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        Northern-Newbie
                        last edited by 25 Nov 2020, 18:22

                        Certainly the Firebeetle may have not seen as much success as the ever so prevelent Units as the Mercy or the Corsair but it might be due to be being stuck on Land for the most Part and the Cybran transports absolutely not being the Best for huge Drops (given Seraphim transports have more slots and can still drop T1 Arty with good payoffs if the transports can fly through gaps in AA) there certainly could be place for the Fire Beetle..
                        if it were only that tad more durable and faster since even with a successful drop of a good amount of Fire Beetles they are quickly dispatched due to not being as blazingly fast as an Mercy and having to fight Land Fortifications like other Tanks, the ACU and maybe PD

                        on the Flipside they are about as cheap as some TML butreally arent worth their "wasted" Mass in Tanks

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          Marked_One
                          last edited by 26 Nov 2020, 21:46

                          https://cnc.fandom.com/wiki/Terror_drone_(Red_Alert_2)

                          they remind me of these little guys for some reason haha

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            MazorNoob @BlackYps
                            last edited by 12 Dec 2020, 13:19

                            @BlackYps Did you change the lua to do that or is it just a graphical effect? If it's lua, maybe I'll try and pack it up into a mod to show some viability to the idea.

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              BlackYps
                              last edited by 12 Dec 2020, 13:49

                              I didn't have to do some complicated lua coding, but I changed some blueprints. Not sure what you mean with graphical effect.
                              You can have a look here: https://github.com/BlackYps/Napalm-Beetle

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                MazorNoob
                                last edited by 12 Dec 2020, 14:21

                                It's a complete mod already? Please please please upload it to the vault so I can bug everyone to enable it for their games!

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  BlackYps
                                  last edited by 12 Dec 2020, 15:33

                                  Will do, kinda forgot about it to be honest. If you can't find it in the next days, remind me again.

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    MazorNoob
                                    last edited by 17 Dec 2020, 16:17

                                    Following recent balance forum rule changes, I decided to check how often beetles are actually built. So, I did the following:

                                    • I grabbed 2000 replays from id 13370143 downwards, skipping IDs that gave me a 404.
                                    • I ran the replay parser on replays with the following script:
                                      #!/usr/bin/fish
                                      for file in scfa/* 
                                       ./fafreplay commands $file -c IssueCommand 2>/dev/null | grep -q xrl0302
                                       if [ $status -eq 0 ]
                                       	echo $file
                                       end
                                      end | wc -l
                                      
                                      This basically counts the number of replays in which commands were given to a unit type "xrl0302" (or fire beetles).
                                    • Finally, I counted replays in a similar fashion for a bunch of other gimmicky/niche units.

                                    Here are the results:

                                    • Beetles: 18
                                    • Sparkies: 100
                                    • Mercies: 79
                                    • Janus: 187
                                    • Continental: 99
                                    • Spearhead: 42
                                    • Shard: 76
                                    techmind_T 1 Reply Last reply 17 Dec 2020, 16:41 Reply Quote 3
                                    • K Offline
                                      keyser
                                      last edited by 17 Dec 2020, 16:21

                                      what would be interesting would be to look into the replay of high rated players, to see how much they are made at high level.

                                      M 1 Reply Last reply 17 Dec 2020, 16:58 Reply Quote 0
                                      • techmind_T Offline
                                        techmind_ Banned @MazorNoob
                                        last edited by 17 Dec 2020, 16:41

                                        @MazorNoob do this for atlantis as well and for ras coms, pls.

                                        M 1 Reply Last reply 17 Dec 2020, 16:52 Reply Quote 0
                                        • M Offline
                                          MazorNoob @techmind_
                                          last edited by 17 Dec 2020, 16:52

                                          @techmind_ Atlantis was built in 70 games. There's probably large bias towards dual gap, but still.

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post