So, the other day I was having a meltdown because I lost an engi to a lab that was actively being guarded by a tank. Feels bad man. To me, this does not feel right, and the primary reason for this happening was that labs seem to have this hidden superpower of never getting shot if the terrain is a tiny bit bumpy. This lets the lab dance up to the engi with target priority set, and kill the engi before dying a happy lab. Sometimes it even gets away afterwards and takes a small piece of my soul with it.
Now, I don't really know how to fix this without breaking the game. I was thinking about projectile speed increases, hitbox stuff, all things that have some wider balance implications. But that is a conversation for another time. One day I have grand dreams of more predictable interactions early game between tank vs tank, inty vs inty. Stuff with DoT and faster projectiles/turret tracking for predictable fights and less snowball from 50-50 fights with 1 unit each. A man can dream.
But for now, I had the great idea to give the engi a 25-50HP buff, to around 150-175 HP each. This won't change how many shots ACU needs to kill, it wont change bomber interaction (unless you get that strange UEF napalm burn dodge micro going on), and it really won't change the engi dying due to a tank/mechmarine attacking an unguarded engi. 1 more second of DPS wont matter in that case... But it might help engi survivability when a mech marine yolo's its way past your striker and kills your engi with its dying breath.