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    [Guide] : fake-fullscreen and optimisation

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    • T Offline
      thecore
      last edited by

      I have improved the script, here is my result

      The Definitive Supreme Commander Windowed Script

      For single and dual screen
      v1.00
      thecore, tatsu, IO_Nox other sources on the net

      Features
      Supports the following
      Forged Alliance Forever
      Downlord's FAF Client
      LOUD Forged Alliance
      Steam Forged Alliance
      Steam Supreme Commander
      Switch between single and dual screen
      Lock mouse within game

      How to install

      1. Install all the different version of Supreme Commander (see Features of supported games)

      2. Install Common Mod Tools mod (This can be done from the Downlord's FAF Client)

      3. Install ui-party mod (This can be done from the Downlord's FAF Client)
        Now open each game, enable ui-party mod and set resolution to Windowed, DO NOT SKIP THIS
        NOTE Steam Supreme Commander does not support ui-party mod

      4. Download Supreme Commander Launchers.zip
        Now i am not able to upload a zip file for some strange reason so i have embedded it into a doc file, open the doc file and upzip from there
        Supreme Commander Launchers.doc
        If a forum moderator can fix the zip upload they can update it here

      5. Unzip Supreme Commander Launchers to your game directory
        Note you should have 5 shortcuts (that will be configured) a scripts folder and an icons folder

      6. Configure Client Forged Alliance Forever shortcut
        right click on Client Forged Alliance Forever shortcut and select properties
        Enter in the following for target, note you must enter in you drive letter and the directory locaiton
        !REPLACE ALL CAPS!
        "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\multiMonitor.ahk" client

      NOTE the " client is the pram

      Replace Start In with the THE LOCATION TO THE SUPREME COMANDER LAUNCHERS FOLDER

      Click change icon and use the icon in the icons folder (forgedallianceIcon.ico)
      Repeat the process for the other shortcuts, however replace pram in Target as follows
      Client Forged Alliance Forever = multiMonitor.ahk" client
      Forged Alliance Forever = multiMonitor.ahk" faf
      LOUD Forged Alliance = multiMonitor.ahk" loud
      Steam Forged Alliance = multiMonitor.ahk" steamFAF
      Steam Supreme Commander multiMonitor.ahk" steamSC

      An example of what the shortcuts will look like are

      Client Forged Alliance Forever
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" client

      Start in
      "E:\Games\Supreme Commander Launchers"

      Forged Alliance Forever
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" faf

      Start in
      "E:\Games\Supreme Commander Launchers"

      LOUD Forged Alliance
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" loud

      Start in
      "E:\Games\Supreme Commander Launchers"

      Steam Forged Alliance
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamFAF

      Start in
      "E:\Games\Supreme Commander Launchers"

      Steam Supreme Commander
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamSC
      Start in
      "E:\Games\Supreme Commander Launchers"

      !! Dubble check to make sure everything is correct !!

      So now you should have 5 shortcuts with icons each with a different pram

      1. open scripts\multiMonitor.ahk
        Note you can use notepad++

      2. Settings that the user can change if they want to
        "global clipMouse = true" on by default
        "global autoSetMonitorSize := true" on by default
        "global startInDualScreenMode := false" off by default

      3. Settings the user must change !!!
        pathOrLinkLOUD
        pathOrLinkClient
        The directory of where the game exe is,
        e.g "E:\Games\supremeCommanderForgedAlliance"

      By default FAF is located in "C:\ProgramData\FAForever\bin"
      For LOUD you are need to find the SCFA_Updater.exe location
      For Downlord's FAF Client you need to find the downlords-faf-client.exe location

      That should be it for setting up

      How to use
      To enable dual Screen mode press Ctrl F12
      To enable single Screen mode press Ctrl F11
      To stop the script press Ctrl F10
      You can use the windows key to untrap the mouse

      Bugs and limitations
      ui-party mod
      If you switch from dual screen to single screen when the match has started the idle avatar does not position correctly.
      The ui-party icon also does not position correctly.
      The drop down menu also does not quite position correctly
      Steam Supreme Commander does not support ui-party mod

      Untitled-1.jpg

      I spent a few days to get this to work I hope people find it helpful.

      1 Reply Last reply Reply Quote 4
      • M Offline
        macdeffy
        last edited by

        for those who aren't aware, there is a program to convert ahk scripts to an exe that you can simply run at startup, or create a task schedule to run on specific triggers.

        https://github.com/AutoHotkey/Ahk2Exe

        1 Reply Last reply Reply Quote 0
        • T Offline
          thecore
          last edited by

          For my updated script you do not need to convert the ahk file.
          Just right click on the ahk file and go properties and click open with and select the AutoHotkeyU32.exe file in scripts

          1 Reply Last reply Reply Quote 0
          • T Offline
            thecore
            last edited by

            Another improvement I just made is auto detect when the match is loading and auto switch to dual screen mode. This using the ImageSearch function.

            To do this you do

            SetTimer, loadingSearch, 100
            
            loadingSearch:
            	if (!ProcessExist(procGame)) 
            		return
            	;//checks if t
            	if(!loaded) 
            		return
            	var := 0
            	loop , 8
            	{
            	  var += 1
            	  CoordMode Pixel,Relative
            	  ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
            	  if (ErrorLevel = 0)
            	  {
            		resize(width*2, height,procGame,true)
            		settimer, loadingSearch, OFF
            		break
            	  }
            	 }
            return
            

            And the references pics you can use are here, put them in a folder in scripts called pics and call them
            1.jpg
            2.jpg
            3.jpg
            4.jpg
            5.jpg
            6.jpg
            7jpg
            8.jpg
            1.jpg
            2.jpg
            3.jpg
            4.jpg
            5.jpg
            6.jpg
            7.jpg
            8.jpg

            Now i have only tested for 1920x1080 so if the ImageSearch cannot find the image you may need to play around with it.

            I updated the resize rule

            resize(x, y, gametype,active) 
            {
            	if(active = true)
            	{
            		if(dualScreenActive = true)
            			return
            		dualScreenActive := true
            	}
            	else
            	{
            		if(dualScreenActive = false)
            			return
            		dualScreenActive := false
            	}	
            		WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% 
            		WinMaximize, % "ahk_exe " gametype
            		WinRestore, % "ahk_exe " gametype
            }
            

            The full script

            ;//The Definitive Supreme Commander Windowed Borderless Script
            ;//thecore, tatsu, IO_Nox other sources on the net
            ;//1.01
            
            ;//Supports 
            ;//dual Monitors of the same resolution
            ;//mouse cursor traping
            ;//Supreme Commander steam version
            ;//Supreme Commander Forged Alliance steam version
            ;//Forged Alliance Forever 
            ;//Downlord's FAF Client
            ;//LOUD
            
            ;//limitations
            ;//Only supports monitors of the same resolution
            ;//ui-party does not support steam Supreme Commander (9350)
            
            #NoEnv
            SendMode Input
            SetWorkingDir %A_ScriptDir%
            #Persistent
            
            ;//all personal variables are here
            global moveX := 0 ;//Sets the main screen x location, 0 being the "main display" X location
            global moveY := 0 ;//Sets the main screen x location, 0 being the "main display" Y location
            global width := 0 ;//resolution width (do not change)
            global height := 0 ;//resolution height (do not change)
            global clipMouse = true ;//This will trap the mouse cursor within the game while the game window is active, you can use windows key to deactivate the game window,
            global autoSetMonitorSize := true ;//set to use auto set resolution 
            if(autoSetMonitorSize == true)
            {
            	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
            	width := % Mon1Left ; //set width resolution
            	height := % Mon1Bottom ; //set width resolution
            	;//if the value is negative change it to positive number
            	if(width < 0)
            	{
            		width := (-1 * width)
            	}
            	if(height < 0)
            	{
            		height := (-1 * height)
            	}
            }
            else
            { ;//manually set monitor resolution size
            	width := 1920  ;2560, 3840 ;//Sets the width resolution, for 1080p use (1920), for 1440p use (2560), for 4k use (3840) or use a custom value
            	height := 1080 ;1440, 2160 ;//Sets the height resolution
            }
            
            global startInDualScreenMode := false ;//Set the default Screen mode on startup, true is start in dual screen mode
            global dualScreenActive := startInDualScreenMode ;//(do not change)
            ;//hotkey for dual screen mode is Ctrl F12
            ;//hotkey for single screen mode is Ctrl F11
            ;//hotkey for exit script is Ctrl F10
            
            ;//Paths to different game exe types
            global pathOrLinkSteamSC := "steam://rungameid/9350" ;//Location to Supreme Commander steam version
            global pathOrLinkSteamFaf := "steam://rungameid/9420" ;//Location to Supreme Commander Forged Alliance steam version
            
            global pathOrLinkFAF := "C:\ProgramData\FAForever\bin" ;//Location to Forged Alliance Forever exe (this is normally found in "C:\ProgramData\FAForever\bin")
            global pathOrLinkLOUD := "E:\Games\supremeCommanderForgedAlliancee" ;//Location to LOUD SCFA_Updater.exe
            global pathOrLinkClient := "E:\Games\Downlord's FAF Client" ;//Location to Downlord's FAF Client exe
            
            ;//the name of the exe for each game type
            global procSteamSC := "SupremeCommander.exe" ;//Supreme Commander steam version
            global procSteamFaf := "SupremeCommander.exe" ;//Supreme Commander Forged Alliance steam version
            global procFAF := "ForgedAlliance.exe" ;//Forged Alliance Forever 
            global procClient := "downlords-faf-client.exe" ;//Downlord's FAF Client
            global procLOUD := "SCFA_Updater.exe" ;//LOUD Updater
            
            ;//Set the number of processor threads to use, by default it will find auto find the max supported processors
            EnvGet, ProcessorCount, NUMBER_OF_PROCESSORS
            
            firstArg := A_Args[1] ;//get shortcut parameters command line first agrument
            StringLower, lowerCaseFirstArg, firstArg ;//Sets firstArg to lower case, not really needed but just in case the user puts in a uppercase value
            global procGame := "null" ;//holds the game exe to use 
            
            global loaded := false
            
            ;//Run the following exe based off pram from shortcut
            ;//procGame - Sets which game exe name to use, this is the exe that will have the width and height changed
            ;//procName - Sets which exe that needs to be closed to stop the ahk script (e.g for the Downlord's FAF Client the script will stop once the client is shutdown and not the game exe)
            ;//procPath - Sets the game path
            ;//Run, %procName%, %procPath% - run the exe at the path
            if(lowerCaseFirstArg = "client")
            { ;//Run the Downlord's FAF Client
            	procGame := procFAF
            	procName := procClient
            	procPath := pathOrLinkClient
            	Run, %procName%, %procPath%
            }
            else if(lowerCaseFirstArg = "faf" )
            { ;//Run Forged Alliance Forever
            	procGame := procFAF
            	procName := procFAF
            	procPath := pathOrLinkFAF
            	Run, %procName%, %procPath%
            }
            else if(lowerCaseFirstArg = "steamFAF")
            { ;//Run upreme Commander Forged Alliance steam version
            	procGame := procSteamFaf
            	procName := procSteamFaf
            	procPath := pathOrLinkSteamFaf
            	Run, %procPath%
            }
            else if(lowerCaseFirstArg = "loud")
            { ;//Run LOUD 
            	procGame := procFAF
            	procName := procLOUD
            	procPath := pathOrLinkLOUD
            	Run, %procName%, %procPath%
            }
            else if(lowerCaseFirstArg = "steamSC")
            { ;//Run LOUD 
            	procGame := procSteamSC
            	procName := procSteamSC
            	procPath := pathOrLinkSteamSC
            	Run, %procPath%
            }
            
            Process, Wait, %procName%, 120 ;//Wait upto 120 seconds for the exe to start
            procPID := ErrorLevel ;//set the error level
            
            ;//if the exe does not start show an error message and exit the script
            if not procPID
            { 
            	MsgBox The specified process did not appear.
                ExitApp ; Stop this script
            }
            
            ;//Call the exitProc function after the set time
            SetTimer, exitProc, 2000 
            ;//Call the CheckProc function after the set time
            SetTimer, CheckProc, 2000
            if(clipMouse == true)
            {
            	SetTimer, clipProc, 100 
            }
            
            SetTimer, loadingSearch, 100
            
            ;//Function that will Manually switch from dual screen to single screen
            resize(x, y, gametype,active) 
            {
            	if(active = true)
            	{
            		if(dualScreenActive = true)
            			return
            		dualScreenActive := true
            	}
            	else
            	{
            		if(dualScreenActive = false)
            			return
            		dualScreenActive := false
            	}	
            		WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% 
            		WinMaximize, % "ahk_exe " gametype
            		WinRestore, % "ahk_exe " gametype
            }
            
            ;//Hot key to switch from dual screen to single screen or to exit the script
            ^F12::resize(width*2, height,procGame,true) ;//Ctrl F12 to enter dual screen mode
            ^F11::resize(width, height,procGame,false) ;//Ctrl F11 to enter single screen mode
            ^F10::quit() ;//Ctrl F10 to stop the script
            
            ;//Resize the game on start up,
            CheckProc:
            	if (!ProcessExist(procName)) 
            		return
            	WinGet Style, Style, % "ahk_exe " procGame ;//Gets the style from the game exe
            	
            	if (Style & 0xC40000)
            	{ 
                    WinSet, Style, -0xC40000, % "ahk_exe " procGame ;//removes the titlebar and borders
            		
            		windowWidth := width ;//sets the windowWidth value to width
            		;//Checks the default screen mode
            		if(startInDualScreenMode = true) 
            		{ 
            			windowWidth := windowWidth*2 ;//use dual screen mode as default
            		}
            		
            		; //move the window to 0,0 and resize it to fit across 1 or 2 monitors.
            		WinMove, % "ahk_exe " procGame , , moveX, moveY, windowWidth, height
                    WinMaximize, % "ahk_exe " procGame
                    WinRestore, % "ahk_exe " procGame
            
                    ; //set High priority
                    Process, Priority, %procGame%, H
                    
            		; //sets the number of processors to use, by default it will use all processor except CPU0
            		; //NOTE with windows 10, windows 11 this is not really needed 
            		gamePID := ErrorLevel
                    ProcessHandle := DllCall("OpenProcess", "UInt", 0x1F0FFF, "Int", false, "UInt", gamePID)
                    DllCall("SetProcessAffinityMask", "UInt", ProcessHandle, "UInt", 2**ProcessorCount - 2 )
            		DllCall("CloseHandle", "UInt", ProcessHandle)
            		loaded := true
                }
            return
            
            clipProc: 
            	if (!ProcessExist(procGame)) 
            		return
            	;//checks if the game window is active
            	if !WinActive("ahk_exe " procGame)
            	{
            		return
            	}	
            	;//trap mouse
            	Confine := !Confine
            	setWidth := width
            	;//trap mouse to dual screen
            	if(dualScreenActive == true)
            	{
            		setWidth := setWidth * 2
            	}
            	ClipCursor( Confine, 0, 0, setWidth, height)
            	
            return
            
            loadingSearch:
            	if (!ProcessExist(procGame)) 
            		return
            	;//checks if t
            	if(!loaded) 
            		return
            	var := 0
            	loop , 8
            	{
            	  var += 1
            	  CoordMode Pixel,Relative
            	  ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
            	  if (ErrorLevel = 0)
            	  {
            		resize(width*2, height,procGame,true)
            		settimer, loadingSearch, OFF
            		break
            	  }
            	 }
            return
            
            ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
            {
            	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
            	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
            }
            
            ;//Check if the process exist
            ProcessExist(exeName)
            { 
               Process, Exist, %exeName%
               return !!ERRORLEVEL
            }
            
            ;//exit script if the procName is not running
            exitProc:
            	if (ProcessExist(procName) == 0)
            	{
            		quit()
            	}
            return	
            
            ;//quit the script
            quit()
            { 	
            	ExitApp
            }
            
            return
            

            So now when a game starts it will try and find the image and switch to dual screen mode. Have tested it and it is working quite nicely though you may need to add more images for different mods.

            1 Reply Last reply Reply Quote 0
            • T Offline
              thecore
              last edited by

              Version 1.02

              • Added auto enable Dual screen mode (enableAutoDualScreen default is true)
              • Added auto disable Dual screen mode, the script will check for the end game stats
                menu
              • Improved some code and bugs

              Add the following images to \pics\endgame
              3.jpg 2.jpg 1.jpg

              and under \pics\loadgame
              8.jpg 7.jpg 6.jpg 5.jpg 4.jpg 3.jpg 2.jpg 1.jpg

              Here is version 1.02
              code.txt
              1.jpg
              2.jpg
              3.jpg
              4.jpg

              Bugs

              • The chart does not auto refresh when going from dual screen mode to single screen mode though you can just reselect the chart and it will refresh.
              • In order for auto dual screen to work you the game window has to be active.
              1 Reply Last reply Reply Quote 0
              • T Offline
                thecore
                last edited by

                1.03
                Fix an issue with FAF client games where the loading Image timer was not turned back on resulting in the auto fullscreen not working after the first game.

                multiMonitor.txt

                1 Reply Last reply Reply Quote 0
                • T Offline
                  thecore
                  last edited by

                  1.04
                  Fix an issue where when using the downlords-faf-client the auto dual screen was not working correctly when playing the second game.

                  Rename multiMonitor.txt to multiMonitor.ahk
                  multiMonitor.txt

                  IO_NoxI 2 Replies Last reply Reply Quote 0
                  • IO_NoxI Offline
                    IO_Nox @thecore
                    last edited by

                    Universal Sortcut Parser
                    Version 1.0
                    Universal Sortcut Parser.rar

                    • Launch multiple applications from one shortcut.
                    • Call usp.ahk with launch parameters and it will run sortcuts and scripts for this parameters.

                    I tryed to divide command line arguments parsing, app starting and scripts. That way scripst may be more clean and reusable and you can ran many independent scripts and files for each option.
                    I haven't compiled it, so AutoHotkey shold be installed.
                    So it now works like

                    • you call this proxy with command line arguments,
                    • proxy launches files, links, scripts with predefined commandline arguments.

                    Easiest way to create new option myOpt (if you will call scripts without any args) is to create dirs myOpt in both scripts and shortcuts dirs (or only one of them if you don't care, division of scrips and other files is made for scripts reusage in different options) and place your shortcuts, files and scripts there. And then create shortcut for usp.ahk and add command line argument myOpt in Object value like "usp.ahk" myOpt

                    I now have 3 normal sortcuts (.lnk) on desctop for (Object values bellow):

                    • Downlord's FAF Client
                    "D:\Program Files\Universal Sortcut Parser\usp.ahk" faf
                    
                    • Supreme Commander Forged Alliance
                    "D:\Program Files\Universal Sortcut Parser\usp.ahk" sc
                    
                    • FAForever Map Editor
                    "D:\Program Files\Universal Sortcut Parser\usp.ahk" maps
                    

                    Note:

                    "D:\Program Files\Universal Sortcut Parser\usp.ahk" faf sc maps
                    
                    • this will call all 3 options at once 🙂

                    Options may be written in file and/or inerpreted from file names: files (and all files in folders) named for option in shortcuts and scripts folders will be called.

                    Example for options.txt:

                    test script blank testArg1 arg2
                    test run C:\Program Files\Notepad++\notepad++.exe --help
                    
                    faf file D:\Program Files\Downlord's FAF Client\downlords-faf-client.exe
                    faf script borderlessOptimisation ForgedAlliance.exe downlords-faf-client.exe
                    
                    
                    sc run steam://rungameid/9420
                    sc script borderlessOptimisation SupremeCommander.exe -
                    
                    maps file D:\Program Files\fafmapeditor_alpha_v0704_WIP1\FAForeverMapEditor.exe
                    maps script borderlessOptimisation ForgedAlliance.exe FAForeverMapEditor.exe
                    

                    About options in file:

                    • file will test if file (or dir) exsists and call it (or all files in dir),
                    • run will just call anything, USE IT to call files with command line arguments,
                    • scripts will search for all matching files and folders in scripts folder and can run them with normal and "additional" command line arguments.

                    Note:

                    • base script name can't contain spaces because spaces are dividers in string parsing, but it does not mater for files in folders.

                    For example I have adapted my old script and placed it in
                    scripts/borderlessOptimisation 0 0 1920 1080 folder and I'm calling it for sc option by string

                    sc script borderlessOptimisation SupremeCommander.exe -
                    

                    This means that in scripts folder will be called all files named like borderlessOptimisation.exe, borderlessOptimisation second file.ahk, etc. and all files in directories named like borderlessOptimisation and borderlessOptimisation more args.
                    If I have borderlessOptimisation second file.ahk it will be called with 2 args SupremeCommander.exe - (game and client proccees names for my script, "-" as second arg is to make it run normally if more args are added later).
                    I have SC FAF borderleess ARGS.ahk in folder named borderlessOptimisation 0 0 1920 1080 so it will be called with 4 more args (6 args total), same as

                    sc run scripts/borderlessOptimisation 0 0 1920 1080/SC FAF borderleess ARGS.ahk SupremeCommander.exe - 0 0 1920 1080
                    

                    and same may be done by copy-pasting original Supreme Commander Forged Alliance.lnk shortcut to shortcuts dir and remnaming it into "sc borderlessOptimisation SupremeCommander.exe -.lnk" or just placing shortcut in folder named this way.

                    Read README.txt for more understending about the naming and some other things.

                    IO_NoxI 1 Reply Last reply Reply Quote 0
                    • IO_NoxI Offline
                      IO_Nox @IO_Nox
                      last edited by

                      Added compiled script (usp.exe) here, but if you want to run AHK scripts(*.ahk) AHK instalation is still needed.

                      Universal Sortcut Parser.rar

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                      • IO_NoxI Offline
                        IO_Nox @thecore
                        last edited by

                        @thecore, may I ask If you had issue with game image freezing (but blind play is possible) and/or gray screen on game resize?

                        I'm trying to test your 1.04 script modifided for command line arguments usage (may be a little broken in process) on single screen and resizing brakes the game even without any script...

                        My current setup is here:
                        Universal Sortcut Parser.rar

                        01.png 02.png
                        Notes:

                        • first screensort - playable
                        • second - after resize - musick works, mouse clicks works, menu works and units are moving, but image is broken - it is sctatic and you can esily broke game to gray sceen by colapsing and reopening the window, and I can't close the game window in normal way so only task manager helps.
                        • Hm, white space at the bottom of the screensort isn't normal, looks like I have properly f*cked up resizing...
                        T 2 Replies Last reply Reply Quote 0
                        • T Offline
                          thecore @IO_Nox
                          last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            thecore
                            last edited by

                            Also i am working on an interface in python
                            2.jpg

                            3.jpg

                            tatsuT 1 Reply Last reply Reply Quote 1
                            • T Offline
                              thecore @IO_Nox
                              last edited by

                              @io_nox
                              @io_nox Hi when going from single screen to dual at 1920x1080 it works mostly as intended (though it can get a few hiccups but it normalcy fixes itself when the game starts, sometimes i have to re toggle the full screen hotkey ).

                              When testing at 960x540 my clipMouse breaks so i need to fix that (to test set clipMouse = false and autoSetMonitorSize = false) that and the image looks like

                              5.jpg

                              It kind of looks like the game does not resize the interface, normally this is not an issue if you are switching from 1920x1080 to 3840x1080.

                              Hopeful i can improve these issues.

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                Sprouto
                                last edited by

                                This looks like a wonderful effort.

                                1 Reply Last reply Reply Quote 0
                                • tatsuT Offline
                                  tatsu @thecore
                                  last edited by

                                  @thecore said in [Guide] : fake-fullscreen and optimisation:

                                  Also i am working on an interface in python

                                  nice!

                                  yuck python, but nice anyways!

                                  let me know once it's done

                                  actually you and @io_nox should be collaborating and making something together.

                                  38437c89-5b5b-4d15-aba7-ec80a85f08b7-image.png

                                  How to setup FAF on linux

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                                  • IO_NoxI Offline
                                    IO_Nox @tatsu
                                    last edited by

                                    For the shortcut proxy an idea was to make it easier for the end users: no digging insides of any scripts, only giving right parameters and/or simply placing in right places. So technically it is same as using *.bat / *.sh files to call many actions from one duble click.

                                    Will dig into the my window resizing problem later... it happend once in ladder game in the past, but now I'm thinking it was somehow accidetly cased by random resizing (maybe mouse lock can prevent this).

                                    One little fix and ctrl+f10 kombo (script stopping) deleted, I think this shold work fine with command line arguments:

                                    definitive args.ahk.txt

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                                    • IO_NoxI Offline
                                      IO_Nox @IO_Nox
                                      last edited by

                                      Resize bug update:

                                      I replaced normal resizing

                                      WinMaximize, % "ahk_exe " procGame
                                      WinRestore, % "ahk_exe " procGame
                                      

                                      with perverted one

                                      WinHide , % "ahk_exe " procGame
                                      WinMaximize, % "ahk_exe " procGame
                                      WinRestore, % "ahk_exe " procGame
                                      WinShow  , % "ahk_exe " procGame
                                      

                                      and got somethig new:

                                      • instead of game window I now have debug log
                                      • resizing of log window works greate
                                      • if log window is active I can listen game music and sounds
                                      • if I can find a way to go back to game window it may fix this bug

                                      Log here: log.txt
                                      Снимок экрана (8).png Снимок экрана (9).png

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                                      • IO_NoxI Offline
                                        IO_Nox
                                        last edited by

                                        Somehow made both debug and game windows appear at same time:

                                        • game image frozen on resize
                                        • debug log on the moment after resize is here:
                                          WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                          WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                          WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
                                          WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
                                          WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
                                          WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                          INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
                                          WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                          INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
                                          WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                          INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
                                          WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                          INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
                                          WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                          WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                          WARNING: unable to lock dynamic texture: Invalid call
                                          WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
                                          WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
                                          WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
                                          WARNING: unable to lock dynamic texture: Invalid call
                                          WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                          WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                        • just like changing resolution from game menu it seems game lost traces of my videocard...
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                                        • T Offline
                                          thecore
                                          last edited by

                                          Supreme Commander Definitive Launcher 1.0
                                          Made in python, i created a stand alone version below, just go to settings and set the game paths.

                                          Capture.JPG
                                          Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar

                                          Here are the files before converting it to a stand alone
                                          Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar

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                                          • IO_NoxI Offline
                                            IO_Nox @thecore
                                            last edited by

                                            Solved my image freze on resizing bug (lost video adapter):
                                            Moved game to the system disc (C:\ in my case, the game was moved in Steam GUI).
                                            This solution was found here:
                                            https://forums.faforever.com/viewtopic.php?f=3&t=18603

                                            @thecore, the mouse clip (from v 1.04) is broken for a not fullscreen window, maybe a Windows 10 ui scaling involved here - it locks mouse but in the area with lesser width and height then actual window and actual window size is more when what I set it to be in args.

                                            Here is the working variant for any window size:

                                            
                                            if(clipMouse = true)
                                            {
                                            	SetTimer, clipProc, 100 
                                            }
                                            clipProc: 
                                            	if (!ProcessExist(procGame)) 
                                            		return
                                            	;//checks if the game window is active
                                            	if !WinActive("ahk_exe " procGame)
                                            	{
                                            		return
                                            	}
                                            	
                                            	; this will get your game window size
                                            	WinGetTitle, winTitle, ahk_exe %procGame%
                                            	WinGetPos, X, Y, W, H, %winTitle%
                                            	
                                            	;//trap mouse
                                            	ClipCursor( true, X, Y, W, H)
                                            	
                                            return
                                            ; //lock the mouse within the game window
                                            ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
                                            {
                                            	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
                                            	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
                                            }
                                            

                                            full script here (just delete .txt to use it):
                                            definitiveResizeAndMouseLock.ahk.txt

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