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    Matchmaker Rotation/System Comments

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    • MoraxM Offline
      Morax
      last edited by

      Okay on topic, it still gives an unfair advantage. We can discuss the Python client elsewhere.

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Well we kind of can’t. The only solution to your problem here (from us) is FAF devs intentionally trying to break python client. No one is going to work on accommodating the python client and remove the unfair advantage other than gatsik.

        MoraxM 1 Reply Last reply Reply Quote 0
        • MoraxM Offline
          Morax @FtXCommando
          last edited by Morax

          @ftxcommando said in Matchmaker Rotation/System Comments:

          Well we kind of can’t. The only solution to your problem here (from us) is FAF devs intentionally trying to break python client. No one is going to work on accommodating the python client and remove the unfair advantage other than gatsik.

          Okay I’m just letting you guys know. This isn’t me demanding it be fixed.

          Why do you guys always think anything people write here is a negative attack? Is it really that bad where people are doing this or what’s going on?

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          • FemtoZettaF Offline
            FemtoZetta
            last edited by

            And why do you think he's not just letting you know, too? That's what it seems like to me, not that he thinks it's a negative attack.

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            • S Offline
              Sheikah
              last edited by

              Just for sense of scale of the issue. At any given time there are no more than 5 people using a map gen enabled legacy client

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              • D Offline
                Didvul
                last edited by

                Anyway you can see that Map Generator is generating a map at the bottom of the Java client, so there is no advantage as you can cancel match in lobby.

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  A touch busy with exams right now, I'll be updating the pools a few days late. Sorry about that.

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                  • archsimkatA Offline
                    archsimkat
                    last edited by

                    Pool will be updated in 8hrs when I get back from work.

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      If somebody has problems with the map "Mavys Marsh" let me know, I had reports of people getting low fps on it but I don't really have any problem on it. I don't know how large of an issue it is.

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                      • MrBeastM Offline
                        MrBeast
                        last edited by

                        Yea, too like 15-30 fps problems

                        DONT BELIVE BH HE IS LIEING

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                        • MoraxM Offline
                          Morax
                          last edited by Morax

                          Long story short: yes, there is a glaring, technical issue with the decals that are causing this performance issue. It can easily be fixed as I will outline, but it should be removed from the pool and labeled with performance issues until addressed.

                          I am not at my PC right now, but will show why this is happening later by looking at the map draw distances for decals in the editing tool.

                          Mavvy's marsh has EVERY decal at a maximum, allowable draw distance (5000 or greater game units of height) while most maps are about 300-500 (basically "zoomed-out" view while in game). The engine has a hard time processing all of this information and is not meant to be pushed to this limit.

                          I recommend removing it and sending a note to Chosen to fix it, be given a chance to address the issue (finally).

                          There are methods for "macro" decals where you can have certain, enlarged decals drawn while zoomed out, but not in. I recommend he does this if he is unhappy with the visual degradation.

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                          • MoraxM Offline
                            Morax
                            last edited by Morax

                            Holy mother... okay it is worse than I thought:

                            https://imgur.com/a/vNkfV4I

                            So he has THIRTEEN THOUSAND DECALS which is like 40x more than any i have seen on any map. this guy must have spent a month just placing them??

                            For reference, I checked some 20x20s such as "Selkie's Isle" which has ~3600 decals. Mavvys Marsh is 10x10....

                            This map is just way way too detailed for the FAF engine.

                            Chosen without a doubt needs to fix this and tone down the decal count and draw distance issue.

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                            • biassB Offline
                              biass
                              last edited by

                              https://forum.faforever.com/topic/347/m-m-team-top-picks-map-submissions/5

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                              • G Offline
                                gugalgz
                                last edited by

                                Will this month's ladder pool be posted? Make your bets here /

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                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by

                                  Just so people know, the pools have been updated but I haven't made a post yet because I need to confirm with arch whether the 1v1 pool is also final.

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