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Engy mod-where is the script stored?

Scheduled Pinned Locked Moved Modding & Tools
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  • V
    Vanifica
    last edited by 26 Apr 2021, 02:17

    Does anyone know where the core lua scripts for Engymod are stored? I know it was integrated into FAF-I want to see how it works.

    Wars of Glory: FAF reimagined. Now casting (somewhat) regularly!

    Discord link in the Mod Vault description!

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    • R
      Rowey
      last edited by 26 Apr 2021, 09:11

      Probs best to jsut scroll back in the git hub repository to around 2013/2014 if it gose that far back.

      "The needs of the many outweigh the needs of the few" - Spock

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      • S
        speed2
        last edited by 27 Apr 2021, 08:31

        The main part would be this https://github.com/FAForever/fa/blob/deploy/fafdevelop/lua/sim/Unit.lua#L361 but it's in other places as well

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        • V
          Vanifica
          last edited by 28 Apr 2021, 02:17

          Yes, I found that. Thank you!

          My other question is, how would you mod that?

          It doesn't look like the hook thing would be straitforward, since you have to convince the game engine to run your modified script alongside that one-but if you just copy the Units.lua script into hook/lua/sim and modify it there, it just messes things up since hook concatenates it onto the original.

          Wars of Glory: FAF reimagined. Now casting (somewhat) regularly!

          Discord link in the Mod Vault description!

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          • D
            Dragun101
            last edited by 28 Apr 2021, 02:33

            You could do a destructive hook. Or you could your changes on a factional level. If you want to look, the SCTA, has its own version of Engi Mod.

            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

            Project Head and current Owner/Manager of SCTA Project

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