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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Game completely freezes with no warning

    Scheduled Pinned Locked Moved I need help
    3 Posts 2 Posters 415 Views
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    • W Offline
      Wingflier
      last edited by Wingflier

      java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See game_14670802.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$45(GameService.java:721)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

      Game against 2 RNG AIs. One of them was already dead and gone from the game.

      At about 40 minutes game time, the game completely froze and timed out.

      game_14670802.log <<< Checking the game log, we were given these warnings:

      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>


      game_14670802(player2).log <<< second player log

      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
      debug: Loading module '\000/lua/genericdebris.lua\000'
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      info: Sending game result: 2 victory 10
      info: GAMERESULT : \000victory 10
      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
      info: syncing max ping markers: \00015
      debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
      debug: Current gametime: 00:37:30
      debug: Loading module '\000/lua/system/dkson.lua\000'
      info: Sending stats: 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      info: ren_oblivion true
      info: ren_ui false
      warning: Error running OnLostTarget script in CScriptObject at 2934ef90: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(183): Game object has been destroyed
      stack traceback:
      [C]: in function SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(183): in function AimManipulatorSetEnabled'
      ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(425): in function OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(354): in function ChangeState'
      ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(391): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:381>

      https://replay.faforever.com/14670802 <<< Replay ID/Download

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      • W Offline
        Wingflier
        last edited by

        Close the topic. Some other AIs require Uveso-AI enabled in order to function correctly. I didn't have it turned on, which is what caused the game to crash.

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        • R Offline
          Ryunoske
          last edited by

          Just had the same issue in dual gap game (6v6, no AI).Very long game, much units, happened at the moment I unzoomed very quickly. Farthest regions on the map didn't load unit icons.

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