Humans vs Sorian/Uveso AIx - Game Crashes on AI ACU Kill since FAF Client 1.4.2

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Ui mods have no effect on other players game.

i will test the original TransferUnfinishedUnitsAfterDeath function for a while.
In case its working, we need to check every single mod you are using.

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@Uveso thank you again for looking into it.
Would you like to join us for one of our games against the AI? Would you being in a game when it crashes help identify the problem? We normally play in the evenings CDT (UTC-5).

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I am not playing much online because i am running the game in a development environment.

This weekend is my "Girlfriend" weekend, so i will start with testing next week.

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@Uveso just confirmed that Full Share on with AIx: Uveso Rush and AIx: Uveso Adaptive, killing one enemy ACU does cause the game to crash. With Full Share off, it doesn't crash. So. Full Share seems to be the culprit.

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@jchamlin

Thank you for testing and your report!

i will do my best to fix it this week.

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well this bug is really nasty.

i am testing with 4 PCs since 8 hours and only got 1 crash.
But, i can reproduce it 🙂

At least i can say the crash is caused inside the function TransferUnfinishedUnitsAfterDeath
I added some debug lines to the function and i am now waiting for the next crash...

Debug fun:

INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath START
INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath unfinishedUnits count...
INFO: * AI-Uveso: CRASHTRACE 393 reclaim:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 410 unit:Destroy()
INFO: * AI-Uveso: CRASHTRACE 410 IssueBuildMobile
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 410 unit:Destroy()
INFO: * AI-Uveso: CRASHTRACE 410 IssueBuildMobile
INFO: * AI-Uveso: CRASHTRACE 412 WaitTicks(3)
INFO: * AI-Uveso: CRASHTRACE 413 WaitTicks(4)
INFO: * AI-Uveso: CRASHTRACE 414 builder in builders START
INFO: * AI-Uveso: CRASHTRACE 414 builder in builders (buildrate: 193881.796875 ... LOOP
INFO: * AI-Uveso: CRASHTRACE 414 builder in builders... END
INFO: * AI-Uveso: CRASHTRACE 414 builder in builders (buildrate: 795.31726074219 ... LOOP
INFO: * AI-Uveso: CRASHTRACE 414 builder in builders... END
INFO: * AI-Uveso: CRASHTRACE 415 WaitTicks(1)
INFO: * AI-Uveso: CRASHTRACE 415 builder:Destroy()
INFO: * AI-Uveso: CRASHTRACE 415 builder:Destroy()
INFO: * AI-Uveso: CRASHTRACE 416 builder finished
INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath CreateWreckage...
INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath SetCollisionShape...
INFO: * AI-Uveso: CRASHTRACE 514 wreck:SetCollisionShape
INFO: * AI-Uveso: CRASHTRACE 514 Shape Data: shape "Box" - centerx 0 - centery 0 - centerz 0 - sizex 0.40000000596046 - sizey 0.125 - sizez 0.69999998807907
INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath RevertCollisionShape...
INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath END 2

I just need one crash ^^

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just for Info:

i got some crshes now, and sadly the function TransferUnfinishedUnitsAfterDeath is unstable.
It's all propper coded in LUA but at some point the c-engine will trigger an error.

So i disabled the function and i am now continuing testing fullshare.

I already included it as patch to my AI and will release it today or tomorrow.
We will lose the transfer of unfinished units to the new owner, but get hopefully a crash-free gameend.

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AI-Uveso V92 is out and has a patch to exclude the TransferUnfinishedUnitsAfterDeath function.

Please test it, and report if the error at address 0x0067aa5f is gone.

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Well, i tested the gameend without the function TransferUnfinishedUnitsAfterDeath() for 2 month now and got not a single crash.

Wow its working on your side @jchamlin ?

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Client version has zero effect on the game