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Fire beetle balance suggestion

Scheduled Pinned Locked Moved Balance Discussion
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  • T Offline
    The_Janitor
    last edited by 13 Sept 2020, 18:41

    That "jump" idea sounds even better now.

    Secure the kill and send it off.

    1 Reply Last reply Reply Quote 0
    • P Offline
      Psions Banned
      last edited by Psions 18 Sept 2020, 01:12

      Beetles were fine as they were then the balance team gave up to a few loud voices of irritated blind people that don't understand what a minimap is and what a radar is.

      Ever since then its been an eternal question of how to not make the beetle a useless pile of garbage.

      Previously a beetle snipe set you back 4k mass in the early-mid game (ALOT) for a potential com kill that relies on enemy blindness to work (A single Flacks fucks them).

      That's right boys, you can counter a well prepared beetlesnipe and be retard blind by putting a 200mass unit on assist to your acu.

      OOF

      People also get frustrated when they die to mercy or nuke rushes. Its just neither of those are restricted to "Cybran" so they get let off.

      Also people stating they can be used as "eco damage" drops. Build a Notha, its 'cheaper' and more reliable and can fire multiple times.

      T 1 Reply Last reply 18 Sept 2020, 11:41 Reply Quote 0
      • M Offline
        MazorNoob
        last edited by 18 Sept 2020, 07:42

        I've never seen a more wrong opinion about beetles.

        A beetle snipe didn't set you back 4k mass when you could load up 4 onto a T1 transport and kill a full HP ACU 5 minutes into the game. You're not getting flak this early unless you're paranoid and immediately rushing T2 or keeping your ACU in your base the whole game. Flak doesn't work 100% of the time either. Mercies are a bit different in that people don't counter them properly, the best counter to mercies is scouting and suiciding in a handful of inties to kill the whole lot in 1 pass before they leave the base. Unlike a tanky transport, there's no defending that.

        Unlike nothas, beetle drops can be stealthed and you can drop engies with them to steal the mass. I used to steal T2 and T3 mexes that way, of course it's much harder now with halved reclaim speed. It's also more cost-efficient than nothas assuming old beetle damage and much harder to stop once they land. Just like arty drops really.

        1 Reply Last reply Reply Quote 2
        • T Offline
          tatsu @Psions
          last edited by 18 Sept 2020, 11:41

          @Psions said in Fire beetle balance suggestion:

          OOF

          How to setup FAF on linux

          P 1 Reply Last reply 18 Sept 2020, 19:11 Reply Quote 0
          • T Offline
            The_Janitor
            last edited by 18 Sept 2020, 12:06

            I will still stick with my idea to make beetles jump or fire a single projectile on to target that does AOE dmg, so it would be like a mercy but for land.

            Secure the kill and send it off.

            1 Reply Last reply Reply Quote 0
            • P Offline
              Psions Banned @tatsu
              last edited by 18 Sept 2020, 19:11

              @tatsu A video on linux installation?

              Did you get the wrong video or the wrong thread?

              1 Reply Last reply Reply Quote 0
              • K Offline
                keyser
                last edited by 18 Sept 2020, 21:51

                it's called a signature

                1 Reply Last reply Reply Quote 3
                • K Offline
                  KaletheQuick
                  last edited by 18 Oct 2020, 08:07

                  Perhaps it could be made viable by giving it a normal attack? Like a flamethrower or some shit. Move the kamikaze to a special ability button like that useless Aeon engi 'sacrifice' ability. Now you can incorporate them into a unit composition in a way where they can consistently contribute, and still have an extra special ability. Maybe make the suicide ability auto trip when they get low on HP, so as they get wounded they charge in the enemy and detonate. Add in the AOE DOT that MazorNoob said. I mean, they are a 'fire' beetle, why not have them set the ground on fire? Then they could even be detonated to cover a retreat.

                  I was actually tossing around a kamikaze idea to put on t1 labs. I desperately want them to be useful.

                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    BlackYps
                    last edited by 20 Oct 2020, 12:06

                    The DoT idea and the name of the unit gave me an idea. I present to you the real firebeetle: https://imgur.com/a/rdL7f9q

                    M M 2 Replies Last reply 23 Oct 2020, 21:10 Reply Quote 4
                    • T Offline
                      tatsu
                      last edited by 22 Oct 2020, 10:14

                      if that's relatively low dps then heck yeah

                      How to setup FAF on linux

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        archsimkat
                        last edited by 22 Oct 2020, 12:33

                        Nice concept! Now that's a Fire Beetle!

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          moses_the_red
                          last edited by 23 Oct 2020, 21:09

                          I don't know if anyone has suggested this, but I think this makes sense.

                          The problem with firebeetles as an eco drop attack unit (which i think is their primary intended role) is that T1 arty is just better.

                          One way to fix them might be to give them "eco attack" modes. You click one mode and they're set to target mexes, you click another and they're set to target power. When dropped, if they're near mexes or power they attack those structures automatically - no player input required - targeting the highest tier structures first.

                          With T1 arty you can just drop. You don't even have to watch the drop happen, its fire and forget, your T1 arty will start attacking things the moment they land. You can look back at the drop zone a few seconds after the drop happens and see how you're dong, but its not really mandatory. This doesn't happen with firebeetles. You have to micro them and they're expensive and they're often dropped into places where they will be attacked.. You have to split the say 8 beetles you dropped into groups of 3, and separately send them at mexes, or you have to clumsily just send all of them to each mex in sequence. This gives the enemy more time to respond.

                          You can get around this by queuing up attack orders before you load them into the transport, but I've tried this, and what happens is that the beetles get stuck on one another and you wind up with a traffic jam for several seconds. You're better off just microing it after the drop.

                          Anyway, I'm seeing lots of good interesting suggestions, but I feel like if you can make drops with firebeetles less clumsey to use, that might just be enough to make them worth using - and I really like the idea of firebeetles having synergy with transports and decievers. If they were useful as drop units - at least on par with say Zthuee drops I'd be using them all the time.

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            moses_the_red @BlackYps
                            last edited by 23 Oct 2020, 21:10

                            @BlackYps said in Fire beetle balance suggestion:

                            The DoT idea and the name of the unit gave me an idea. I present to you the real firebeetle: https://imgur.com/a/rdL7f9q

                            I like it, should make them more damaging to structures since structures can't move out of the way so it buffs them as drop units as well.

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Northern-Newbie
                              last edited by 25 Nov 2020, 18:22

                              Certainly the Firebeetle may have not seen as much success as the ever so prevelent Units as the Mercy or the Corsair but it might be due to be being stuck on Land for the most Part and the Cybran transports absolutely not being the Best for huge Drops (given Seraphim transports have more slots and can still drop T1 Arty with good payoffs if the transports can fly through gaps in AA) there certainly could be place for the Fire Beetle..
                              if it were only that tad more durable and faster since even with a successful drop of a good amount of Fire Beetles they are quickly dispatched due to not being as blazingly fast as an Mercy and having to fight Land Fortifications like other Tanks, the ACU and maybe PD

                              on the Flipside they are about as cheap as some TML butreally arent worth their "wasted" Mass in Tanks

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Marked_One
                                last edited by 26 Nov 2020, 21:46

                                https://cnc.fandom.com/wiki/Terror_drone_(Red_Alert_2)

                                they remind me of these little guys for some reason haha

                                1 Reply Last reply Reply Quote 0
                                • MazorNoobM Offline
                                  MazorNoob @BlackYps
                                  last edited by 12 Dec 2020, 13:19

                                  @BlackYps Did you change the lua to do that or is it just a graphical effect? If it's lua, maybe I'll try and pack it up into a mod to show some viability to the idea.

                                  1 Reply Last reply Reply Quote 0
                                  • BlackYpsB Offline
                                    BlackYps
                                    last edited by 12 Dec 2020, 13:49

                                    I didn't have to do some complicated lua coding, but I changed some blueprints. Not sure what you mean with graphical effect.
                                    You can have a look here: https://github.com/BlackYps/Napalm-Beetle

                                    1 Reply Last reply Reply Quote 0
                                    • MazorNoobM Offline
                                      MazorNoob
                                      last edited by 12 Dec 2020, 14:21

                                      It's a complete mod already? Please please please upload it to the vault so I can bug everyone to enable it for their games!

                                      1 Reply Last reply Reply Quote 0
                                      • BlackYpsB Offline
                                        BlackYps
                                        last edited by 12 Dec 2020, 15:33

                                        Will do, kinda forgot about it to be honest. If you can't find it in the next days, remind me again.

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                                        • MazorNoobM Offline
                                          MazorNoob
                                          last edited by 17 Dec 2020, 16:17

                                          Following recent balance forum rule changes, I decided to check how often beetles are actually built. So, I did the following:

                                          • I grabbed 2000 replays from id 13370143 downwards, skipping IDs that gave me a 404.
                                          • I ran the replay parser on replays with the following script:
                                            #!/usr/bin/fish
                                            for file in scfa/* 
                                             ./fafreplay commands $file -c IssueCommand 2>/dev/null | grep -q xrl0302
                                             if [ $status -eq 0 ]
                                             	echo $file
                                             end
                                            end | wc -l
                                            
                                            This basically counts the number of replays in which commands were given to a unit type "xrl0302" (or fire beetles).
                                          • Finally, I counted replays in a similar fashion for a bunch of other gimmicky/niche units.

                                          Here are the results:

                                          • Beetles: 18
                                          • Sparkies: 100
                                          • Mercies: 79
                                          • Janus: 187
                                          • Continental: 99
                                          • Spearhead: 42
                                          • Shard: 76
                                          techmind_T 1 Reply Last reply 17 Dec 2020, 16:41 Reply Quote 3
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