RCIV - Pre tournament AI Dev.


Hi All,
The "Rainbow Cup IV" - 3 v 3 v SpaceNet Tournament
is scheduled for Feb 26th/27th, 2022,
(RCIII was Feb, 2021)
The tournament will be a similar format to the RCIII,
except this year -The AI will be prechosen.

Each map will have anywhere from 2 to 4 AI,
there will be ~ 23 maps.

Below are the AI's that will be participating in RCIV:



I would like for this post thread to be a place to discuss the
playability of the maps.
And to have all AI's working properly together,
(Like as in RCIII - Great job!)
Discord is also fine.


Tournament Rules:
You can read the rules, mods and options here:


The main differences regarding the AI, are:
AI Factions will be pre-chosen.
Instead of allowing players to choose.
(This will be better for the AI,
as best factions for each map/scenario will be chosen.)
Simspeed++, Will Not be used this year.
(AI's are faster and FAF itself is faster.)
Plus, we have a new participant = AI: DilliDalli


Wish List

Game Speed to be minimally effected by average end game unit counts.
DilliDalli gets an A+ for running at +4 game speed at end of game with
8 AI armies at 45 min mark with many game units onboard.

Softles weekly AI matches and performance charts,
plus all games being pretested,
show these 3 better performing AI's are able to handle 40 minute 20x20 maps,
with only one AI dipping to -1 speed late game.
Everyone should be happy with that,
and players probably don't mind -1 speed late game,
with that many units to micro.

For all AI to fully utilize Team Games "Full Share" option.
As of now only DilliDalli takes 'full' advantage of gifted mobile units, engineers, bases and factories.
This is a big benefit in team games.


Map pool:

There will be 22 maps chosen.

Looking for good 3 v 3 v AI maps,
submit any for consideration please.

42 Maps chosen, now to test and narrow down to 22 needed for the tourny.

If any map maker/authors or players know of any issues with any of these maps please let me know.


5vs5 Tabula Rasa
Adaptive Actavia Fixed
Adaptive Algun
Adaptive Coiling Dragon River
Adaptive Corona
Adaptive Fields of Great Phoenix
Adaptive Flooded Tabula Rasa
Adaptive Irritated
Adaptive Ivy ValleysSE16
adaptive lonely island
Adaptive Strongwyn
Adaptive Tournament Desicision
Angel Lagoon
Adaptive Tournament Decision =______ Map 1
Battle for Dune
Canyon Mayhem
Delta Ravine
Ice Glizzy
Plateau of Arracis


20x20 Whitefire 8v8
Adaptive delta riva
Adaptive Dual Italy
Adaptive Folsum
Adaptive Miridia =________________ Map 2
Adaptive Selkie Isle 5v5
Adaptive Turtle Beach
Air Wars 6v6
Big Bang Mountain Fixed Hydro
Cold Lands
Exp Adaptive war zone
Imperial Palace
Selkie Isle 5v5
Selkie Mirror
Shintos Hide


I'll enter DilliDalli and get it to support the nomads faction in the next update (in the next week or so).



What kind of players are you looking for? I played in the computer cup earlier this year and found it to be quite fun-if this is similar then I would love to play here as well


@majortrouble - See Tournament Info in Tournament thread:


There are not many 3 team maps in the vault.
(specifically 9 or 12 player)
Search 9 player and see what I mean.
I am looking for a 20 x 20 Finals map,
and any other 10x or 20x maps for the tournament.

In RCIII All maps were standard 2 team maps,
where I inserted the AI on side slots.
Except the Finals Game #1 map,
was the 12 player version of 'Dark Heart' = 'Dark Liver'.

It's a nice 20 x 20 but:
it is Not Isometric about the AI base vertical axis.
Another problem was: it being a water map,
was not the best kind of map (small land area and island play)
for a good AI showing.

This is how I presented the Game in RCIII:

Match 22 > Game 1
Finals - Game 1 Map - Will be Adaptive Dark Liver
22 Adaptive Dark Liver.jpg

What I need Help with is:
Finding Maps for RCIV and/or
Having a map/s developed for 9/12 player finals game,
That will work good with AI. -
This would effectively be a whole new map category -
3 v 3 v AI

An ideal 3 v 3 v AI Finals Map might be
a 20 x 20 built Isometric about the AI base,
(or 3 way symmetrical 120 degree sections, which would be good 3-way human play too - And FAF needs more of these.)

Water should be in/near center,
and be AI friendly = not have small ponds and/or constricted water ways near base to cause pointless naval base builds.
10 x 10 maps also welcome for the Tournament too!
Built in "strong" Civilian bases would be cool. (built on opposite side of AI base)
(color them Green to Match this years AI colors)

Another way to create maps that would work with the desired format is to:
"Mirror" already designed maps.
One map #14 used in RCIII was a mirrored version of Selkie,
and is a great map for the AI. It will be used again this year but
with 4 AI instead of only 2 in RCIII.
Here is how "Selkie Mirror" showed in the last Tourny:
14 Selkie Mirror.jpg

So if you have a map that you think would play well mirrored,
with an AI position -
Send it in!


Lily Pads is a 3 team map. You can put the AIs on the smaller islands.


A work of art is never finished, merely abandoned


Yes I thought of that one previously,

Lily Pads has very little land for the AI, if it only took the small islands.
The AI is not the best on water maps,
and if the AI took the 3 small islands, the
players would have to "split/share" One island that is not symmetrical.

Would like maps like - map #14 = Selkie Mirror.
A map where I can use either 3 or 4 AI,
and where the 'AI no multiplier' has a chance ..
Therefore a map like Selkie Mirror above where the AI can
easily keep land and build eco.
Basically a map that would be a dream scenario for the AI with its state of play today,
with good pathing, slope/elevation changes,
but not so unbalanced where there is triple the reclaim of the players, nearby.


points for lots based on a teamgame tourney with ai lol


LotS is a 1v1 tournament meant to pick out the best player of the year, this is a teamgame tournament that isn't even between just 2 teams. You might as well as give out LotS points for winning a 16 player Claustrophobia FFA, in fact that one would probably be more relevant to LotS since at least it's 1 person teams.


@ftxcommando Thanks ftx, That makes sense. Will scratch that request.


@Fearghal Please also get in contact with the Promotions team so we can see what we can do to promote it in the new year after LotS

"The needs of the many outweigh the needs of the few" - Spock


@rowey Thanks Rowey,
It's early now, but it takes a lot of time to set up, and map balance.
Last year I rushed it, and want to do it better this year.
I will Definitely get in touch with the promotions team right after the Lots Tourny!


@Fearghal with it beeing a few months out if you like we can post a Tournamet trailer to the faf YouTube as a mean of promotion if you know somone who or if somone is willing to put one together with your input 😄

"The needs of the many outweigh the needs of the few" - Spock


@fearghal Yes please! I would be more than happy to create banners, stream overlays and possibly a trailer for the tournament! Just reach out to me (and the promotions team) after LoTS!

FAF = Femboy Alliance Forever