FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    [Guide] : fake-fullscreen and optimisation

    Scheduled Pinned Locked Moved Frequently Asked Questions
    91 Posts 18 Posters 32.1k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • IO_NoxI Offline
      IO_Nox @thecore
      last edited by

      @thecore, may I ask If you had issue with game image freezing (but blind play is possible) and/or gray screen on game resize?

      I'm trying to test your 1.04 script modifided for command line arguments usage (may be a little broken in process) on single screen and resizing brakes the game even without any script...

      My current setup is here:
      Universal Sortcut Parser.rar

      01.png 02.png
      Notes:

      • first screensort - playable
      • second - after resize - musick works, mouse clicks works, menu works and units are moving, but image is broken - it is sctatic and you can esily broke game to gray sceen by colapsing and reopening the window, and I can't close the game window in normal way so only task manager helps.
      • Hm, white space at the bottom of the screensort isn't normal, looks like I have properly f*cked up resizing...
      T 2 Replies Last reply Reply Quote 0
      • T Offline
        thecore @IO_Nox
        last edited by

        This post is deleted!
        1 Reply Last reply Reply Quote 0
        • T Offline
          thecore
          last edited by

          Also i am working on an interface in python
          2.jpg

          3.jpg

          tatsuT 1 Reply Last reply Reply Quote 1
          • T Offline
            thecore @IO_Nox
            last edited by

            @io_nox
            @io_nox Hi when going from single screen to dual at 1920x1080 it works mostly as intended (though it can get a few hiccups but it normalcy fixes itself when the game starts, sometimes i have to re toggle the full screen hotkey ).

            When testing at 960x540 my clipMouse breaks so i need to fix that (to test set clipMouse = false and autoSetMonitorSize = false) that and the image looks like

            5.jpg

            It kind of looks like the game does not resize the interface, normally this is not an issue if you are switching from 1920x1080 to 3840x1080.

            Hopeful i can improve these issues.

            1 Reply Last reply Reply Quote 0
            • S Offline
              Sprouto
              last edited by

              This looks like a wonderful effort.

              1 Reply Last reply Reply Quote 0
              • tatsuT Offline
                tatsu @thecore
                last edited by

                @thecore said in [Guide] : fake-fullscreen and optimisation:

                Also i am working on an interface in python

                nice!

                yuck python, but nice anyways!

                let me know once it's done

                actually you and @io_nox should be collaborating and making something together.

                38437c89-5b5b-4d15-aba7-ec80a85f08b7-image.png

                How to setup FAF on linux

                IO_NoxI 1 Reply Last reply Reply Quote 0
                • IO_NoxI Offline
                  IO_Nox @tatsu
                  last edited by

                  For the shortcut proxy an idea was to make it easier for the end users: no digging insides of any scripts, only giving right parameters and/or simply placing in right places. So technically it is same as using *.bat / *.sh files to call many actions from one duble click.

                  Will dig into the my window resizing problem later... it happend once in ladder game in the past, but now I'm thinking it was somehow accidetly cased by random resizing (maybe mouse lock can prevent this).

                  One little fix and ctrl+f10 kombo (script stopping) deleted, I think this shold work fine with command line arguments:

                  definitive args.ahk.txt

                  IO_NoxI 1 Reply Last reply Reply Quote 0
                  • IO_NoxI Offline
                    IO_Nox @IO_Nox
                    last edited by

                    Resize bug update:

                    I replaced normal resizing

                    WinMaximize, % "ahk_exe " procGame
                    WinRestore, % "ahk_exe " procGame
                    

                    with perverted one

                    WinHide , % "ahk_exe " procGame
                    WinMaximize, % "ahk_exe " procGame
                    WinRestore, % "ahk_exe " procGame
                    WinShow  , % "ahk_exe " procGame
                    

                    and got somethig new:

                    • instead of game window I now have debug log
                    • resizing of log window works greate
                    • if log window is active I can listen game music and sounds
                    • if I can find a way to go back to game window it may fix this bug

                    Log here: log.txt
                    Снимок экрана (8).png Снимок экрана (9).png

                    1 Reply Last reply Reply Quote 1
                    • IO_NoxI Offline
                      IO_Nox
                      last edited by

                      Somehow made both debug and game windows appear at same time:

                      • game image frozen on resize
                      • debug log on the moment after resize is here:
                        WARNING: .\DeviceD3D9.cpp(866) Invalid call
                        WARNING: .\DeviceD3D9.cpp(866) Invalid call
                        WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
                        WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
                        WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
                        WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                        INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
                        WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                        INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
                        WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                        INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
                        WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                        INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
                        WARNING: .\DeviceD3D9.cpp(866) Invalid call
                        WARNING: .\DeviceD3D9.cpp(866) Invalid call
                        WARNING: unable to lock dynamic texture: Invalid call
                        WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
                        WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
                        WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
                        WARNING: unable to lock dynamic texture: Invalid call
                        WARNING: .\DeviceD3D9.cpp(866) Invalid call
                        WARNING: .\DeviceD3D9.cpp(866) Invalid call
                      • just like changing resolution from game menu it seems game lost traces of my videocard...
                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        thecore
                        last edited by

                        Supreme Commander Definitive Launcher 1.0
                        Made in python, i created a stand alone version below, just go to settings and set the game paths.

                        Capture.JPG
                        Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar

                        Here are the files before converting it to a stand alone
                        Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar

                        IO_NoxI 1 Reply Last reply Reply Quote 2
                        • IO_NoxI Offline
                          IO_Nox @thecore
                          last edited by

                          Solved my image freze on resizing bug (lost video adapter):
                          Moved game to the system disc (C:\ in my case, the game was moved in Steam GUI).
                          This solution was found here:
                          https://forums.faforever.com/viewtopic.php?f=3&t=18603

                          @thecore, the mouse clip (from v 1.04) is broken for a not fullscreen window, maybe a Windows 10 ui scaling involved here - it locks mouse but in the area with lesser width and height then actual window and actual window size is more when what I set it to be in args.

                          Here is the working variant for any window size:

                          
                          if(clipMouse = true)
                          {
                          	SetTimer, clipProc, 100 
                          }
                          clipProc: 
                          	if (!ProcessExist(procGame)) 
                          		return
                          	;//checks if the game window is active
                          	if !WinActive("ahk_exe " procGame)
                          	{
                          		return
                          	}
                          	
                          	; this will get your game window size
                          	WinGetTitle, winTitle, ahk_exe %procGame%
                          	WinGetPos, X, Y, W, H, %winTitle%
                          	
                          	;//trap mouse
                          	ClipCursor( true, X, Y, W, H)
                          	
                          return
                          ; //lock the mouse within the game window
                          ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
                          {
                          	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
                          	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
                          }
                          

                          full script here (just delete .txt to use it):
                          definitiveResizeAndMouseLock.ahk.txt

                          T 1 Reply Last reply Reply Quote 1
                          • IO_NoxI Offline
                            IO_Nox
                            last edited by

                            A Little error in full script:
                            definitiveResizeAndMouseLock.ahk.txt
                            I screwed up at automathic setting for the dual screen size 😉
                            was:

                            	width_2 := width*2
                            	height_2 := height*2
                            

                            now is good one:

                            	width_2 := width*2
                            	height_2 := height
                            

                            Result of the modified definiteve script divide for sortcut proxy:

                            • only the mouse lock to reuse with any app
                              mouseLock.ahk.txt
                            • only the resize hotkeys to reuse with any app
                              definitiveResize.ahk.txt

                            Full example: Universal Sortcut Parser.rar

                            1 Reply Last reply Reply Quote 1
                            • T Offline
                              thecore @IO_Nox
                              last edited by

                              @io_nox said in [Guide] : fake-fullscreen and optimisation:

                              Windows 10 ui scaling involved here

                              Yes i did not test with Windows 10 ui scaling, the fixed worked, however i found one issue. The mouse would flicker when at the edge of the screen.

                              Here is the fix

                              clipProc: 
                              	if (!ProcessExist(procGame)) 
                              		return
                              	;//checks if the game window is active
                              	if !WinActive("ahk_exe " procGame)
                              	{
                              		return
                              	}	
                              	; this will get your game window size
                              	WinGetTitle, winTitle, ahk_exe %procGame%
                              	WinGetPos, X, Y, W, H, %winTitle%
                              	w := w - 1
                              	h := h - 1
                              	;//trap mouse
                              	ClipCursor( true, X, Y, W, H)
                              	
                              return
                              
                              1 Reply Last reply Reply Quote 1
                              • T Offline
                                thecore
                                last edited by

                                @IO_Nox
                                Found a bug with SysGet, Mon1, Monitor, 1 and using Mon1Left
                                Sometimes Mon1Left is 0 and Mon1Right has the correct value depending on your screen setup

                                Here is a fix

                                if(autoSetMonitorSize == true)
                                {
                                	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
                                	if(Mon1Right != 0)
                                		width := Mon1Right ; //set width resolution
                                	else if(Mon1Left != 0)
                                		width := % Mon1Left
                                	else 
                                		width := 1920
                                
                                	if(Mon1Bottom != 0)
                                		height := Mon1Bottom ; //set width resolution
                                	else if(Mon1Top != 0)
                                		height := Mon1Top
                                	else 
                                		height := 1080
                                	
                                	;//if the value is negative change it to positive number
                                	if(width < 0)
                                	{
                                		width := (-1 * width)
                                	}
                                	if(height < 0)
                                	{
                                		height := (-1 * height)
                                	}	
                                }
                                

                                I am also improving the Launcher with ui scaling.

                                1 Reply Last reply Reply Quote 1
                                • T Offline
                                  thecore
                                  last edited by

                                  Definitive Supreme Commander Launcher 1.02
                                  It has come a long way but i have decided to create a fun little github project for it.

                                  https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

                                  Lots of changes in this update, hopefully there are not too many issues with this version.

                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    BUZALBASH
                                    last edited by

                                    Hello everyone, I just came to the game, I want the game to run on two monitors (the monitors are the same, I want to use the second one as a large minimap) tell me, I correctly understood that a completely different story is being discussed in this topic and I don't need this script.

                                    T tatsuT arma473A 3 Replies Last reply Reply Quote 0
                                    • T Offline
                                      thecore @BUZALBASH
                                      last edited by

                                      @buzalbash You can either use the scripts above or try my Launcher at https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

                                      You need to get the following mods from the FAF database
                                      Common Mod Tools
                                      ui-party enabled

                                      You also need to switch the game to windowed mode.

                                      Then in the Launcher all you need to do is go to settings and enable the game and set the install location.

                                      You can even enable auto dual screen switcher, however it is still work in progress, but getting close.

                                      1 Reply Last reply Reply Quote 0
                                      • tatsuT Offline
                                        tatsu @BUZALBASH
                                        last edited by

                                        @buzalbash no this is exactly what this script accomplishes.

                                        How to setup FAF on linux

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          thecore
                                          last edited by

                                          Definitive Supreme Commander Launcher 1.03 autohotkey script update 1.10

                                          • removed loadgame images 9 10 11 because it caused false switches
                                          • replaced some WinMinimizeAll with WinMinimize, A
                                          • disable endgame dualscreen switcher when using the FAF client
                                            https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.03
                                          1 Reply Last reply Reply Quote 0
                                          • arma473A Offline
                                            arma473 @BUZALBASH
                                            last edited by

                                            @buzalbash said in [Guide] : fake-fullscreen and optimisation:

                                            Hello everyone, I just came to the game, I want the game to run on two monitors (the monitors are the same, I want to use the second one as a large minimap) tell me, I correctly understood that a completely different story is being discussed in this topic and I don't need this script.

                                            You should not need this script. I was running a second monitor as a "big minimap" before I got this script.

                                            One tip: instead of having your second monitor show a regular map, with 3D-rendered terrain, change it to a topographical map. That uses less system resources. My setup was smoother once I changed it to that.

                                            1 Reply Last reply Reply Quote 0
                                            • T thecore referenced this topic on
                                            • T thecore referenced this topic on
                                            • maggeM magge referenced this topic on
                                            • T thecore referenced this topic on
                                            • T thecore referenced this topic on
                                            • AmygdalaA Amygdala referenced this topic on
                                            • First post
                                              Last post